* added JumpingFCEUXWindow.lua

* updated docs
* Taseditor: some more cleanup

[[Split portion of a mixed commit.]]
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<p><br/></p>
<p>Once you've found a part of PRG-ROM you want to change to create a code effect, snap the <a class="rvts18" href="Debugger.html">Debugger</a> (if it's not so already) and find the code's location in the PRG-ROM's address space ($8000-$FFFF) (you'll want the debugger snapped so the game won't swap banks out from under you). Then, using the built-in <a class="rvts18" href="HexEditor.html">Hex Editor</a>, view the NES memory and go to the PRG-ROM address you wish to modify, then right-click the byte and choose "Create Game Genie Code at this Address". The Game Genie Code Decoder/Encoder will appear, with the Address and Compare boxes filled in (the Compare box represents the address's original value). Enter the new value into the "Value" box. </p>
<p><br/></p>
<p>An alternative way to enter the code is to locate the desired address in the debugger, and then middle-click on it, which will summon the GG Code Decoder/Encoder. Then enter the code as described above</p>
<p>An alternative way to enter the code is to locate the desired address in the debugger, and then middle-click on it, which will summon the GG Code Decoder/Encoder. Then enter the code as described above.</p>
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<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com">Free EPub and documentation generator</a></p>
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<p></p>
<p><span class="rvts17">LuaPerks</span></p>
<p><span class="rvts17"><br/></span></p>
<p>FCEUX has several extension libraries integrated that are not included in LUA normally, but can be called from the external modules. These modules were collected into a common library called LuaPerks and built into FCEUX. The included libraries are very powerful compared to standard EmuLua functionality. Their functions can be called without using <span class="rvts64">require</span>.</p>
<p>The following Lua libraries are integrated into FCEUX win32-executable and are available for using in your scripts.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts57">IUP library</span></p>
<p><br/></p>
<p>IUP (Portable User Interface) is a multi-platform toolkit for building graphical user interfaces.</p>
<p>IUP (Portable User Interface) is a toolkit for building graphical user interfaces.</p>
<p><br/></p>
<p>Usage example: creating custom dialogs.</p>
<p>Usage example: \luaScripts\GUI-iup_example.lua </p>
<p><br/></p>
<p><a class="rvts70" href="http://www.tecgraf.puc-rio.br/iup/" target="_blank">http://www.tecgraf.puc-rio.br/iup/</a></p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts57">IM library</span></p>
<p><br/></p>
<p>IM is a toolkit for Digital Imaging. IM is based on 4 concepts: Image Representation, Storage, Processing and Capture. The main goal of the library is to provide a simple API and abstraction of images for scientific applications.</p>
<p><br/></p>
<p>The most popular file formats are supported: TIFF, BMP, PNG, JPEG, GIF and AVI. Image representation includes scientific data types. About a hundred Image Processing operations are available.</p>
<p><br/></p>
<p>Usage example: dumping level maps during playing.</p>
<p>IM is a toolkit for Digital Imaging. The main goal of the library is to provide a simple API and abstraction of images for applications.</p>
<p>File formats supported: TIFF, BMP, PNG, JPEG, GIF and AVI. Image representation includes scientific data types. About a hundred Image Processing operations are available.</p>
<p><br/></p>
<p><a class="rvts70" href="http://www.tecgraf.puc-rio.br/im/" target="_blank">http://www.tecgraf.puc-rio.br/im/</a></p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts57">CD library</span></p>
<p><br/></p>
<p>CD (Canvas Draw) is a platform-independent graphics library. It is implemented in several platforms using native graphics libraries: Microsoft Windows (GDI) and X-Windows (XLIB).</p>
<p><br/></p>
<p>Canvas Draw is a graphics library.</p>
<p>The library contains functions to support both vector and image applications, and the visualization surface can be either a window or a more abstract surface, such as Image, Clipboard, Metafile, PS, and so on.</p>
<p><br/></p>
<p>Usage example: drawing hitboxes over level maps.</p>
<p><br/></p>
<p><a class="rvts70" href="http://www.tecgraf.puc-rio.br/cd/" target="_blank">http://www.tecgraf.puc-rio.br/cd/</a></p>
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<p><br/></p>
<p>LuaSocket is a Lua extension library that is composed by two parts: a C core that provides support for the TCP and UDP transport layers, and a set of Lua modules that add support for the SMTP (sending e-mails), HTTP (WWW access) and FTP (uploading and downloading files) protocols and other functionality commonly needed by applications that deal with the Internet.</p>
