Initial add of logic to allow for high priority threads in Qt GUI. Modified speed throttle logic to have more accurate frame timing.
This commit is contained in:
parent
16af95771d
commit
2b05c7169d
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@ -1,5 +1,14 @@
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// GameApp.cpp
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//
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#ifdef __linux__
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#include <unistd.h>
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#include <sys/time.h>
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#include <sys/resource.h>
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#include <sys/types.h>
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#include <sys/syscall.h>
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#include <pthread.h>
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#endif
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#include <fstream>
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#include <iostream>
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#include <cstdlib>
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@ -99,7 +108,9 @@ consoleWin_t::consoleWin_t(QWidget *parent)
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gameTimer->start( 8 ); // 120hz
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emulatorThread->start();
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//emulatorThread->setPriority( QThread::TimeCriticalPriority );
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//setPriority( QThread::TimeCriticalPriority );
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}
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consoleWin_t::~consoleWin_t(void)
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@ -1770,6 +1781,36 @@ void consoleWin_t::aboutQt(void)
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return;
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}
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void consoleWin_t::setPriority( QThread::Priority priority_req )
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{
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#ifdef __linux__
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struct sched_param p;
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int minPrio, maxPrio;
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minPrio = sched_get_priority_min( SCHED_FIFO );
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maxPrio = sched_get_priority_max( SCHED_FIFO );
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p.sched_priority = maxPrio;
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if ( ::setpriority( PRIO_PROCESS, getpid(), -20 ) )
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{
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perror("Qt Window thread setpriority error: ");
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}
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printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
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printf("sched_get_priority_min(SCHED_FIFO): %i \n", minPrio );
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printf("sched_get_priority_max(SCHED_FIFO): %i \n", maxPrio );
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printf("setpriority(): %i \n", ::getpriority( PRIO_PROCESS, getpid() ) );
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if ( sched_setscheduler( getpid(), SCHED_FIFO, &p ) )
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{
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perror("Qt Window thread sched_setscheduler error:");
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}
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printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
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#endif
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}
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void consoleWin_t::syncActionConfig( QAction *act, const char *property )
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{
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if ( act->isCheckable() )
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@ -1821,11 +1862,80 @@ void consoleWin_t::updatePeriodic(void)
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return;
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}
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emulatorThread_t::emulatorThread_t(void)
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{
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}
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#ifdef __linux__
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#ifndef SYS_gettid
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#error "SYS_gettid unavailable on this system"
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#endif
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#define gettid() ((pid_t)syscall(SYS_gettid))
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#endif
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void emulatorThread_t::setPriority( QThread::Priority priority_req )
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{
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printf("New Priority: %i \n", priority_req );
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printf("Old Priority: %i \n", priority() );
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QThread::setPriority( priority_req );
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printf("Set Priority: %i \n", priority() );
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#ifdef __linux__
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struct sched_param p;
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int oldPolicy, newPolicy, minPrio, maxPrio;
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pthread_t self;
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self = pthread_self();
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newPolicy = SCHED_FIFO;
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minPrio = sched_get_priority_min( SCHED_FIFO );
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maxPrio = sched_get_priority_max( SCHED_FIFO );
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pthread_getschedparam( self, &oldPolicy, &p );
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printf("pthread_getschedparam(): %i, %i \n", oldPolicy, p.sched_priority );
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p.sched_priority = maxPrio;
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if ( ::pthread_setschedparam( self, newPolicy, &p ) != 0 )
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{
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perror("Emulator thread pthread_setschedparam error: ");
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}
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if ( ::setpriority( PRIO_PROCESS, gettid(), -20 ) )
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{
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perror("Emulator thread setpriority error: ");
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}
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printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
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printf("sched_get_priority_min(SCHED_FIFO): %i \n", minPrio );
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printf("sched_get_priority_max(SCHED_FIFO): %i \n", maxPrio );
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printf("setpriority(): %i \n", ::getpriority( PRIO_PROCESS, getpid() ) );
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//if ( sched_setscheduler( getpid(), SCHED_FIFO, &p ) )
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//{
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// perror("Emulator thread sched_setscheduler error:");
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//}
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printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
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pthread_getschedparam( self, &oldPolicy, &p );
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printf("pthread_getschedparam(): %i, %i \n", oldPolicy, p.sched_priority );
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#endif
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}
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void emulatorThread_t::run(void)
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{
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printf("Emulator Start\n");
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nes_shm->runEmulator = 1;
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setPriority( QThread::TimeCriticalPriority );
