fix #785 - emu.loadrom() should reload the current rom nicely
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@ -745,7 +745,7 @@ static void DebuggerStepInto(void);
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static void FA_SkipLag(void);
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static void OpenRom(void);
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static void CloseRom(void);
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static void ReloadRom(void);
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void ReloadRom(void);
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static void MovieSubtitleToggle(void);
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static void UndoRedoSavestate(void);
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static void FCEUI_DoExit(void);
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@ -1232,7 +1232,7 @@ static void CloseRom(void)
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#endif
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}
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static void ReloadRom(void)
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void ReloadRom(void)
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{
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#ifdef WIN32
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if (FCEUMOV_Mode(MOVIEMODE_TASEDITOR))
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@ -486,12 +486,23 @@ static int emu_getdir(lua_State *L) {
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#endif
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}
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extern void ReloadRom(void);
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// emu.loadrom(string filename)
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//
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// Loads the rom from the directory relative to the lua script or from the absolute path.
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// If the rom can't e loaded, loads the most recent one.
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static int emu_loadrom(lua_State *L) {
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#ifdef WIN32
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const char* str = lua_tostring(L,1);
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//special case: reload rom
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if(!str) {
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ReloadRom();
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return 0;
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}
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const char *nameo2 = luaL_checkstring(L,1);
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char nameo[2048];
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strncpy(nameo, nameo2, sizeof(nameo));
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