Initial add of logic to allow for high priority threads in Qt GUI. Modified speed throttle logic to have more accurate frame timing.

This commit is contained in:
Matthew Budd 2020-11-26 23:44:59 -05:00
parent 16af95771d
commit 2b05c7169d
4 changed files with 309 additions and 24 deletions

View File

@ -1,5 +1,14 @@
// GameApp.cpp
//
#ifdef __linux__
#include <unistd.h>
#include <sys/time.h>
#include <sys/resource.h>
#include <sys/types.h>
#include <sys/syscall.h>
#include <pthread.h>
#endif
#include <fstream>
#include <iostream>
#include <cstdlib>
@ -99,7 +108,9 @@ consoleWin_t::consoleWin_t(QWidget *parent)
gameTimer->start( 8 ); // 120hz
emulatorThread->start();
//emulatorThread->setPriority( QThread::TimeCriticalPriority );
//setPriority( QThread::TimeCriticalPriority );
}
consoleWin_t::~consoleWin_t(void)
@ -1770,6 +1781,36 @@ void consoleWin_t::aboutQt(void)
return;
}
void consoleWin_t::setPriority( QThread::Priority priority_req )
{
#ifdef __linux__
struct sched_param p;
int minPrio, maxPrio;
minPrio = sched_get_priority_min( SCHED_FIFO );
maxPrio = sched_get_priority_max( SCHED_FIFO );
p.sched_priority = maxPrio;
if ( ::setpriority( PRIO_PROCESS, getpid(), -20 ) )
{
perror("Qt Window thread setpriority error: ");
}
printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
printf("sched_get_priority_min(SCHED_FIFO): %i \n", minPrio );
printf("sched_get_priority_max(SCHED_FIFO): %i \n", maxPrio );
printf("setpriority(): %i \n", ::getpriority( PRIO_PROCESS, getpid() ) );
if ( sched_setscheduler( getpid(), SCHED_FIFO, &p ) )
{
perror("Qt Window thread sched_setscheduler error:");
}
printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
#endif
}
void consoleWin_t::syncActionConfig( QAction *act, const char *property )
{
if ( act->isCheckable() )
@ -1821,11 +1862,80 @@ void consoleWin_t::updatePeriodic(void)
return;
}
emulatorThread_t::emulatorThread_t(void)
{
}
#ifdef __linux__
#ifndef SYS_gettid
#error "SYS_gettid unavailable on this system"
#endif
#define gettid() ((pid_t)syscall(SYS_gettid))
#endif
void emulatorThread_t::setPriority( QThread::Priority priority_req )
{
printf("New Priority: %i \n", priority_req );
printf("Old Priority: %i \n", priority() );
QThread::setPriority( priority_req );
printf("Set Priority: %i \n", priority() );
#ifdef __linux__
struct sched_param p;
int oldPolicy, newPolicy, minPrio, maxPrio;
pthread_t self;
self = pthread_self();
newPolicy = SCHED_FIFO;
minPrio = sched_get_priority_min( SCHED_FIFO );
maxPrio = sched_get_priority_max( SCHED_FIFO );
pthread_getschedparam( self, &oldPolicy, &p );
printf("pthread_getschedparam(): %i, %i \n", oldPolicy, p.sched_priority );
p.sched_priority = maxPrio;
if ( ::pthread_setschedparam( self, newPolicy, &p ) != 0 )
{
perror("Emulator thread pthread_setschedparam error: ");
}
if ( ::setpriority( PRIO_PROCESS, gettid(), -20 ) )
{
perror("Emulator thread setpriority error: ");
}
printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
printf("sched_get_priority_min(SCHED_FIFO): %i \n", minPrio );
printf("sched_get_priority_max(SCHED_FIFO): %i \n", maxPrio );
printf("setpriority(): %i \n", ::getpriority( PRIO_PROCESS, getpid() ) );
//if ( sched_setscheduler( getpid(), SCHED_FIFO, &p ) )
//{
// perror("Emulator thread sched_setscheduler error:");
//}
printf("sched_getscheduler(): %i \n", sched_getscheduler( getpid() ) );
pthread_getschedparam( self, &oldPolicy, &p );
printf("pthread_getschedparam(): %i, %i \n", oldPolicy, p.sched_priority );
#endif
}
void emulatorThread_t::run(void)
{
printf("Emulator Start\n");
nes_shm->runEmulator = 1;
setPriority( QThread::TimeCriticalPriority );
while ( nes_shm->runEmulator )
{
fceuWrapperUpdate();