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while ( nes_shm->runEmulator )
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{
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fceuWrapperUpdate();
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@ -28,10 +28,18 @@ class emulatorThread_t : public QThread
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{
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Q_OBJECT
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//public slots:
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protected:
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void run( void ) override;
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public:
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emulatorThread_t(void);
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void setPriority( QThread::Priority priority );
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private:
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signals:
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void finished();
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void finished();
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};
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class consoleWin_t : public QMainWindow
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@ -53,6 +61,8 @@ class consoleWin_t : public QMainWindow
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int showListSelectDialog( const char *title, std::vector <std::string> &l );
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void setPriority( QThread::Priority priority_req );
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protected:
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QMenu *fileMenu;
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QMenu *optMenu;
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@ -958,13 +958,6 @@ FCEUD_Update(uint8 *XBuf,
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}
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else
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{
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//if (!NoWaiting && (!(eoptions&EO_NOTHROTTLE) || FCEUI_EmulationPaused()))
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//{
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// while (SpeedThrottle())
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// {
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// FCEUD_UpdateInput();
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// }
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//}
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if (XBuf && (inited&4))
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{
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BlitScreen(XBuf); blitDone = 1;
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@ -4,16 +4,93 @@
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#include "Qt/sdl.h"
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#include "Qt/throttle.h"
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#if defined(__linux) || defined(__APPLE__)
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#include <time.h>
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#endif
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#ifdef __linux__
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#include <sys/timerfd.h>
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#endif
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static const double Slowest = 0.015625; // 1/64x speed (around 1 fps on NTSC)
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static const double Fastest = 32; // 32x speed (around 1920 fps on NTSC)
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static const double Normal = 1.0; // 1x speed (around 60 fps on NTSC)
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static uint64 Lasttime, Nexttime;
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static uint32 frameLateCounter = 0;
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static double Lasttime=0, Nexttime=0, Latetime=0;
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static double desired_frametime = (1.0 / 60.099823);
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static double frameDeltaMin = 99999.0;
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static double frameDeltaMax = 0.0;
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static bool keepFrameTimeStats = true;
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static int InFrame = 0;
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double g_fpsScale = Normal; // used by sdl.cpp
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bool MaxSpeed = false;
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double getHighPrecTimeStamp(void)
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{
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#if defined(__linux) || defined(__APPLE__)
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struct timespec ts;
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double t;
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clock_gettime( CLOCK_REALTIME, &ts );
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t = (double)ts.tv_sec + (double)(ts.tv_nsec * 1.0e-9);
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#else
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double t;
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t = (double)SDL_GetTicks();
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t = t * 1e-3;
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#endif
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return t;
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}
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#ifdef __linux__
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static char useTimerFD = 1;
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static int timerfd = -1;
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static void setTimer( double hz )
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{
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struct itimerspec ispec;
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if ( !useTimerFD )
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{
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if ( timerfd != -1 )
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{
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::close( timerfd ); timerfd = -1;
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}
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return;
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}
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if ( timerfd == -1 )
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{
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timerfd = timerfd_create( CLOCK_REALTIME, 0 );
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if ( timerfd == -1 )
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{
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perror("timerfd_create failed: ");
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return;
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}
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}
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ispec.it_interval.tv_sec = 0;
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ispec.it_interval.tv_nsec = (long)( 1.0e9 / hz );
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ispec.it_value.tv_sec = ispec.it_interval.tv_sec;
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ispec.it_value.tv_nsec = ispec.it_interval.tv_nsec;
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if ( timerfd_settime( timerfd, 0, &ispec, NULL ) == -1 )
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{
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perror("timerfd_settime failed: ");
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}
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printf("Timer Set: %li ns\n", ispec.it_value.tv_nsec );
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Lasttime = getHighPrecTimeStamp();
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Nexttime = Lasttime + desired_frametime;
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Latetime = Nexttime + desired_frametime;
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}
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#endif
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/* LOGMUL = exp(log(2) / 3)
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*
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* This gives us a value such that if we do x*=LOGMUL three times,
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@ -28,7 +105,7 @@ bool MaxSpeed = false;
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* Refreshes the FPS throttling variables.
