Added logic to Qt GUI to allow for frame advance usage when at a debugger breakpoint.
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@ -2371,7 +2371,22 @@ void FCEUD_DebugBreakpoint( int bpNum )
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while ( nes_shm->runEmulator && FCEUI_EmulationPaused() && !FCEUI_EmulationFrameStepped())
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while ( nes_shm->runEmulator && FCEUI_EmulationPaused() && !FCEUI_EmulationFrameStepped())
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{
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{
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usleep(100000);
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// HACK: break when Frame Advance is pressed
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extern bool frameAdvanceRequested;
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extern int frameAdvance_Delay_count, frameAdvance_Delay;
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if (frameAdvanceRequested)
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{
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if ( (frameAdvance_Delay_count == 0) || (frameAdvance_Delay_count >= frameAdvance_Delay) )
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{
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FCEUI_SetEmulationPaused(EMULATIONPAUSED_FA);
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}
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if (frameAdvance_Delay_count < frameAdvance_Delay)
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{
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frameAdvance_Delay_count++;
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}
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}
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usleep(16667);
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}
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}
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// since we unfreezed emulation, reset delta_cycles counter
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// since we unfreezed emulation, reset delta_cycles counter
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ResetDebugStatisticsDeltaCounters();
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ResetDebugStatisticsDeltaCounters();
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