<p><br/></p>
<p>Usage examples: netplay, local data transmission.</p>
<p>Usage: netplay, local data transmission, accessing Web data.</p>
<p><br/></p>
<p><a class="rvts70" href="http://w3.impa.br/~diego/software/luasocket/home.html" target="_blank">http://w3.impa.br/~diego/software/luasocket/home.html</a></p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts57">WinAPI library</span></p>
<p><br/></p>
<p>This module provides some basic tools for working with Windows systems, finding out system resources, and gives you more control over process creation. In this introduction any plain reference is in the winapi table, so that find_window means winapi.find_window. Normally winapi works with the current Windows code page, but can be told to use UTF-8 with @{set_encoding}; interally string operations are in Unicode.</p>
<p>This module provides basic tools for working with Windows system resources.</p>
<p><br/></p>
<p>Usage example: making the emulator window jumping.</p>
<p>Usage example: \luaScripts\JumpingFCEUXWindow.lua</p>
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<p><a class="rvts70" href="https://github.com/stevedonovan/winapi" target="_blank">https://github.com/stevedonovan/winapi</a></p>
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<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com">Free EBook and documentation generator</a></p>
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<p><br/></p>
<p>Lua is a scripting language similar to Perl or Python. &nbsp;It allows for logical evaluation equivalent to languages like C but in a much more dynamic way that eliminates much of the need to compile programs and worry about low level resource management like deleting objects. &nbsp;In the context of FCEUX, Lua allows for direct control of the emulator through this logical construct.</p>
<p><br/></p>
<p>What this means to the non-"programmer" is that it you can essentially automate certain tasks in FCEUX, such as holding controller inputs, displaying additional graphical information and saving/loading savestates.</p>
<p>What this means to a non-"programmer" is that you can essentially automate certain tasks in FCEUX, such as holding controller inputs, displaying additional graphical information and saving/loading savestates.</p>
<p><br/></p>
<p>A bit of previous programming knowledge will be useful in taking advantage of this feature, but it is certainly not a requirement. &nbsp;Lua is specifically written with the intention of being easier than most languages for anyone to understand and use.</p>
<p><br/></p>
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<p><br/></p>
<p>A list of Lua functions available in FCEUX and a brief description of each.</p>
<p><br/></p>
<p><a class="rvts54" href="LuaPerks.html">LuaPerks</a></p>
<p><br/></p>
<p>Additional libraries integrated into FCEUX.</p>
<p><br/></p>
<p><a class="rvts54" href="LuaBot.html">Lua Bot</a></p>
<p><br/></p>
<p>How to use Luau's version of Basic bot.</p>
<p><br/></p>
<p><a class="rvts54" href="LuaPerks.html">LuaPerks</a></p>
<p><br/></p>
<p>Additional libraries integrated into FCEUX.</p>
<p></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/iphone-website-generation">Free iPhone documentation generator</a></p>
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<p>On slower computers, savestates can be slow with long movies. &nbsp;A small speedup can be done by disabling Config -&gt; Enable -&gt; Backup savestates.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts40">"The colors in game X do not look right"</span></p>
<p><span class="rvts40">The colors in game X do not look right!</span></p>
<p><br/></p>
<p>There's no such thing as a universally right palette for NES games.</p>
<p>FCEUX uses the color palette of the old FCEU / FCEUXD branches. Also FCEUX comes pre-packaged with several additional color palettes. For more information see <a class="rvts18" href="Palette.html">Palette config</a> and <a class="rvts18" href="PaletteOptions.html">Palette options</a>.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts40">"I converted a .fcm file to .fm2 but the .fm2 desyncs"</span></p>
<p><span class="rvts40">I converted a .fcm file to .fm2 but the .fm2 desyncs</span></p>
<p><br/></p>
<p>Depending on what version of FCEU / Game your .fcm was made, there maybe a number of sync issues. &nbsp;These are listed in detail at <a class="rvts18" href="http://tasvideos.org/ConvertFCMtoFM2.html" target="_blank">http://tasvideos.org/ConvertFCMtoFM2.html</a>.</p>
<p><br/></p>
<p>In addition, the .fm2 conversion tool has had some issues on certain operating systems including Vista and Mac.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts40">"Can't find FDS Bios image when I attempt to load a .fds game!"</span></p>
