diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 20dcca61..ec20d49a 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -16,7 +16,7 @@ if(WIN32) add_definitions( ${Qt5Widgets_DEFINITIONS} ) include_directories( ${Qt5Widgets_INCLUDE_DIRS} ) add_definitions( -DMSVC ) - add_definitions( -D__QT_DRIVER__ -DQT_DEPRECATED_WARNINGS ) + add_definitions( -D__SDL__ -D__QT_DRIVER__ -DQT_DEPRECATED_WARNINGS ) add_definitions( -DFCEUDEF_DEBUGGER ) include_directories( C:/SDL2/include ) include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/drivers/win/zlib ) @@ -71,15 +71,6 @@ else(WIN32) include_directories( ${OPENGL_INCLUDE_DIR} ) endif() - #pkg_check_modules( ZLIB REQUIRED zlib) # Use built in find package instead for zlib - - # Check for zlib - if ( ${ZLIB_FOUND} ) - message( STATUS "Using System zlib ${ZLIB_VERSION_STRING}" ) - #add_definitions( ${ZLIB_CFLAGS} ) - include_directories( ${ZLIB_INCLUDE_DIRS} ) - endif() - # Check for SDL2 pkg_check_modules( SDL2 REQUIRED sdl2) @@ -152,7 +143,12 @@ else () ) endif() -if ( NOT ${ZLIB_FOUND} ) +if ( ${ZLIB_FOUND} ) + + message( STATUS "Using System zlib ${ZLIB_VERSION_STRING}" ) + #add_definitions( ${ZLIB_CFLAGS} ) + include_directories( ${ZLIB_INCLUDE_DIRS} ) +else() message( STATUS "Using Internal zlib" ) diff --git a/src/drivers/Qt/LuaControl.cpp b/src/drivers/Qt/LuaControl.cpp index dffbc580..e0d85928 100644 --- a/src/drivers/Qt/LuaControl.cpp +++ b/src/drivers/Qt/LuaControl.cpp @@ -405,7 +405,7 @@ void PrintToWindowConsole(intptr_t hDlgAsInt, const char* str) } //---------------------------------------------------- #ifdef WIN32 -int LuaPrintfToWindowConsole(_In_z_ _Printf_format_string_ const char* const format, ...) +int LuaPrintfToWindowConsole(_In_z_ _Printf_format_string_ const char* format, ...) #else int LuaPrintfToWindowConsole(const char *__restrict format, ...) throw() #endif diff --git a/src/drivers/Qt/LuaControl.h b/src/drivers/Qt/LuaControl.h index 582e60c1..1fe42011 100644 --- a/src/drivers/Qt/LuaControl.h +++ b/src/drivers/Qt/LuaControl.h @@ -4,6 +4,7 @@ #pragma once #include +#include #include #include @@ -55,7 +56,7 @@ class LuaControlDialog_t : public QDialog // Formatted print #ifdef WIN32 - int LuaPrintfToWindowConsole(_In_z_ _Printf_format_string_ const char* const format, ...) ; + int LuaPrintfToWindowConsole(_In_z_ _Printf_format_string_ const char* format, ...) ; #elif __linux__ #ifdef __THROWNL int LuaPrintfToWindowConsole(const char *__restrict format, ...) diff --git a/src/lua-engine.cpp b/src/lua-engine.cpp index 93f05d6f..3c4e2384 100644 --- a/src/lua-engine.cpp +++ b/src/lua-engine.cpp @@ -14,6 +14,7 @@ #endif #ifdef WIN32 +#include #include #define SetCurrentDir _chdir #endif @@ -38,7 +39,7 @@ extern char FileBase[]; -#ifdef WIN32 +#ifdef __WIN_DRIVER__ #include "drivers/win/common.h" #include "drivers/win/main.h" #include "drivers/win/taseditor/selection.h" @@ -81,7 +82,7 @@ void fceuWrapperRequestAppExit(void); bool CheckLua() { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ HMODULE mod = LoadLibrary("lua51.dll"); if(!mod) { @@ -96,7 +97,7 @@ bool CheckLua() bool DemandLua() { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ if(!CheckLua()) { MessageBox(NULL, "lua51.dll was not found. Please get it into your PATH or in the same directory as fceux.exe", "FCEUX", MB_OK | MB_ICONERROR); @@ -145,7 +146,7 @@ extern "C" #endif #endif -#ifdef WIN32 +#ifdef __WIN_DRIVER__ extern void AddRecentLuaFile(const char *filename); #endif @@ -187,7 +188,7 @@ static void(*info_print)(intptr_t uid, const char* str); static void(*info_onstart)(intptr_t uid); static void(*info_onstop)(intptr_t uid); static intptr_t info_uid; -#ifdef WIN32 +#ifdef __WIN_DRIVER__ extern HWND LuaConsoleHWnd; extern INT_PTR CALLBACK DlgLuaScriptDialog(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam); void TaseditorDisableManualFunctionIfNeeded(); @@ -202,9 +203,15 @@ int LuaKillMessageBox(void); int LuaPrintfToWindowConsole(const char *__restrict format, ...) __THROWNL __attribute__ ((__format__ (__printf__, 1, 2))); #else + +#ifdef WIN32 +int LuaPrintfToWindowConsole(_In_z_ _Printf_format_string_ const char * format, ...); +#else int LuaPrintfToWindowConsole(const char *__restrict format, ...) throw(); #endif +#endif + #endif extern void PrintToWindowConsole(intptr_t hDlgAsInt, const char* str); extern void WinLuaOnStart(intptr_t hDlgAsInt); @@ -331,7 +338,7 @@ static void FCEU_LuaOnStop() // FCEUI_ToggleEmulationPause(); //zero 21-nov-2014 - this variable doesnt exist outside windows so it cant have this feature - #ifdef _MSC_VER + #ifdef __WIN_DRIVER__ if (fps_scale != 256) //thanks, we already know it's on normal speed FCEUD_SetEmulationSpeed(EMUSPEED_NORMAL); //TODO: Ideally lua returns the speed to the speed the user set before running the script //rather than returning it to normal, and turbo off. Perhaps some flags and a FCEUD_GetEmulationSpeed function @@ -339,7 +346,7 @@ static void FCEU_LuaOnStop() turbo = false; //FCEUD_TurboOff(); -#ifdef WIN32 +#ifdef __WIN_DRIVER__ TaseditorDisableManualFunctionIfNeeded(); #endif } @@ -451,7 +458,7 @@ static int emu_poweron(lua_State *L) { } static int emu_debuggerloop(lua_State *L) { - #ifdef WIN32 + #ifdef __WIN_DRIVER__ extern void win_debuggerLoop(); win_debuggerLoop(); #endif @@ -459,7 +466,7 @@ static int emu_debuggerloop(lua_State *L) { } static int emu_debuggerloopstep(lua_State *L) { - #ifdef WIN32 + #ifdef __WIN_DRIVER__ extern void win_debuggerLoopStep(); win_debuggerLoopStep(); #endif @@ -603,7 +610,7 @@ extern void ReloadRom(void); // If the rom can't be loaded, loads the most recent one. static int emu_loadrom(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ const char* str = lua_tostring(L,1); //special case: reload rom @@ -630,10 +637,13 @@ static int emu_loadrom(lua_State *L) const char *nameo2 = luaL_checkstring(L,1); char nameo[2048]; + #ifndef WIN32 if ( realpath( nameo2, nameo ) == NULL ) { strncpy(nameo, nameo2, sizeof(nameo)); } + #endif + //printf("Attempting to Load ROM: '%s'\n", nameo ); if (!LoadGame(nameo, true)) { @@ -1366,7 +1376,7 @@ void CallRegisteredLuaSaveFunctions(int savestateNumber, LuaSaveData& saveData) // This is grounds for trashing the function lua_pushnil(L); lua_setfield(L, LUA_REGISTRYINDEX, luaCallIDStrings[LUACALL_BEFORESAVE]); -#ifdef WIN32 +#ifdef __WIN_DRIVER__ MessageBox(hAppWnd, lua_tostring(L, -1), "Lua Error in SAVE function", MB_OK); #else LuaPrintfToWindowConsole("Lua error in registersave function: %s\n", lua_tostring(L, -1)); @@ -1393,7 +1403,7 @@ void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& save if (lua_isfunction(L, -1)) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ // since the scriptdata can be very expensive to load // (e.g. the registered save function returned some huge tables) // check the number of parameters the registered load function expects @@ -1419,7 +1429,7 @@ void CallRegisteredLuaLoadFunctions(int savestateNumber, const LuaSaveData& save // This is grounds for trashing the function lua_pushnil(L); lua_setfield(L, LUA_REGISTRYINDEX, luaCallIDStrings[LUACALL_AFTERLOAD]); -#ifdef WIN32 +#ifdef __WIN_DRIVER__ MessageBox(hAppWnd, lua_tostring(L, -1), "Lua Error in LOAD function", MB_OK); #else LuaPrintfToWindowConsole("Lua error in registerload function: %s\n", lua_tostring(L, -1)); @@ -2061,7 +2071,7 @@ void HandleCallbackError(lua_State* L) sprintf(errmsg, "%s\n%s", lua_tostring(L,-1), trace); // Error? -#ifdef WIN32 +#ifdef __WIN_DRIVER__ MessageBox( hAppWnd, errmsg, "Lua run error", MB_OK | MB_ICONSTOP); #else LuaPrintfToWindowConsole("Lua thread bombed out: %s\n", errmsg); @@ -2304,7 +2314,7 @@ void TaseditorManualFunction() CallRegisteredLuaFunctions(LUACALL_TASEDITOR_MANUAL); } -#ifdef WIN32 +#ifdef __WIN_DRIVER__ void TaseditorDisableManualFunctionIfNeeded() { if (L) @@ -2426,7 +2436,7 @@ static int memory_registerexec(lua_State *L) //adelikat: table pulled from GENS. credz nitsuja! -#ifdef WIN32 +#ifdef __WIN_DRIVER__ const char* s_keyToName[256] = { NULL, @@ -2540,7 +2550,7 @@ const char* s_keyToName[256] = static int input_get(lua_State *L) { lua_newtable(L); -#ifdef WIN32 +#ifdef __WIN_DRIVER__ // keyboard and mouse button status { extern int EnableBackgroundInput; @@ -2753,7 +2763,7 @@ static int joypad_getimmediate(lua_State *L) luaL_error(L,"Invalid input port (valid range 1-4, specified %d)", which); } // Currently only supports Windows, sorry... -#ifdef WIN32 +#ifdef __WIN_DRIVER__ extern uint32 GetGamepadPressedImmediate(); uint8 buttons = GetGamepadPressedImmediate() >> ((which - 1) * 8); @@ -3664,7 +3674,7 @@ static inline bool str2colour(uint32 *colour, lua_State *L, const char *str) { int color; sscanf(str+1, "%X", &color); int len = strlen(str+1); - int missing = std::max(0, 8-len); + int missing = std::max(0, 8-len); color <<= missing << 2; if(missing >= 2) color |= 0xFF; *colour = color; @@ -4240,10 +4250,10 @@ static void PutTextInternal (const char *str, int len, short x, short y, int col } else if(backOpac) { - for(int y3 = std::max(0,y2-1); y3 <= std::min(6,y2+1); y3++) + for(int y3 = std::max(0,y2-1); y3 <= std::min(6,y2+1); y3++) { unsigned int glyphLine = *((unsigned int*)Cur_Glyph + y3); - for(int x3 = std::max(0,x2-1); x3 <= std::min(3,x2+1); x3++) + for(int x3 = std::max(0,x2-1); x3 <= std::min(3,x2+1); x3++) { int shift = x3 << 3; int mask = 0xFF << shift; @@ -4446,9 +4456,9 @@ void LuaDrawTextTransWH(const char *str, size_t l, int &x, int y, uint32 color, return; size_t len = l; - int defaultAlpha = std::max(0, std::min(transparencyModifier, 255)); + int defaultAlpha = std::max(0, std::min(transparencyModifier, 255)); int diffx; - int diffy = std::max(0, std::min(7, LUA_SCREEN_HEIGHT - y)); + int diffy = std::max(0, std::min(7, LUA_SCREEN_HEIGHT - y)); while(*str && len && y < LUA_SCREEN_HEIGHT) { @@ -4465,7 +4475,7 @@ void LuaDrawTextTransWH(const char *str, size_t l, int &x, int y, uint32 color, { x = origX; y += 8; - diffy = std::max(0, std::min(7, LUA_SCREEN_HEIGHT - y)); + diffy = std::max(0, std::min(7, LUA_SCREEN_HEIGHT - y)); continue; } else if(c == '\t') // just in case @@ -4475,9 +4485,9 @@ void LuaDrawTextTransWH(const char *str, size_t l, int &x, int y, uint32 color, continue; } - diffx = std::max(0, std::min(7, LUA_SCREEN_WIDTH - x)); + diffx = std::max(0, std::min(7, LUA_SCREEN_WIDTH - x)); int ch = FixJoedChar(c); - int wid = std::min(diffx, JoedCharWidth(c)); + int wid = std::min(diffx, JoedCharWidth(c)); for(int y2 = 0; y2 < diffy; y2++) { @@ -4941,7 +4951,7 @@ static int taseditor_registermanual(lua_State *L) lua_getfield(L, LUA_REGISTRYINDEX, luaCallIDStrings[LUACALL_TASEDITOR_MANUAL]); lua_insert(L,1); lua_setfield(L, LUA_REGISTRYINDEX, luaCallIDStrings[LUACALL_TASEDITOR_MANUAL]); -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.enableRunFunction(caption); #endif return 1; @@ -4950,7 +4960,7 @@ static int taseditor_registermanual(lua_State *L) // bool taseditor.engaged() static int taseditor_engaged(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushboolean(L, taseditor_lua.engaged()); #else lua_pushboolean(L, false); @@ -4961,7 +4971,7 @@ static int taseditor_engaged(lua_State *L) // bool taseditor.markedframe(int frame) static int taseditor_markedframe(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushboolean(L, taseditor_lua.markedframe(luaL_checkinteger(L, 1))); #else lua_pushboolean(L, false); @@ -4972,7 +4982,7 @@ static int taseditor_markedframe(lua_State *L) // int taseditor.getmarker(int frame) static int taseditor_getmarker(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, taseditor_lua.getmarker(luaL_checkinteger(L, 1))); #else lua_pushinteger(L, -1); @@ -4983,7 +4993,7 @@ static int taseditor_getmarker(lua_State *L) // int taseditor.setmarker(int frame) static int taseditor_setmarker(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, taseditor_lua.setmarker(luaL_checkinteger(L, 1))); #else lua_pushinteger(L, -1); @@ -4994,7 +5004,7 @@ static int taseditor_setmarker(lua_State *L) // taseditor.removemarker(int frame) static int taseditor_removemarker(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.removemarker(luaL_checkinteger(L, 1)); #endif return 0; @@ -5003,7 +5013,7 @@ static int taseditor_removemarker(lua_State *L) // string taseditor.getnote(int index) static int taseditor_getnote(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushstring(L, taseditor_lua.getnote(luaL_checkinteger(L, 1))); #else lua_pushnil(L); @@ -5014,7 +5024,7 @@ static int taseditor_getnote(lua_State *L) // taseditor.setnote(int index, string newtext) static int taseditor_setnote(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.setnote(luaL_checkinteger(L, 1), luaL_checkstring(L, 2)); #endif return 0; @@ -5023,7 +5033,7 @@ static int taseditor_setnote(lua_State *L) // int taseditor.getcurrentbranch() static int taseditor_getcurrentbranch(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, taseditor_lua.getcurrentbranch()); #else lua_pushinteger(L, -1); @@ -5034,7 +5044,7 @@ static int taseditor_getcurrentbranch(lua_State *L) // string taseditor.getrecordermode() static int taseditor_getrecordermode(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushstring(L, taseditor_lua.getrecordermode()); #else lua_pushnil(L); @@ -5045,7 +5055,7 @@ static int taseditor_getrecordermode(lua_State *L) // int taseditor.getsuperimpose() static int taseditor_getsuperimpose(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, taseditor_lua.getsuperimpose()); #else lua_pushinteger(L, -1); @@ -5056,7 +5066,7 @@ static int taseditor_getsuperimpose(lua_State *L) // int taseditor.getlostplayback() static int taseditor_getlostplayback(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, taseditor_lua.getlostplayback()); #else lua_pushinteger(L, -1); @@ -5067,7 +5077,7 @@ static int taseditor_getlostplayback(lua_State *L) // int taseditor.getplaybacktarget() static int taseditor_getplaybacktarget(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, taseditor_lua.getplaybacktarget()); #else lua_pushinteger(L, -1); @@ -5078,7 +5088,7 @@ static int taseditor_getplaybacktarget(lua_State *L) // taseditor.setplayback(int frame) static int taseditor_setplayback(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.setplayback(luaL_checkinteger(L, 1)); #endif return 0; @@ -5087,7 +5097,7 @@ static int taseditor_setplayback(lua_State *L) // taseditor.stopseeking() static int taseditor_stopseeking(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.stopseeking(); #endif return 0; @@ -5096,7 +5106,7 @@ static int taseditor_stopseeking(lua_State *L) // table taseditor.getselection() static int taseditor_getselection(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ // create temp vector and provide its reference to TAS Editor for filling the vector with data std::vector cur_set; taseditor_lua.getselection(cur_set); @@ -5122,7 +5132,7 @@ static int taseditor_getselection(lua_State *L) // taseditor.setselection(table new_set) static int taseditor_setselection(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ std::vector cur_set; // retrieve new_set data from table to vector if (!lua_isnil(L, 1)) @@ -5147,7 +5157,7 @@ static int taseditor_setselection(lua_State *L) // int taseditor.getinput(int frame, int joypad) static int taseditor_getinput(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, taseditor_lua.getinput(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2))); #else lua_pushinteger(L, -1); @@ -5158,7 +5168,7 @@ static int taseditor_getinput(lua_State *L) // taseditor.submitinputchange(int frame, int joypad, int input) static int taseditor_submitinputchange(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.submitinputchange(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2), luaL_checkinteger(L, 3)); #endif return 0; @@ -5167,7 +5177,7 @@ static int taseditor_submitinputchange(lua_State *L) // taseditor.submitinsertframes(int frame, int joypad, int input) static int taseditor_submitinsertframes(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.submitinsertframes(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)); #endif return 0; @@ -5176,7 +5186,7 @@ static int taseditor_submitinsertframes(lua_State *L) // taseditor.submitdeleteframes(int frame, int joypad, int input) static int taseditor_submitdeleteframes(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.submitdeleteframes(luaL_checkinteger(L, 1), luaL_checkinteger(L, 2)); #endif return 0; @@ -5185,7 +5195,7 @@ static int taseditor_submitdeleteframes(lua_State *L) // int taseditor.applyinputchanges([string name]) static int taseditor_applyinputchanges(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ if (lua_isnil(L, 1)) { lua_pushinteger(L, taseditor_lua.applyinputchanges("")); @@ -5206,7 +5216,7 @@ static int taseditor_applyinputchanges(lua_State *L) // taseditor.clearinputchanges() static int taseditor_clearinputchanges(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ taseditor_lua.clearinputchanges(); #endif return 0; @@ -5216,7 +5226,7 @@ static int taseditor_clearinputchanges(lua_State *L) static int cdl_loadcdlog(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ const char *nameo = luaL_checkstring(L, 1); lua_pushinteger(L, LoadCDLog(nameo)); #else @@ -5227,7 +5237,7 @@ static int cdl_loadcdlog(lua_State *L) static int cdl_loadfile(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ LoadCDLogFile(); #endif return 0; @@ -5235,7 +5245,7 @@ static int cdl_loadfile(lua_State *L) static int cdl_savecdlogfile(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ SaveCDLogFile(); #endif return 0; @@ -5243,7 +5253,7 @@ static int cdl_savecdlogfile(lua_State *L) static int cdl_savecdlogfileas(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ const char *nameo = luaL_checkstring(L, 1); RenameCDLog(nameo); SaveCDLogFile(); @@ -5253,7 +5263,7 @@ static int cdl_savecdlogfileas(lua_State *L) static int cdl_docdlogger(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, DoCDLogger()); #else lua_pushinteger(L, 0); @@ -5263,7 +5273,7 @@ static int cdl_docdlogger(lua_State *L) static int cdl_pausecdlogging(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ lua_pushinteger(L, PauseCDLogging()); #else lua_pushinteger(L, 0); @@ -5273,7 +5283,7 @@ static int cdl_pausecdlogging(lua_State *L) static int cdl_startcdlogging(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ StartCDLogging(); #endif return 0; @@ -5281,7 +5291,7 @@ static int cdl_startcdlogging(lua_State *L) static int cdl_resetcdlog(lua_State *L) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ ResetCDLog(); #endif return 0; @@ -5322,7 +5332,7 @@ static int doPopup(lua_State *L, const char* deftype, const char* deficon) { static const char * const titles [] = {"Notice", "Question", "Warning", "Error"}; const char* answer = "ok"; -#ifdef WIN32 +#ifdef __WIN_DRIVER__ static const int etypes [] = {MB_OK, MB_YESNO, MB_YESNOCANCEL, MB_OKCANCEL, MB_ABORTRETRYIGNORE}; static const int eicons [] = {MB_ICONINFORMATION, MB_ICONQUESTION, MB_ICONWARNING, MB_ICONERROR}; //StopSound(); //mbg merge 7/27/08 @@ -5503,7 +5513,7 @@ use_console: } static int doOpenFilePopup(lua_State *L, bool saveFile) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ char filename[PATH_MAX]; OPENFILENAME ofn; ZeroMemory(&ofn, sizeof(OPENFILENAME)); @@ -5714,7 +5724,7 @@ bool luabitop_validate(lua_State *L) // originally named as luaopen_bit if (b != (UBits)1437217655L || BAD_SAR) { /* Perform a simple self-test. */ const char *msg = "compiled with incompatible luaconf.h"; #ifdef LUA_NUMBER_DOUBLE -#ifdef WIN32 +#ifdef __WIN_DRIVER__ if (b == (UBits)1610612736L) msg = "use D3DCREATE_FPU_PRESERVE with DirectX"; #endif @@ -5763,7 +5773,7 @@ static void FCEU_LuaHookFunction(lua_State *L, lua_Debug *dbg) { int kill = 0; -#ifdef WIN32 +#ifdef __WIN_DRIVER__ // Uh oh //StopSound(); //mbg merge 7/23/08 int ret = MessageBox(hAppWnd, "The Lua script running has been running a long time. It may have gone crazy. Kill it?