parameterize vrc2and4 register mappings
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fca1c78925
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268cf919e8
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@ -20,7 +20,8 @@
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#include "mapinc.h"
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#include "mapinc.h"
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static uint8 isPirate, is22;
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static bool isPirate, is22;
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static uint8 reg1mask, reg2mask;
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static uint16 IRQCount;
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static uint16 IRQCount;
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static uint8 IRQLatch, IRQa;
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static uint8 IRQLatch, IRQa;
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static uint8 prgreg[2], chrreg[8];
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static uint8 prgreg[2], chrreg[8];
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@ -61,15 +62,15 @@ static void Sync(void) {
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setchr8(0);
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setchr8(0);
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else{
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else{
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uint8 i;
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uint8 i;
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if(!weirdo)
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//if(!weirdo)
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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setchr1(i << 10, (chrhi[i] | chrreg[i]) >> is22);
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setchr1(i << 10, (chrhi[i] | chrreg[i]) >> is22);
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else {
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//else {
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setchr1(0x0000, 0xFC);
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// setchr1(0x0000, 0xFC);
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setchr1(0x0400, 0xFD);
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// setchr1(0x0400, 0xFD);
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setchr1(0x0800, 0xFF);
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// setchr1(0x0800, 0xFF);
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weirdo--;
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// weirdo--;
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}
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//}
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}
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}
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switch (mirr & 0x3) {
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switch (mirr & 0x3) {
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case 0: setmirror(MI_V); break;
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case 0: setmirror(MI_V); break;
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@ -80,7 +81,7 @@ static void Sync(void) {
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}
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}
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static DECLFW(VRC24Write) {
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static DECLFW(VRC24Write) {
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A &= 0xF003;
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A = A & 0xF000 | !!(A & reg2mask) << 1 | !!(A & regmask1);
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if ((A >= 0xB000) && (A <= 0xE003)) {
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if ((A >= 0xB000) && (A <= 0xE003)) {
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if (UNIFchrrama)
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if (UNIFchrrama)
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big_bank = (V & 8) << 2; // my personally many-in-one feature ;) just for support pirate cart 2-in-1
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big_bank = (V & 8) << 2; // my personally many-in-one feature ;) just for support pirate cart 2-in-1
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@ -126,64 +127,17 @@ static DECLFW(VRC24Write) {
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}
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}
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}
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}
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static DECLFW(M21Write) {
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static void VRC24Power(void) {
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A = (A & 0xF000) | ((A >> 1) & 0x3) | ((A >> 6) & 0x3);
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VRC24Write(A, V);
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}
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static DECLFW(M22Write) {
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//they say this is genuinely bugged in the game
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//http://forums.nesdev.com/viewtopic.php?f=3&t=6584
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//if (A == 0xC007) { // Ganbare Goemon Gaiden does strange things!!! at the end credits
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// weirdo = 8; // quick dirty hack, seems there is no other games with such PCB, so
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// // we never know if it will not work for something else lol
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//}
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A |= ((A >> 2) & 0x3); // It's just swapped lines from 21 mapper
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//
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VRC24Write((A & 0xF000) | ((A >> 1) & 1) | ((A << 1) & 2), V);
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}
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static DECLFW(M23Write) {
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A |= ((A >> 2) & 0x3) | ((A >> 4) & 0x3);// actually there is many-in-one mapper source, some pirate or
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// licensed games use various address bits for registers
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VRC24Write(A, V);
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}
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static void M21Power(void) {
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Sync();
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, M21Write);
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}
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static void M22Power(void) {
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Sync();
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, M22Write);
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}
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static void M23Power(void) {
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big_bank = 0x20;
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Sync();
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setprg8r(0x10, 0x6000, 0); // Only two Goemon games are have battery backed RAM, three more shooters
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// (Parodius Da!, Gradius 2 and Crisis Force uses 2k or SRAM at 6000-67FF only
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SetReadHandler(0x6000, 0x7FFF, CartBR);
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SetWriteHandler(0x6000, 0x7FFF, CartBW);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, M23Write);
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FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
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}