<p><span class="rvts40">Can't find FDS Bios image when I attempt to load a .fds game!</span></p>
<p><br/></p>
<p>FCEUX requires the FDS Bios to be named <span class="rvts32">disksys.rom</span>. &nbsp;It must be located in the root directory (where fceux.exe is stored) or in the folder of the FDS Directory override (see <a class="rvts18" href="Directories.html">Directory overrides</a>).</p>
<p><br/></p>
<p>In addition, there are some bad versions of disksys.rom. &nbsp;The one FDS requires is 8192 bytes in size.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts40">"How can I use Netplay / Where can I get FCEU Server?"</span></p>
<p><span class="rvts40">How can I use Netplay / Where can I get FCEU Server?</span></p>
<p><br/></p>
<p>Currently, the WIndows version of FCEUX is not compatible with the FCEU-server code. This is a known issue and will probably be resolved in a future release.</p>
<p><br/></p>
<p><br/></p>
<p><span class="rvts40">"I have a Game Genie rom, how can I use it with FCEUX?" </span></p>
<p><span class="rvts40">I have a Game Genie rom, how can I use it with FCEUX?</span></p>
<p><br/></p>
<p>While FCEUX has a <a class="rvts18" href="GameGenieEncoderDecoder.html">Game Genie code converter</a>, you can also use game genie codes with the game genie rom. &nbsp;It must be named gg.rom and be placed in the root directory (where fceux.exe is stored). &nbsp;You must also check NES -&gt; Game Genie in the main menu.</p>
<p>While FCEUX has a <a class="rvts18" href="GameGenieEncoderDecoder.html">Game Genie code converter</a>, you can also use game genie codes with the game genie ROM. &nbsp;It must be named gg.rom and be placed in the root directory (where fceux.exe is stored). &nbsp;You must also check <span class="rvts22">Config-&gt;Enable-&gt;Game Genie ROM</span> in the main menu.</p>
<p><br/></p>
<p><br/></p>
<p><br/></p>
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<p></p>
<p><span class="rvts17">What's New? </span><span class="rvts21">2.2.1</span></p>
<p>Released -- ?? March 2013</p>
<p>Released -- 09 March 2013</p>
<p><br/></p>
<p><br/></p>
<p>The 2.2.1 release fixes many bugs and adds a couple of new features. The most notable feature is "Auto-resume old play session", which is similar to "Suspending Play" in Wii Virtual Console. Enable this option in the Config menu and now you can close ROMs or emulator anytime, next time the game state will be resumed from the closing point.</p>
<p>The 2.2.1 release fixes many bugs and adds a couple of new features. The most notable feature is "Auto-resume old play session", which is similar to "Suspending Play". Enable this option in the Config menu and now you can close ROMs or emulator anytime, next time the game state will be resumed from the closing point.</p>
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts23">Common </span></p>
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
@ -74,7 +74,7 @@
<li><span class="rvts22">Mapper 115 - redesign according to the hardware tests</span></li>
<li><span class="rvts22">Fixed "you ling xing dong" by assigning to mapper 192</span></li>
<li><span class="rvts22">Fixed crash when four-screen bit is set after CRC check</span></li>
<li><span class="rvts22">UNIF: little bit verbose/safe chunk loading, fixes some crashes</span></li>
<li><span class="rvts22">UNIF: verbose/safe chunk loading, fixes some crashes</span></li>
</ul>
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts24">Lua</span></p>
@ -86,6 +86,11 @@
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
<li><span class="rvts22">gui.parsecolor()</span></li>
</ul>
<p><span class="rvts22"><br/></span></p>
<p><span class="rvts22">New scripts:</span></p>
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
<li><span class="rvts22">JumpingFCEUXWindow.lua</span></li>
</ul>
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts24">Win32</span></p>
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
@ -93,23 +98,23 @@
<li><span class="rvts22">Fixed zapper and mouse positioning in fullscreen</span></li>
<li><span class="rvts22">Remodel "Video config" dialog</span></li>
<li><span class="rvts22">Added "TV Aspect (4:3)"</span></li>
<li><span class="rvts22">Holding Shift when resizing FCEUX window reverts "Force integral factors" meaning</span></li>
<li><span class="rvts22">Holding Shift when resizing FCEUX window inverts "Force integral factors" meaning</span></li>
<li><span class="rvts22">Fixed window regions redrawing</span></li>
<li><span class="rvts22">Added the option to define custom emulation speed (NES-&gt;Emulation Speed-&gt;Set Custom Speed)</span></li>
<li><span class="rvts22">Now Frame Advance timings (delay, speed) can be tweaked by user</span></li>
