sdl: fix "--inputcfg" for GTK builds
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2f992d1d0e
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1f1bf193a4
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@ -1617,10 +1617,15 @@ ConfigDevice(int which,
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void
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void
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InputCfg(const std::string &text)
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InputCfg(const std::string &text)
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{
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{
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int nogui;
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#ifdef _GTK
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g_config->getOption("SDL.NoGUI", &nogui);
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// enable noGui to prevent the gtk x11 hack from executing
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if(nogui)
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noGui = 1;
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{
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// this is only called at the begininng of execution; make sure the video subsystem is initialized
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InitVideo(GameInfo);
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#endif
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if(noGui)
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{
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if(text.find("gamepad") != std::string::npos) {
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if(text.find("gamepad") != std::string::npos) {
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int device = (text[strlen("gamepad")] - '1');
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int device = (text[strlen("gamepad")] - '1');
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if(device<0 || device>3) {
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if(device<0 || device>3) {
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@ -1641,7 +1646,7 @@ InputCfg(const std::string &text)
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ConfigDevice(FCFGD_QUIZKING, 0);
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ConfigDevice(FCFGD_QUIZKING, 0);
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}
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}
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} else
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} else
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printf("Please run \"fceux --nogui 1\" before using --inputcfg\n");
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printf("Please run \"fceux --nogui\" before using --inputcfg\n");
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}
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}
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@ -441,10 +441,13 @@ InitVideo(FCEUGI *gi)
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}
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}
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// if the game being run has a name, set it as the window name
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// if the game being run has a name, set it as the window name
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if(gi->name) {
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if(gi)
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SDL_WM_SetCaption((const char *)gi->name, (const char *)gi->name);
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{
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} else {
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if(gi->name) {
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SDL_WM_SetCaption(FCEU_NAME_AND_VERSION,"FCE Ultra");
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SDL_WM_SetCaption((const char *)gi->name, (const char *)gi->name);
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} else {
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SDL_WM_SetCaption(FCEU_NAME_AND_VERSION,"FCE Ultra");
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}
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}
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}
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// create the surface for displaying graphical messages
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// create the surface for displaying graphical messages
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@ -581,8 +581,13 @@ int main(int argc, char *argv[])
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g_config->save();
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g_config->save();
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std::string s;
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std::string s;
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g_config->getOption("SDL.InputCfg", &s);
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g_config->getOption("SDL.InputCfg", &s);
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if(s.size() != 0)
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{
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InitVideo(GameInfo);
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InputCfg(s);
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}
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// set the FAMICOM PAD 2 Mic thing
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// set the FAMICOM PAD 2 Mic thing
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{
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{
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int t;
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int t;
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@ -828,7 +833,7 @@ int main(int argc, char *argv[])
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g_config->getOption("SDL.Frameskip", &frameskip);
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g_config->getOption("SDL.Frameskip", &frameskip);
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// loop playing the game
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// loop playing the game
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#ifdef _GTK
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#ifdef _GTK
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if(noGui == false)
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if(noGui == 0)
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{
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{
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while(1)
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while(1)
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{
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{
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