* Taseditor: fixed bug with popup screenshots
* updated lua scripts
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6e5ed43c21
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1d761114b6
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@ -17,10 +17,10 @@
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---------------------------------------------------------------------------
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---------------------------------------------------------------------------
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pads = {
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pads = {
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{num=1, on=true, color="red", x=9, y=200, w=34, h=10},
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{num=1, on=true, color="red", x=50, y=200, w=34, h=10},
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{num=2, on=false, color="yellow", x=54, y=200, w=34, h=10},
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{num=2, on=true, color="yellow", x=90, y=200, w=34, h=10},
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{num=3, on=false, color="green", x=99, y=200, w=34, h=10},
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{num=3, on=false, color="green", x=130, y=200, w=34, h=10},
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{num=4, on=false, color="orange", x=144, y=200, w=34, h=10}
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{num=4, on=false, color="orange", x=170, y=200, w=34, h=10}
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}
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}
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buttons = {
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buttons = {
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@ -54,6 +54,8 @@ function draw_joypads()
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end
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end
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end
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end
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end
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end
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else
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gui.text(1, 9, "TAS Editor is not engaged.");
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end
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end
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end
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end
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@ -21,6 +21,8 @@ function display_selection()
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else
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else
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gui.text(0, 10, "Selection: no");
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gui.text(0, 10, "Selection: no");
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end
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end
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else
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gui.text(1, 9, "TAS Editor is not engaged.");
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end
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end
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end
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end
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@ -88,6 +88,8 @@ function reversed_recorder()
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end
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end
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end
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end
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playback_last_position = playback_position;
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playback_last_position = playback_position;
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else
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gui.text(1, 9, "TAS Editor is not engaged.");
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end
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end
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end
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end
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@ -55,6 +55,8 @@ function ShowNotes()
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note = taseditor.getnote(taseditor.getmarker(selection_position));
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note = taseditor.getnote(taseditor.getmarker(selection_position));
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DisplayText(1, 190, note, 50);
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DisplayText(1, 190, note, 50);
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end
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end
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else
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gui.text(1, 9, "TAS Editor is not engaged.");
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end
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end
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end
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end
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@ -53,6 +53,8 @@ function track_changes()
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last_frame = current_frame;
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last_frame = current_frame;
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last_frame_indicator_value = indicator;
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last_frame_indicator_value = indicator;
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end
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end
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else
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gui.text(1, 9, "TAS Editor is not engaged.");
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end
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end
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end
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end
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@ -487,6 +487,7 @@ void BOOKMARKS::MouseMove(int new_x, int new_y)
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}
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}
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void BOOKMARKS::FindItemUnderMouse()
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void BOOKMARKS::FindItemUnderMouse()
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{
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{
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item_under_mouse = ITEM_UNDER_MOUSE_NONE;
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if (mouse_x > list_row_left)
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if (mouse_x > list_row_left)
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{
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{
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item_under_mouse = (mouse_y - list_row_top) / list_row_height;
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item_under_mouse = (mouse_y - list_row_top) / list_row_height;
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