<li><span class="rvts22">Now Frame Advance timings (initial delay and speed) can be tweaked by user</span></li>
<li><span class="rvts22">Added Config-&gt;Enable-&gt;Auto-resume old play session</span></li>
<li><span class="rvts22">Moved "Config-&gt;Game Genie" to "Config-&gt;Enable-&gt;Game Genie ROM"</span></li>
<li><span class="rvts22">Play movie dialog shows New PPU in red if the required setting does not match</span></li>
<li><span class="rvts22">Fixed NameTable Viewer crash when the corresponding nametable RAM is not available on the cart</span></li>
<li><span class="rvts22">The number of active cheats is displayed on screen when a ROM is loaded</span></li>
<li><span class="rvts22">PPU/PAL/Input type changing is now disabled when a movie is playing</span></li>
<li><span class="rvts22">PPU/PAL/Input type changing is disabled when a movie is playing</span></li>
</ul>
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts23">TAS Editor</span></p>
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
<li><span class="rvts22">Fixed keyboard accelerators when editing Notes</span></li>
<li><span class="rvts22">Fixed Greenzone saving while emulator is unpaused</span></li>
<li><span class="rvts22">Fixed bugs when the Playback cursor moves more than once within one update</span></li>
<li><span class="rvts22">Fixed drawing bugs when the Playback cursor moves more than once within one update</span></li>
<li><span class="rvts22">Changed "Compact save" dialog, added 4 options of Greenzone saving</span></li>
<li><span class="rvts22">Added "Config-&gt;Project file saving options"</span></li>
<li><span class="rvts22">Changed "Follow cursor" logic, now the Piano Roll doesn't follow Playback cursor while seeking</span></li>
@ -137,6 +142,7 @@
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
<li><span class="rvts22">Show symbolic names in the window caption when "Symbolic debug" is enabled</span></li>
<li><span class="rvts22">Fixed crash when trying to save ROM to an invalid path</span></li>
<li><span class="rvts22">Fixed ROM coloring when using CDLogger data</span></li>
</ul>
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts23">RAM Search</span></p>
@ -154,6 +160,7 @@
<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
<li><span class="rvts22">Fixed "quit" hotkey when --nogui is disabled</span></li>
<li><span class="rvts22">Display a message dialog on errors in addition to printing to stderr</span></li>
<li><span class="rvts22">Added "Options-&gt;Auto-Resume Play"</span></li>
</ul>
<p><span class="rvts24"><br/></span></p>
<p><span class="rvts22"><br/></span></p>
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}
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{
font-size: 15pt;
font-family: 'Tahoma', 'Geneva', sans-serif;
font-weight: bold;
color: #716f64;
color: #696969;
}
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{
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color: #aca899;
color: #a0a0a0;
}
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color: #aca899;
color: #a0a0a0;
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<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">taseditor.cpp</span></p>
<p class="rvps10"><span class="rvts22">Main главный шлюз между эмулятором и Тасэдитором (Main gate between emulator and Taseditor)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">точка запуска Тасэдитора эмулятором</span></li>
<li class="rvps10"><span class="rvts22">точка выхода из Тасэдитора</span></li>
@ -80,7 +80,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">taseditor_window.cpp</span></p>
<p class="rvps10"><span class="rvts22">Window пользовательский интерфейс (User Interface)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">реализует все операции с окном Тасэдитора: создание, перерисовка, изменение размера, перетаскивание окна, всплывающие подсказки, щелчки</span></li>
<li class="rvps10"><span class="rvts22">реализует обработчики для всех кнопок и чекбоксов в GUI Тасэдитора, чтобы запретить срабатывание клавиши Пробел, а также обрабатывать щелчок средней кнопкой мыши</span></li>
@ -94,7 +94,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">bookmarks.cpp</span></p>
<p class="rvps10"><span class="rvts22">Bookmarks Менеджер Закладок (Manager of Bookmarks)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">хранит 10 Закладок</span></li>
<li class="rvps10"><span class="rvts22">реализует все операции с Закладками: ининициализация, установка Закладки, прыжок на Закладку, загрузка Ответвления Закладки</span></li>
@ -107,7 +107,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">branches.cpp</span></p>
<p class="rvps10"><span class="rvts22">Branches Менеджер Ответвлений (Manager of Branches)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">хранит информацию об Ответвлениях (родственных связах Закладок), а также номер текущего Ответвления</span></li>
