mentioning new fixed palette in PPU Viewer documentation

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rainwarrior 2016-09-07 20:11:37 +00:00
parent a157b4a105
commit 298d2e796b
1 changed files with 2 additions and 1 deletions

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<p><span class="rvts10">Show on Scanline</span></p>
<p>This options makes it show what the PPU looks like when the screen is drawing that particular scanline. It is useful for games like SMB, that swap pattern tables mid-frame (e.g. for status bar stuff).</p>
<p><br/></p>
<p>Right clicking on one of the PPU panels will change the palette it is shown with, cycling though pattern palettes and then sprite ones.</p>
<p>Right clicking on one of the PPU panels will change the palette it is shown with, cycling though pattern palettes, then sprite ones, then a ninth fixed grey palette (useful for inspecting CHR if all the palettes are currently black).</p>
<p><br/></p>
<p>Putting the mouse cursor over a tile will display the tile address. Moving cursor over palette color will give palette address.</p>
<p><br/></p>
<p>When <a class="rvts18" href="CodeDataLogger.html">Code/Data Logger</a> is running, you can also use the "Mask unused graphics" feature. Alternatively, you can only mask tiles that were used (drawn or otherwise accessed) and emphasize the tiles that weren't used (e.g. in order to find secret sprites).</p>