Added logic to code data and trace logger windows so that if already open, the windows are raised and given input focus.
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17933eb86e
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2030d18e40
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@ -52,6 +52,27 @@ static bool autoSaveArmedCDL = false;
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static char loadedcdfile[512] = {0};
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static int getDefaultCDLFile(char *filepath);
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static CodeDataLoggerDialog_t *cdlWin = NULL;
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//----------------------------------------------------
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int openCDLWindow( QWidget *parent )
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{
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//printf("Open Code Data Logger Window\n");
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if ( cdlWin )
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{
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cdlWin->activateWindow();
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cdlWin->raise();
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cdlWin->setFocus();
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}
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else
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{
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cdlWin = new CodeDataLoggerDialog_t(parent);
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cdlWin->show();
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}
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return 0;
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}
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//----------------------------------------------------
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CodeDataLoggerDialog_t::CodeDataLoggerDialog_t(QWidget *parent)
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: QDialog(parent, Qt::Window)
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@ -69,3 +69,4 @@ void RenameCDLog(const char *newName);
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void CDLoggerROMClosed(void);
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void CDLoggerROMChanged(void);
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void SaveCDLogFile(void);
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int openCDLWindow( QWidget *parent );
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@ -2748,13 +2748,7 @@ void consoleWin_t::openNTViewer(void)
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void consoleWin_t::openCodeDataLogger(void)
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{
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CodeDataLoggerDialog_t *cdlWin;
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//printf("Open Code Data Logger Window\n");
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cdlWin = new CodeDataLoggerDialog_t(this);
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cdlWin->show();
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openCDLWindow(this);
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}
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void consoleWin_t::openGGEncoder(void)
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@ -2763,9 +2757,9 @@ void consoleWin_t::openGGEncoder(void)
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//printf("Open Game Genie Window\n");
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win = new GameGenieDialog_t(this);
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win = new GameGenieDialog_t(this);
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win->show();
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win->show();
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}
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void consoleWin_t::openNesHeaderEditor(void)
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@ -2774,7 +2768,7 @@ void consoleWin_t::openNesHeaderEditor(void)
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//printf("Open iNES Header Editor Window\n");
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win = new iNesHeaderEditor_t(this);
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win = new iNesHeaderEditor_t(this);
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if ( win->isInitialized() )
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{
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@ -1065,6 +1065,9 @@ void openTraceLoggerWindow(QWidget *parent)
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// Only allow one trace logger window to be open
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if (traceLogWindow != NULL)
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{
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traceLogWindow->activateWindow();
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traceLogWindow->raise();
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traceLogWindow->setFocus();
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return;
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}
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//printf("Open Trace Logger Window\n");
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