<li class="rvps10"><span class="rvts22">дополнительно хранит время последнего изменения проекта (см. файерболл), а также время начала проекта (см. тучка)</span></li>
@ -172,7 +172,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">popup_display.cpp</span></p>
<p class="rvps10"><span class="rvts22">Popup display Менеджер всплывающих окон (Manager of popup windows)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">реализует все операции с всплывающими окнами: инициализацию, перерисовку, центрирование, декомпрессию и конвертирование скриншотов</span></li>
<li class="rvps10"><span class="rvts22">Регулярно отслеживает изменения Менеджера закладок и запускает/обновляет/закрывает всплывающие окна</span></li>
@ -182,7 +182,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">history.cpp</span></p>
<p class="rvps10"><span class="rvts22">History История изменений мувика (History of movie modifications)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">хранит массив записей в Журнал Истории (снимки мувика, резервные копии Закладок, резервные копии номера текущей Закладки) и указатель на текущий снимок</span></li>
<li class="rvps10"><span class="rvts22">сохраняет и загружает массив снимков из файла проекта, при ошибке загрузки очищает массив и начинает новую историю со снимка текущего состояния мувика</span></li>
@ -197,7 +197,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">piano_roll.cpp</span></p>
<p class="rvps10"><span class="rvts22">Piano Roll интерфейс в виде перфоленты (Piano Roll interface)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">реализует всю логику работы Списка Piano Roll: создание, перерисовка, скроллинг, наведение, щелчки, перетаскивание</span></li>
<li class="rvps10"><span class="rvts22">регулярно обновляет размер Списка в соответствии с размером Ввода мувика</span></li>
@ -213,7 +213,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">selection.cpp</span></p>
<p class="rvps10"><span class="rvts22">Selection Менеджер выделений (Manager of selections)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">содержит определение типа данных "Набор выделенных кадров"</span></li>
<li class="rvps10"><span class="rvts22">хранит массив наборов выделенных кадров ("история выделений")</span></li>
@ -229,7 +229,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">editor.cpp</span></p>
<p class="rvps10"><span class="rvts22">Editor Инструмент для редактирования (Tool for editing)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">реализует операции изменения Ввода: установка/снятие Ввода на заданном участке, установка по шаблону, установка в Выделении, установка по шаблону в Выделении</span></li>
<li class="rvps10"><span class="rvts22">реализует операции изменения Маркеров: установка/снятие в Выделении, установка по шаблону в Выделении, установка всех в Выделении, снятие всех в Выделении</span></li>
@ -239,7 +239,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">splicer.cpp</span></p>
<p class="rvps10"><span class="rvts22">Splicer Инструмент для монтажа (Tool for montage)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">реализует все операции массового редактирования Ввода: копипаст, клонирование, очистка региона, вставка и удаление кадров, обрезка</span></li>
<li class="rvps10"><span class="rvts22">хранит данные о выделении, использованном при последнем копировании в Буфер Обмена</span></li>
@ -250,7 +250,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">taseditor_config.cpp</span></p>
<p class="rvps10"><span class="rvts22">Config текущая конфигурация (Current settings)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">хранит состояние всех настроек Тасэдитора</span></li>
<li class="rvps10"><span class="rvts22">все модули Тасэдитора могут обращаться к этому классу для получения или изменения текущих настроек</span></li>
@ -260,7 +260,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">playback.cpp</span></p>
<p class="rvps10"><span class="rvts22">Playback проигрыватель состояний эмулятора (Player of emulation states)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">реализует функции проигрывателя мувика: показ любого кадра (прыжок), запуск/отмена добегания к указанному кадру, пауза, перемотка</span></li>
<li class="rvps10"><span class="rvts22">Регулярно следит за изменениями текущего кадра эмуляции (и управляет эмулятором), вызывает перерисовку соответствующих ячеек Списка, останавливает добегание при достижении цели, анимирует перерисовку кадра цели, обеспечивает следование Списка за курсором, определяет факт перехода курсора на другой маркер и обновляет текст в верхнем поле</span></li>
@ -274,7 +274,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">greenzone.cpp</span></p>
