Win32 - first Full screen fix, will stay in Full screen mode now
This commit is contained in:
parent
cf78b188ad
commit
2fc3a60c55
|
@ -150,11 +150,11 @@ HRESULT ddrval;
|
|||
|
||||
static char TempArray[2048];
|
||||
|
||||
|
||||
static int exiting = 0;
|
||||
static volatile int moocow = 0;
|
||||
|
||||
int windowedfailed;
|
||||
int fullscreen = 0; //Windows files only, variable that keeps track of fullscreen status
|
||||
|
||||
static volatile int _userpause = 0; //mbg merge 7/18/06 changed tasbuild was using this only in a couple of places
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ extern int maxconbskip;
|
|||
extern int ffbskip;
|
||||
extern void LoadNewGamey(HWND hParent, const char *initialdir);
|
||||
extern void CloseGame();
|
||||
static int fullscreen = 0;
|
||||
extern int fullscreen; //Windows files only, keeps track of fullscreen status
|
||||
|
||||
// Flag that indicates whether Game Genie is enabled or not.
|
||||
extern int genie;
|
||||
|
|
Loading…
Reference in New Issue