Win32 - first Full screen fix, will stay in Full screen mode now

This commit is contained in:
adelikat 2008-12-18 17:56:41 +00:00
parent cf78b188ad
commit 2fc3a60c55
2 changed files with 2 additions and 2 deletions

View File

@ -150,11 +150,11 @@ HRESULT ddrval;
static char TempArray[2048]; static char TempArray[2048];
static int exiting = 0; static int exiting = 0;
static volatile int moocow = 0; static volatile int moocow = 0;
int windowedfailed; int windowedfailed;
int fullscreen = 0; //Windows files only, variable that keeps track of fullscreen status
static volatile int _userpause = 0; //mbg merge 7/18/06 changed tasbuild was using this only in a couple of places static volatile int _userpause = 0; //mbg merge 7/18/06 changed tasbuild was using this only in a couple of places

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@ -27,7 +27,7 @@ extern int maxconbskip;
extern int ffbskip; extern int ffbskip;
extern void LoadNewGamey(HWND hParent, const char *initialdir); extern void LoadNewGamey(HWND hParent, const char *initialdir);
extern void CloseGame(); extern void CloseGame();
static int fullscreen = 0; extern int fullscreen; //Windows files only, keeps track of fullscreen status
// Flag that indicates whether Game Genie is enabled or not. // Flag that indicates whether Game Genie is enabled or not.
extern int genie; extern int genie;