<p class="rvps10"><span class="rvts22">Greenzone зона доступа (Access zone)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">хранит массив сэйвов, используемых для ускорения перехода Проигрывателя на любой указанный кадр</span></li>
<li class="rvps10"><span class="rvts22">также хранит журнал проявлений лага в кадрах</span></li>
@ -288,7 +288,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">recorder.cpp</span></p>
<p class="rvps10"><span class="rvts22">Recorder инструмент для записи Ввода (Tool for input recording)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">в момент записи кнопочных нажатий в мувик (в самом конце кадра) по сигналу эмулятора перехватывает запись и накладывает свои фильтры мультитрекинга, а затем отражает изменения Ввода в Истории и Гринзоне</span></li>
<li class="rvps10"><span class="rvts22">Регулярно отслеживает нажатые кнопки виртуальных джойстиков и предоставляет данные для подсветки символов Заголовка Списка. Также реагирует на использование хоткея Switch Read Only и обновляет элементы интерфейса на панели Recorder и заголовок панели Закладок</span></li>
@ -298,7 +298,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">markers_manager.cpp</span></p>
<p class="rvps10"><span class="rvts22">Markers_manager Менеджер Маркеров (Manager of Markers)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">хранит один снимок состояния Маркеров, отвечающий за текущее (актуальное) состояние Маркеров в проекте</span></li>
<li class="rvps10"><span class="rvts22">сохраняет и загружает свои данные из файла проекта, при ошибке загрузки очищает данные</span></li>
@ -313,7 +313,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">taseditor_lua.cpp</span></p>
<p class="rvps10"><span class="rvts22">Lua Менеджер возможностей Луа (Manager of Lua features)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">реализует логику всех функций Lua-библиотеки taseditor</span></li>
<li class="rvps10"><span class="rvts22">содержит список отложенных изменений Ввода</span></li>
@ -323,7 +323,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts21">taseditor_project.cpp</span></p>
<p class="rvps10"><span class="rvts22">Project Менеджер рабочего проекта (Manager of working project)</span></p>
<p class="rvps10"><span class="rvts44">[единичный экземпляр]</span></p>
<p class="rvps10"><span class="rvts44">[единственный экземпляр]</span></p>
<ul style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">хранит информацию о файловом имени проекта и о наличии несохранённых изменений</span></li>
<li class="rvps10"><span class="rvts22">реализует сохранение и загрузку проектов из файловой системы</span></li>
@ -411,7 +411,7 @@
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@ -79,12 +79,12 @@
<li class="rvps10"><span class="rvts22">Во время выделения региона кадров с помощью растягивания мышкой пользователь может второй рукой нажимать акселераторы и хоткеи. Чтобы не было конфликта, во время DRAG_MODE_SELECTION и DRAG_MODE_DESELECTION не срабатывают функции, свзанные с изменением выделения:</span></li>
</ul>
<ul style="text-indent: 30px; margin-left: 40px; list-style-position: inside;">
<li class="rvps10"><span class="rvts21">ClearSelection()</span></li>
<li class="rvps10"><span class="rvts21">SelectAll()</span></li>
<li class="rvps10"><span class="rvts21">SelectBetweenMarkers()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + A</span></li>
<li class="rvps10"><span class="rvts21">clearSelection()</span></li>
<li class="rvps10"><span class="rvts21">selectAll()</span></li>
<li class="rvps10"><span class="rvts21">selectBetweenMarkers()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + A</span></li>
<li class="rvps10"><span class="rvts21">selection.undo()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + Q</span></li>
<li class="rvps10"><span class="rvts21">selection.redo()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + W</span></li>
<li class="rvps10"><span class="rvts21">ReselectClipboard()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + B</span></li>
<li class="rvps10"><span class="rvts21">reselectClipboard()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + B</span></li>
<li class="rvps10"><span class="rvts21">selection.Transpose()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + Вверх</span><span class="rvts22">, </span><span class="rvts34">Ctrl + Вниз</span><span class="rvts22">, </span><span class="rvts34">Ctrl + Home</span><span class="rvts22">, </span><span class="rvts34">Ctrl + End</span></li>
<li class="rvps10"><span class="rvts21">selection.JumpPrevMarker()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + Page Up</span></li>
<li class="rvps10"><span class="rvts21">selection.JumpNextMarker()</span><span class="rvts22"> </span><span class="rvts34">Ctrl + Page Down</span></li>
@ -193,7 +193,7 @@
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