Lua: added mapping to joypad.read and joypad.set. Added function to toggle background and sprite rendering: FCEU.setrenderplanes(sprites, background) which accepts two boolean arguments to toggle those planes from within Lua.
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@ -124,6 +124,7 @@ enum
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GUI_COLOUR_BLUE
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};
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// Protects Lua calls from going nuts.
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// We set this to a big number like 1000 and decrement it
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// over time. The script gets knifed once this reaches zero.
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@ -135,7 +136,6 @@ static const char *button_mappings[] = {
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"A", "B", "select", "start", "up", "down", "left", "right"
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};
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/**
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* Resets emulator speed / pause states after script exit.
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*/
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@ -238,6 +238,19 @@ void FCEU_LuaWriteInform() {
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lua_settop(L, 0);
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}
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/**
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* Toggle certain rendering planes
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* FCEU.setrenderingplanes(sprites, background)
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* Accepts two (lua) boolean values and acts accordingly
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*/
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static int fceu_setrenderplanes(lua_State *L) {
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bool sprites = (lua_toboolean( L, 1 ) == 1);
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bool background = (lua_toboolean( L, 2 ) == 1);
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FCEUI_SetRenderPlanes(sprites, background);
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return 0;
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}
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///////////////////////////
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@ -617,10 +630,12 @@ static int savestate_load(lua_State *L) {
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//
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// Gets the frame counter for the movie, or nil if no movie running.
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int movie_framecount(lua_State *L) {
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/* // qfox, 08-11-21; fceu now counts the number of frames since the last reset if no movie is playing
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if (!FCEUMOV_IsPlaying() && !FCEUMOV_IsRecording()) {
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lua_pushnil(L);
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return 1;
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}
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*/
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lua_pushinteger(L, FCEUMOV_GetFrame());
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return 1;
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@ -1505,7 +1520,7 @@ static const struct luaL_reg fceulib [] = {
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{"pause", fceu_pause},
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{"exec_count", fceu_exec_count},
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{"exec_time", fceu_exec_time},
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{"setrenderplanes", fceu_setrenderplanes},
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{"message", fceu_message},
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{NULL,NULL}
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};
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@ -1531,6 +1546,8 @@ static const struct luaL_reg memorylib [] = {
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static const struct luaL_reg joypadlib[] = {
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{"read", joypad_read},
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{"get", joypad_read},
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{"write", joypad_set},
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{"set", joypad_set},
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{NULL,NULL}
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