\n\n(No = don't check anymore either)", "Lua Script Gone Nuts?", MB_YESNO); @@ -5819,7 +5829,7 @@ static int emu_exec_count(lua_State *L) { return 1; } -#ifdef WIN32 +#ifdef __WIN_DRIVER__ static HANDLE readyEvent, goEvent; DWORD WINAPI emu_exec_time_proc(LPVOID lpParameter) { @@ -6183,7 +6193,7 @@ void FCEU_LuaFrameBoundary() sprintf(errmsg, "%s\n%s", lua_tostring(thread,-1), trace); // Error? -#ifdef WIN32 +#ifdef __WIN_DRIVER__ //StopSound();//StopSound(); //mbg merge 7/23/08 MessageBox( hAppWnd, errmsg, "Lua run error", MB_OK | MB_ICONSTOP); #else @@ -6206,7 +6216,7 @@ void FCEU_LuaFrameBoundary() FCEU_LuaOnStop(); } -#if defined(__linux) || defined(__APPLE__) || defined(__unix__) +#ifndef __WIN_DRIVER__ if (exitScheduled) { // This function does not exit immediately, // it requests for the application to exit when next convenient. @@ -6255,7 +6265,7 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg) L = lua_open(); luaL_openlibs(L); - #if defined( WIN32) && !defined(NEED_MINGW_HACKS) + #if defined( __WIN_DRIVER__) && !defined(NEED_MINGW_HACKS) iuplua_open(L); iupcontrolslua_open(L); luaopen_winapi(L); @@ -6334,7 +6344,7 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg) int result = luaL_loadfile(L,filename); if (result) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ // Doing this here caused nasty problems; reverting to MessageBox-from-dialog behavior. //StopSound();//StopSound(); //mbg merge 7/23/08 MessageBox(NULL, lua_tostring(L,-1), "Lua load error", MB_OK | MB_ICONSTOP); @@ -6348,7 +6358,7 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg) lua_settop(L,0); return 0; // Oh shit. } -#ifdef WIN32 +#ifdef __WIN_DRIVER__ AddRecentLuaFile(filename); //Add the filename to our recent lua menu #endif @@ -6372,7 +6382,7 @@ int FCEU_LoadLuaCode(const char *filename, const char *arg) // Set up our protection hook to be executed once every 10,000 bytecode instructions. //lua_sethook(thread, FCEU_LuaHookFunction, LUA_MASKCOUNT, 10000); -#ifdef WIN32 +#ifdef __WIN_DRIVER__ info_print = PrintToWindowConsole; info_onstart = WinLuaOnStart; info_onstop = WinLuaOnStop; @@ -6402,7 +6412,7 @@ void FCEU_ReloadLuaCode() { if (!luaScriptName) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ // no script currently running, then try loading the most recent extern char *recent_lua[]; char*& fname = recent_lua[0]; @@ -6458,7 +6468,7 @@ void FCEU_LuaStop() { //sometimes iup uninitializes com //MBG TODO - test whether this is really necessary. i dont think it is - #ifdef WIN32 + #ifdef __WIN_DRIVER__ CoInitialize(0); #endif @@ -6554,7 +6564,7 @@ void FCEU_LuaGui(uint8 *XBuf) numTries = 1000; int ret = lua_pcall(L, 0, 0, 0); if (ret != 0) { -#ifdef WIN32 +#ifdef __WIN_DRIVER__ //StopSound();//StopSound(); //mbg merge 7/23/08 MessageBox(hAppWnd, lua_tostring(L, -1), "Lua Error in GUI function", MB_OK); #else diff --git a/src/utils/xstring.cpp b/src/utils/xstring.cpp index 8f8b66d3..18984f1d 100644 --- a/src/utils/xstring.cpp +++ b/src/utils/xstring.cpp @@ -580,7 +580,7 @@ std::string mass_replace(const std::string &source, const std::string &victim, c return answer; } -#ifdef WIN32 // this code tends to crash on SDL. +#ifdef __WIN_DRIVER__ // this code tends to crash on SDL. //http://www.codeproject.com/KB/string/UtfConverter.aspx #include "ConvertUTF.h" namespace UtfConverter