Bug fix for stack overrun in lua-engine on mac OSX.
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@ -559,7 +559,7 @@ static int emu_getdir(lua_State *L) {
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return 1;
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#elif __linux__
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char exePath[ 2048 ];
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ssize_t count = ::readlink( "/proc/self/exe", exePath, sizeof(exePath)-1 );
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ssize_t count = ::readlink( "/proc/self/exe", exePath, sizeof(exePath)-1 );
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if ( count > 0 )
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{
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@ -584,7 +584,7 @@ static int emu_getdir(lua_State *L) {
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if ( result == 0 )
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{
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char *dir;
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exePath[ bufSize ] = 0;
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exePath[ sizeof(exePath)-1 ] = 0;
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//printf("EXE Path: '%s' \n", exePath );
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dir = ::dirname( exePath );
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