sdl: added config value SDL.SwapDuty (0 or 1)
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209f3137de
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@ -145,6 +145,7 @@ InitConfig()
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config->addOption("frameskip", "SDL.Frameskip", 0);
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config->addOption("frameskip", "SDL.Frameskip", 0);
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config->addOption("clipsides", "SDL.ClipSides", 0);
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config->addOption("clipsides", "SDL.ClipSides", 0);
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config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1);
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config->addOption("nospritelim", "SDL.DisableSpriteLimit", 1);
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config->addOption("swapduty", "SDL.SwapDuty", 0);
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// color control
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// color control
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config->addOption('p', "palette", "SDL.Palette", "");
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config->addOption('p', "palette", "SDL.Palette", "");
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@ -74,7 +74,6 @@ static int noconfig;
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int pal_emulation;
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int pal_emulation;
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int dendy;
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int dendy;
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// TODO: actually implement swapDuty
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int swapDuty;
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int swapDuty;
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// -Video Modes Tag- : See --special
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// -Video Modes Tag- : See --special
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@ -249,6 +248,9 @@ int LoadGame(const char *path)
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int id;
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int id;
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g_config->getOption("SDL.PAL", &id);
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g_config->getOption("SDL.PAL", &id);
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SetRegion(id);
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SetRegion(id);
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g_config->getOption("SDL.SwapDuty", &id);
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swapDuty = id;
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std::string filename;
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std::string filename;
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g_config->getOption("SDL.Sound.RecordFile", &filename);
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g_config->getOption("SDL.Sound.RecordFile", &filename);
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