View File

@ -28,10 +28,18 @@ class emulatorThread_t : public QThread
{
Q_OBJECT
//public slots:
protected:
void run( void ) override;
public:
emulatorThread_t(void);
void setPriority( QThread::Priority priority );
private:
signals:
void finished();
void finished();
};
class consoleWin_t : public QMainWindow
@ -53,6 +61,8 @@ class consoleWin_t : public QMainWindow
int showListSelectDialog( const char *title, std::vector <std::string> &l );
void setPriority( QThread::Priority priority_req );
protected:
QMenu *fileMenu;
QMenu *optMenu;

View File

@ -958,13 +958,6 @@ FCEUD_Update(uint8 *XBuf,
}
else
{
//if (!NoWaiting && (!(eoptions&EO_NOTHROTTLE) || FCEUI_EmulationPaused()))
//{
// while (SpeedThrottle())
// {
// FCEUD_UpdateInput();
// }
//}
if (XBuf && (inited&4))
{
BlitScreen(XBuf); blitDone = 1;

View File

@ -4,16 +4,93 @@
#include "Qt/sdl.h"
#include "Qt/throttle.h"
#if defined(__linux) || defined(__APPLE__)
#include <time.h>
#endif
#ifdef __linux__
#include <sys/timerfd.h>
#endif
static const double Slowest = 0.015625; // 1/64x speed (around 1 fps on NTSC)
static const double Fastest = 32; // 32x speed (around 1920 fps on NTSC)
static const double Normal = 1.0; // 1x speed (around 60 fps on NTSC)
static uint64 Lasttime, Nexttime;
static uint32 frameLateCounter = 0;
static double Lasttime=0, Nexttime=0, Latetime=0;
static double desired_frametime = (1.0 / 60.099823);
static double frameDeltaMin = 99999.0;
static double frameDeltaMax = 0.0;
static bool keepFrameTimeStats = true;
static int InFrame = 0;
double g_fpsScale = Normal; // used by sdl.cpp
bool MaxSpeed = false;
double getHighPrecTimeStamp(void)
{
#if defined(__linux) || defined(__APPLE__)
struct timespec ts;
double t;
clock_gettime( CLOCK_REALTIME, &ts );
t = (double)ts.tv_sec + (double)(ts.tv_nsec * 1.0e-9);
#else
double t;
t = (double)SDL_GetTicks();
t = t * 1e-3;
#endif
return t;
}
#ifdef __linux__
static char useTimerFD = 1;
static int timerfd = -1;
static void setTimer( double hz )
{
struct itimerspec ispec;
if ( !useTimerFD )
{
if ( timerfd != -1 )
{
::close( timerfd ); timerfd = -1;
}
return;
}
if ( timerfd == -1 )
{
timerfd = timerfd_create( CLOCK_REALTIME, 0 );
if ( timerfd == -1 )
{
perror("timerfd_create failed: ");
return;
}
}
ispec.it_interval.tv_sec = 0;
ispec.it_interval.tv_nsec = (long)( 1.0e9 / hz );
ispec.it_value.tv_sec = ispec.it_interval.tv_sec;
ispec.it_value.tv_nsec = ispec.it_interval.tv_nsec;
if ( timerfd_settime( timerfd, 0, &ispec, NULL ) == -1 )
{
perror("timerfd_settime failed: ");
}
printf("Timer Set: %li ns\n", ispec.it_value.tv_nsec );
Lasttime = getHighPrecTimeStamp();
Nexttime = Lasttime + desired_frametime;
Latetime = Nexttime + desired_frametime;
}
#endif
/* LOGMUL = exp(log(2) / 3)
*
* This gives us a value such that if we do x*=LOGMUL three times,
@ -28,7 +105,7 @@ bool MaxSpeed = false;
* Refreshes the FPS throttling variables.
*/
void
RefreshThrottleFPS()
RefreshThrottleFPS(void)
{
double hz;
int32_t fps = FCEUI_GetDesiredFPS(); // Do >> 24 to get in Hz