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static void M25Power(void) {
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big_bank = 0x20;
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big_bank = 0x20;
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Sync();
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Sync();
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if (WRAM) {
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setprg8r(0x10, 0x6000, 0);
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setprg8r(0x10, 0x6000, 0);
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SetReadHandler(0x6000, 0x7FFF, CartBR);
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SetReadHandler(0x6000, 0x7FFF, CartBR);
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SetWriteHandler(0x6000, 0x7FFF, CartBW);
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SetWriteHandler(0x6000, 0x7FFF, CartBW);
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, M22Write);
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FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
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FCEU_CheatAddRAM(WRAMSIZE >> 10, 0x6000, WRAM);
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}
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SetReadHandler(0x8000, 0xFFFF, CartBR);
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SetWriteHandler(0x8000, 0xFFFF, VRC24Write);
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}
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}
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void VRC24IRQHook(int a) {
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void VRC24IRQHook(int a) {
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@ -214,25 +168,29 @@ static void VRC24Close(void) {
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}
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}
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void Mapper21_Init(CartInfo *info) {
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void Mapper21_Init(CartInfo *info) {
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isPirate = 0;
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isPirate = false;
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is22 = 0;
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is22 = false;
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info->Power = M21Power;
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reg1mask = 0x42;
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MapIRQHook = VRC24IRQHook;
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reg2mask = 0x84;
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GameStateRestore = StateRestore;
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VRC24_Init(info);
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AddExState(&StateRegs, ~0, 0, 0);
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}
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}
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void Mapper22_Init(CartInfo *info) {
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void Mapper22_Init(CartInfo *info) {
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isPirate = 0;
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isPirate = false;
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is22 = 1;
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is22 = true;
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info->Power = M22Power;
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reg1mask = 2;
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reg2mask = 1;
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// no IRQ (all mapper 22 games are VRC2)
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// no WRAM
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info->Power = VRC24Power;
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GameStateRestore = StateRestore;
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GameStateRestore = StateRestore;
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AddExState(&StateRegs, ~0, 0, 0);
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AddExState(&StateRegs, ~0, 0, 0);
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}
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}
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void VRC24_Init(CartInfo *info) {
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static void VRC24_Init(CartInfo *info) {
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info->Power = VRC24Power;
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info->Close = VRC24Close;
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info->Close = VRC24Close;
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MapIRQHook = VRC24IRQHook;
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MapIRQHook = VRC24IRQHook;
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GameStateRestore = StateRestore;
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GameStateRestore = StateRestore;
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@ -251,22 +209,25 @@ void VRC24_Init(CartInfo *info) {
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}
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}
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void Mapper23_Init(CartInfo *info) {
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void Mapper23_Init(CartInfo *info) {
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isPirate = 0;
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isPirate = false;
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is22 = 0;
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is22 = false;
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info->Power = M23Power;
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reg2mask = 0x15;
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reg2mask = 0x2a;
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VRC24_Init(info);
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VRC24_Init(info);
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}
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}
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void Mapper25_Init(CartInfo *info) {
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void Mapper25_Init(CartInfo *info) {
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isPirate = 0;
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isPirate = false;
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is22 = 0;
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is22 = false;
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info->Power = M25Power;
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reg1mask = 0xa;
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reg2mask = 0x5;
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VRC24_Init(info);
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VRC24_Init(info);
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}
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}
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void UNLT230_Init(CartInfo *info) {
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void UNLT230_Init(CartInfo *info) {
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isPirate = 1;
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isPirate = true;
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is22 = 0;
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is22 = false;
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info->Power = M23Power;
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reg1mask = 0x15;
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reg2mask = 0x2a;
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VRC24_Init(info);
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VRC24_Init(info);
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}
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}
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