Added more button and menu icons to Qt GUI.
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 403 B |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 464 B |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 235 B |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.5 KiB |
BIN
icons/record.png
Before Width: | Height: | Size: 9.6 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 739 B |
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@ -3,6 +3,15 @@
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<file>fceux.png</file>
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<file>fceux1.png</file>
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<file>icons/power.png</file>
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<file>icons/record.png</file>
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<file>icons/media-record.png</file>
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<file>icons/application-exit.png</file>
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<file>icons/graphics-palette.png</file>
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<file>icons/view-fullscreen.png</file>
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<file>icons/input-keyboard.png</file>
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<file>icons/input-gaming.png</file>
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<file>icons/input-gaming-symbolic.png</file>
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<file>icons/timer.png</file>
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<file>icons/movie.png</file>
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<file>icons/camera.png</file>
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</qresource>
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</RCC>
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@ -360,6 +360,7 @@ void consoleWin_t::createMainMenu(void)
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loadLuaAct = new QAction(tr("Load Lua Script"), this);
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//loadLuaAct->setShortcut( QKeySequence(tr("F5")));
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loadLuaAct->setStatusTip(tr("Load Lua Script"));
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//loadLuaAct->setIcon( QIcon(":icons/lua-logo.png") );
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connect(loadLuaAct, SIGNAL(triggered()), this, SLOT(loadLua(void)) );
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fileMenu->addAction(loadLuaAct);
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@ -373,7 +374,7 @@ void consoleWin_t::createMainMenu(void)
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scrShotAct = new QAction(tr("Screenshot"), this);
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scrShotAct->setShortcut( QKeySequence(tr("F12")));
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scrShotAct->setStatusTip(tr("Screenshot"));
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//scrShotAct->setIcon( QIcon(":icons/camera.png") );
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scrShotAct->setIcon( QIcon(":icons/camera.png") );
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connect(scrShotAct, SIGNAL(triggered()), this, SLOT(takeScreenShot()));
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fileMenu->addAction(scrShotAct);
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@ -382,7 +383,8 @@ void consoleWin_t::createMainMenu(void)
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quitAct = new QAction(tr("Quit"), this);
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quitAct->setShortcut( QKeySequence(tr("Ctrl+Q")));
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quitAct->setStatusTip(tr("Quit the Application"));
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quitAct->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) );
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//quitAct->setIcon( style->standardIcon( QStyle::SP_DialogCloseButton ) );
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quitAct->setIcon( QIcon(":icons/application-exit.png") );
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connect(quitAct, SIGNAL(triggered()), this, SLOT(closeApp()));
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fileMenu->addAction(quitAct);
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@ -395,7 +397,7 @@ void consoleWin_t::createMainMenu(void)
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inputConfig = new QAction(tr("Input Config"), this);
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//inputConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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inputConfig->setStatusTip(tr("Input Configure"));
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//inputConfig->setIcon( QIcon(":icons/zapper.png") );
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inputConfig->setIcon( QIcon(":icons/input-gaming.png") );
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connect(inputConfig, SIGNAL(triggered()), this, SLOT(openInputConfWin(void)) );
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optMenu->addAction(inputConfig);
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@ -404,7 +406,7 @@ void consoleWin_t::createMainMenu(void)
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gamePadConfig = new QAction(tr("GamePad Config"), this);
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//gamePadConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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gamePadConfig->setStatusTip(tr("GamePad Configure"));
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//gamePadConfig->setIcon( QIcon(":icons/gamepad.png") );
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gamePadConfig->setIcon( QIcon(":icons/input-gaming-symbolic.png") );
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connect(gamePadConfig, SIGNAL(triggered()), this, SLOT(openGamePadConfWin(void)) );
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optMenu->addAction(gamePadConfig);
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@ -431,7 +433,7 @@ void consoleWin_t::createMainMenu(void)
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hotkeyConfig = new QAction(tr("Hotkey Config"), this);
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//hotkeyConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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hotkeyConfig->setStatusTip(tr("Hotkey Configure"));
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//hotkeyConfig->setIcon( QIcon(":icons/keyboard.png") );
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hotkeyConfig->setIcon( QIcon(":icons/input-keyboard.png") );
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connect(hotkeyConfig, SIGNAL(triggered()), this, SLOT(openHotkeyConfWin(void)) );
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optMenu->addAction(hotkeyConfig);
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@ -440,6 +442,7 @@ void consoleWin_t::createMainMenu(void)
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paletteConfig = new QAction(tr("Palette Config"), this);
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//paletteConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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paletteConfig->setStatusTip(tr("Palette Configure"));
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paletteConfig->setIcon( QIcon(":icons/graphics-palette.png") );
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connect(paletteConfig, SIGNAL(triggered()), this, SLOT(openPaletteConfWin(void)) );
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optMenu->addAction(paletteConfig);
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@ -448,6 +451,7 @@ void consoleWin_t::createMainMenu(void)
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guiConfig = new QAction(tr("GUI Config"), this);
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//guiConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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guiConfig->setStatusTip(tr("GUI Configure"));
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guiConfig->setIcon( style->standardIcon( QStyle::SP_TitleBarNormalButton ) );
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connect(guiConfig, SIGNAL(triggered()), this, SLOT(openGuiConfWin(void)) );
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optMenu->addAction(guiConfig);
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@ -456,6 +460,7 @@ void consoleWin_t::createMainMenu(void)
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timingConfig = new QAction(tr("Timing Config"), this);
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//timingConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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timingConfig->setStatusTip(tr("Timing Configure"));
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timingConfig->setIcon( QIcon(":icons/timer.png") );
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connect(timingConfig, SIGNAL(triggered()), this, SLOT(openTimingConfWin(void)) );
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optMenu->addAction(timingConfig);
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@ -464,6 +469,7 @@ void consoleWin_t::createMainMenu(void)
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movieConfig = new QAction(tr("Movie Options"), this);
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//movieConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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movieConfig->setStatusTip(tr("Movie Options"));
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movieConfig->setIcon( QIcon(":icons/movie.png") );
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connect(movieConfig, SIGNAL(triggered()), this, SLOT(openMovieOptWin(void)) );
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optMenu->addAction(movieConfig);
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@ -482,9 +488,9 @@ void consoleWin_t::createMainMenu(void)
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// Options -> Full Screen
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fullscreen = new QAction(tr("Fullscreen"), this);
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fullscreen->setShortcut( QKeySequence(tr("Alt+Return")));
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//fullscreen->setCheckable(true);
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fullscreen->setStatusTip(tr("Fullscreen"));
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fullscreen->setIcon( style->standardIcon( QStyle::SP_TitleBarMaxButton ) );
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//fullscreen->setIcon( style->standardIcon( QStyle::SP_TitleBarMaxButton ) );
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fullscreen->setIcon( QIcon(":icons/view-fullscreen.png") );
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connect(fullscreen, SIGNAL(triggered()), this, SLOT(toggleFullscreen(void)) );
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optMenu->addAction(fullscreen);
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@ -791,7 +797,7 @@ void consoleWin_t::createMainMenu(void)
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recMovAct = new QAction(tr("Record"), this);
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recMovAct->setShortcut( QKeySequence(tr("Shift+F5")));
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recMovAct->setStatusTip(tr("Record Movie"));
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recMovAct->setIcon( QIcon(":icons/record.png") );
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recMovAct->setIcon( QIcon(":icons/media-record.png") );
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connect(recMovAct, SIGNAL(triggered()), this, SLOT(recordMovie(void)) );
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movieMenu->addAction(recMovAct);
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