Win32 - Sound Channels - fix so that sound channel volumes are set on startup
This commit is contained in:
parent
86562d9ad3
commit
2c9391b30c
|
@ -623,6 +623,11 @@ int main(int argc,char *argv[])
|
||||||
|
|
||||||
FCEUI_SetSoundVolume(soundvolume);
|
FCEUI_SetSoundVolume(soundvolume);
|
||||||
FCEUI_SetSoundQuality(soundquality);
|
FCEUI_SetSoundQuality(soundquality);
|
||||||
|
FCEUI_SetTriangleVolume(soundTrianglevol);
|
||||||
|
FCEUI_SetSquare1Volume(soundSquare1vol);
|
||||||
|
FCEUI_SetSquare2Volume(soundSquare2vol);
|
||||||
|
FCEUI_SetNoiseVolume(soundNoisevol);
|
||||||
|
FCEUI_SetPCMVolume(soundPCMvol);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Since a game doesn't have to be loaded before the GUI can be used, make
|
//Since a game doesn't have to be loaded before the GUI can be used, make
|
||||||
|
|
Loading…
Reference in New Issue