mapper 19 savestate fix
mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check
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@ -467,4 +467,5 @@ void Mapper210_Init(CartInfo *info)
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GameStateRestore=Mapper210_StateRestore;
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GameStateRestore=Mapper210_StateRestore;
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info->Power=N106_Power;
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info->Power=N106_Power;
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AddExState(WRAM, 8192, 0, "WRAM");
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AddExState(WRAM, 8192, 0, "WRAM");
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AddExState(N106_StateRegs, ~0, 0, 0);
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}
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}
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@ -23,7 +23,7 @@
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{0xdd8ced31,209,-1}, /* Power Rangers 3 */
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{0xdd8ced31,209,-1}, /* Power Rangers 3 */
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{0x0c47946d,210,1}, /* Chibi Maruko Chan */
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{0x0c47946d,210,1}, /* Chibi Maruko Chan */
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{0xbd523011,210,0}, /* Dream Master */
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{0xbd523011,210,2}, /* Dream Master */ // may be wrong, but seems it solve most problems
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{0xc247cc80,210,1}, /* Family Circuit '91 */
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{0xc247cc80,210,1}, /* Family Circuit '91 */
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{0x6ec51de5,210,1}, /* Famista '92 */
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{0x6ec51de5,210,1}, /* Famista '92 */
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{0xadffd64f,210,1}, /* Famista '93 */
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{0xadffd64f,210,1}, /* Famista '93 */
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@ -201,8 +201,6 @@ void LogDPCM(int romaddress, int dpcmsize){
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}
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}
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}
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}
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}
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}
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return;
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}
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}
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/* Instantaneous? Maybe the new freq value is being calculated all of the time... */
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/* Instantaneous? Maybe the new freq value is being calculated all of the time... */
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="fceux"
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Name="fceux"
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ProjectGUID="{6893EF44-FEA3-46DF-B236-C4C200F54294}"
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ProjectGUID="{6893EF44-FEA3-46DF-B236-C4C200F54294}"
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RootNamespace="fceux"
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RootNamespace="fceux"
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