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*/
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void
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RefreshThrottleFPS()
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RefreshThrottleFPS(void)
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{
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double hz;
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int32_t fps = FCEUI_GetDesiredFPS(); // Do >> 24 to get in Hz
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Lasttime=0;
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Nexttime=0;
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InFrame=0;
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#ifdef __linux__
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setTimer( hz * g_fpsScale );
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#endif
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}
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int highPrecSleep( double timeSeconds )
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{
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int ret = 0;
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#if defined(__linux) || defined(__APPLE__)
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struct timespec req, rem;
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req.tv_sec = (long)timeSeconds;
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req.tv_nsec = (long)((timeSeconds - (double)req.tv_sec) * 1e9);
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ret = nanosleep( &req, &rem );
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#else
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SDL_Delay( (long)(time_left * 1e3) );
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#endif
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return ret;
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}
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/**
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* Perform FPS speed throttling by delaying until the next time slot.
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*/
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int
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SpeedThrottle()
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SpeedThrottle(void)
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{
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if (g_fpsScale >= 32)
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{
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return 0; /* Done waiting */
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}
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uint64 time_left;
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uint64 cur_time;
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double time_left;
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double cur_time;
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double frame_time = desired_frametime;
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double quarterFrame = 0.250 * frame_time;
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if (!Lasttime)
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cur_time = getHighPrecTimeStamp();
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if (Lasttime < 1.0)
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{
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Lasttime = SDL_GetTicks();
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Lasttime = cur_time;
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Latetime = Lasttime + frame_time;
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}
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if (!InFrame)
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{
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InFrame = 1;
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Nexttime = Lasttime + desired_frametime * 1000;
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Nexttime = Lasttime + frame_time;
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Latetime = Nexttime + frame_time;
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}
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cur_time = SDL_GetTicks();
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if(cur_time >= Nexttime)
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if (cur_time >= Nexttime)
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{
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time_left = 0;
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}
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else
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{
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time_left = Nexttime - cur_time;
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}
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if (time_left > 50)
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{
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//fprintf(stderr, "attempting to sleep %Ld ms, frame complete=%s\n",
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// time_left, InFrame?"no":"yes");
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#ifdef __linux__
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if ( timerfd != -1 )
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{
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uint64_t val;
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if ( read( timerfd, &val, sizeof(val) ) > 0 )
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{
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if ( val > 1 )
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{
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frameLateCounter += (val - 1);
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//printf("Late Frame: %u \n", frameLateCounter);
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}
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}
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}
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else if ( time_left > 0 )
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{
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highPrecSleep( time_left );
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}
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else
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{
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if ( cur_time >= Latetime )
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{
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frameLateCounter++;
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//printf("Late Frame: %u - %llu ms\n", frameLateCounter, cur_time - Latetime);
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}
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}
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#else
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if ( time_left > 0 )
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{
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SDL_Delay(time_left);
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highPrecSleep( time_left );
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}
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if (!InFrame)
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else
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{
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Lasttime = SDL_GetTicks();
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if ( cur_time >= Latetime )
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{
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frameLateCounter++;
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//printf("Late Frame: %u - %llu ms\n", frameLateCounter, cur_time - Latetime);
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}
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}
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#endif
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cur_time = getHighPrecTimeStamp();
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if ( cur_time >= (Nexttime - quarterFrame) )
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{
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if ( keepFrameTimeStats )
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{
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double frameDelta;
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frameDelta = (cur_time - Lasttime);
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if ( frameDelta < frameDeltaMin )
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{
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frameDeltaMin = frameDelta;
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}
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if ( frameDelta > frameDeltaMax )
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{
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frameDeltaMax = frameDelta;
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}
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//printf("Frame Delta: %f us min:%f max:%f \n", frameDelta * 1e6, frameDeltaMin * 1e6, frameDeltaMax * 1e6 );
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//printf("Frame Sleep Time: %f Target Error: %f us\n", time_left * 1e6, (cur_time - Nexttime) * 1e6 );
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}
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Lasttime = Nexttime;
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Nexttime = Lasttime + frame_time;
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Latetime = Nexttime + frame_time;
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if ( cur_time >= Nexttime )
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{
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Lasttime = cur_time;
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Nexttime = Lasttime + frame_time;
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Latetime = Nexttime + frame_time;
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}
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return 0; /* Done waiting */
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}
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return 1; /* Must still wait some more */
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}
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@ -113,7 +285,7 @@ void IncreaseEmulationSpeed(void)
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{
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g_fpsScale *= LOGMUL;
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if(g_fpsScale > Fastest) g_fpsScale = Fastest;
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if (g_fpsScale > Fastest) g_fpsScale = Fastest;
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RefreshThrottleFPS();
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