@ -47,37 +124,67 @@ RefreshThrottleFPS()
Lasttime=0;
Nexttime=0;
InFrame=0;
#ifdef __linux__
setTimer( hz * g_fpsScale );
#endif
}
int highPrecSleep( double timeSeconds )
{
int ret = 0;
#if defined(__linux) || defined(__APPLE__)
struct timespec req, rem;
req.tv_sec = (long)timeSeconds;
req.tv_nsec = (long)((timeSeconds - (double)req.tv_sec) * 1e9);
ret = nanosleep( &req, &rem );
#else
SDL_Delay( (long)(time_left * 1e3) );
#endif
return ret;
}
/**
* Perform FPS speed throttling by delaying until the next time slot.
*/
int
SpeedThrottle()
SpeedThrottle(void)
{
if (g_fpsScale >= 32)
{
return 0; /* Done waiting */
}
uint64 time_left;
uint64 cur_time;
double time_left;
double cur_time;
double frame_time = desired_frametime;
double quarterFrame = 0.250 * frame_time;
if (!Lasttime)
cur_time = getHighPrecTimeStamp();
if (Lasttime < 1.0)
{
Lasttime = SDL_GetTicks();
Lasttime = cur_time;
Latetime = Lasttime + frame_time;
}
if (!InFrame)
{
InFrame = 1;
Nexttime = Lasttime + desired_frametime * 1000;
Nexttime = Lasttime + frame_time;
Latetime = Nexttime + frame_time;
}
cur_time = SDL_GetTicks();
if(cur_time >= Nexttime)
if (cur_time >= Nexttime)
{
time_left = 0;
}
else
{
time_left = Nexttime - cur_time;
}
if (time_left > 50)
{
@ -93,16 +200,81 @@ SpeedThrottle()
//fprintf(stderr, "attempting to sleep %Ld ms, frame complete=%s\n",
// time_left, InFrame?"no":"yes");
#ifdef __linux__
if ( timerfd != -1 )
{
uint64_t val;
if ( read( timerfd, &val, sizeof(val) ) > 0 )
{
if ( val > 1 )
{
frameLateCounter += (val - 1);
//printf("Late Frame: %u \n", frameLateCounter);
}
}
}
else if ( time_left > 0 )
{
highPrecSleep( time_left );
}
else
{
if ( cur_time >= Latetime )
{
frameLateCounter++;
//printf("Late Frame: %u - %llu ms\n", frameLateCounter, cur_time - Latetime);
}
}
#else
if ( time_left > 0 )
{
SDL_Delay(time_left);
highPrecSleep( time_left );
}
if (!InFrame)
else
{
Lasttime = SDL_GetTicks();
if ( cur_time >= Latetime )
{
frameLateCounter++;
//printf("Late Frame: %u - %llu ms\n", frameLateCounter, cur_time - Latetime);
}
}
#endif
cur_time = getHighPrecTimeStamp();
if ( cur_time >= (Nexttime - quarterFrame) )
{
if ( keepFrameTimeStats )
{
double frameDelta;
frameDelta = (cur_time - Lasttime);
if ( frameDelta < frameDeltaMin )
{
frameDeltaMin = frameDelta;
}
if ( frameDelta > frameDeltaMax )
{
frameDeltaMax = frameDelta;
}
//printf("Frame Delta: %f us min:%f max:%f \n", frameDelta * 1e6, frameDeltaMin * 1e6, frameDeltaMax * 1e6 );
//printf("Frame Sleep Time: %f Target Error: %f us\n", time_left * 1e6, (cur_time - Nexttime) * 1e6 );
}
Lasttime = Nexttime;
Nexttime = Lasttime + frame_time;
Latetime = Nexttime + frame_time;
if ( cur_time >= Nexttime )
{
Lasttime = cur_time;
Nexttime = Lasttime + frame_time;
Latetime = Nexttime + frame_time;
}
return 0; /* Done waiting */
}
return 1; /* Must still wait some more */
}
@ -113,7 +285,7 @@ void IncreaseEmulationSpeed(void)
{
g_fpsScale *= LOGMUL;
if(g_fpsScale > Fastest) g_fpsScale = Fastest;
if (g_fpsScale > Fastest) g_fpsScale = Fastest;
RefreshThrottleFPS();