Web site - More content, more fixes, etc.
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Make a header with navigation buttons for all pages
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Add a link to the manual on documentation, add a section for movie recording as well, in that section add links to fm2, fcm and convert fcm
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Convert FCM to FM2 - add links on see also list
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Home image (SMB3) needs to be to have some kind of text wrap
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Movies.html - add links
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@ -5,7 +5,7 @@ vti_author:SR|AD-PC\\Owner
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vti_timelastmodified:TR|03 Dec 2009 19:56:55 -0000
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vti_timecreated:TR|23 Sep 2009 14:11:28 -0000
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vti_title:SR|FCEUX
|
||||
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@ -5,7 +5,7 @@ vti_timelastmodified:TR|03 Dec 2009 17:12:18 -0000
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vti_timecreated:TR|23 Sep 2009 14:12:55 -0000
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vti_title:SR|FCEUX versions
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</div>
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<div id="page_content">
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<h1>Contact</h1>
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<h2><p>Project Administrators</p></h2>
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<h2>Project Administrators</h2>
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<p>If you would are interesting in joining the FCEUX project please contact our project administrators.</p>
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<p>If you have a bug report or feature request please post it in our <a href="http://sourceforge.net/tracker/?group_id=13536&atid=113536">Sourceforge tracker</a>.</p>
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<p><a href="mailto:adelikat@tasvideos.org?subject=FCEUX">adelikat</a><br>
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<a href="mailto:mgambrell@gmail.com?subject=FCEUX">Zeromus</a></p>
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</div>
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</div>
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@ -7,6 +7,14 @@
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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||||
<style type="text/css">
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||||
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.style1 {
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float: right;
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margin-right: 16px;
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margin-top: 0px;
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margin-left: 32px;
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margin-bottom: 64px;
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}
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</style>
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</head>
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@ -20,13 +28,18 @@
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</div>
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<div id="page_content">
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<h1>Getting Started with FCEUX</h1>
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<p>The most basic function of FCEUX is to play Nintendo Entertainment
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System (NES) and Famicom Disk System (FDS) games.</p>
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<p>To play a game, simply open a ROM by selecting "Open" in the File
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Menu (or press Ctrl+O). (See
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<a class="rvts12" href="{54E785A1-1E42-4B8F-B3E2-94BAA91750B9}.htm">Game
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Compatibility</a> for information regarding file types that are
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compatible with FCEU.)</p>
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<p>Tips for performing basic functions</p>
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<h2>Playing games</h2>
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<img alt="Controller" height="62" src="Controller.jpg" width="94" class="style1"/>
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<p>The most basic function of FCEUX is to play Nintendo Entertainment System (NES) and Famicom Disk System (FDS) games.</p>
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<p>On the windows port, to play a game simply open a ROM by selecting "Open" in the File Menu (or press Ctrl+O).
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(See <a class="rvts12" href="files/{54E785A1-1E42-4B8F-B3E2-94BAA91750B9}.htm">Game Compatibility</a> for information regarding file types that are compatible with FCEU.)</p>
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<h2>Playing movies</h2>
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<p>Movie features in FCEUX are designed specifically for making Tool-assisted Speedruns.</p>
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<p>FCEUX offers extensive features and tools for making these movies. The <a href="movies.html">Movies</a> has more detailed information.
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<br><a href="http://tasvideos.org">For more information visit TASVideos.</a></p>
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</div>
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</div>
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@ -32,7 +32,12 @@ body {
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text-align: center;
|
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padding-top: 16px;
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border-style: inset;
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border-width: thick;
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margin-left: 128px;
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margin-right: 128px;
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margin-top: 24px;
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border-color: #999999;
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}
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|
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h1 {
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|
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<h1>Introduction</h1>
|
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<p>FCEUX is a Nintendo Entertainment System (NES) and Famicom Disk System (FDS) emulator. It supports both PAL and NTSC modes and is cross platform.</p>
|
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<p><img alt="Super Mario Bros 3 in FCEUX" height="278" src="assests/FCEUX-main.png" width="248" /></p>
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|
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<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
|
||||
<p>the FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
|
||||
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting<p>
|
||||
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting</p>
|
||||
<p>FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.</p>
|
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<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.</p>
|
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<p>As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player,
|
||||
the ROM-hacking community, and the <a href="http://tasvideos.org">Tool-Assisted Speedrun Community.</a></p>
|
||||
|
||||
<p>For more details see the <a href="version.html">version history</a></p>
|
||||
<p> </p>
|
||||
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||||
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||||
<h1>Latest Release</h1>
|
||||
<h2>FCEUX 2.1.2</h2>
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||||
<p>03 November 2009</p>
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<div id="page_content">
|
||||
<h1>Movies</h1>
|
||||
<h2>Introduction</h2>
|
||||
<p>A movie file is a file which contains data needed to reconstruct actions in a game.
|
||||
In most emulators, the movie files consist of simply the buttons that were pressed during the game.
|
||||
Because the emulation is completely predictable (deterministic), it will always play back the same way.</p>
|
||||
|
||||
<p>Unless the movie starts from the console power-on or from reset, the movie file might also contain a savestate that loads the beginning point of the game.
|
||||
Movie files don’t contain any sound or image data. Such data is not needed, because the emulator can reconstruct it during movie playback.</p>
|
||||
|
||||
<p>Movie files in FCEUX are .fm2 files.
|
||||
The file format is unique to FCEUX and not compatible with other movie recording versions of FCE Ultra.
|
||||
Movie files from other versions (.fcm) can be converted to .fm2 for playback with the <a href="ConvertFCMtoFM2.html">.fcm to .fm2 converter.</a></p>
|
||||
|
||||
<p>Movie features in FCEUX are designed specifically for making Tool-assisted Speedruns.<br>
|
||||
<a href="http://tasvideos.org">For more information visit TASVideos.</a></p>
|
||||
|
||||
<h2>Playing Back Movies</h2>
|
||||
<img alt="Play movie dialog box" class="style1" height="299" src="assests/PlayMovie.png" width="456" />
|
||||
(Windows)<br>
|
||||
<p>To play back a recorded movie, open the ROM.
|
||||
Then select "Replay Movie" in the File Menu.
|
||||
A movie dialog box will open where you can select the movie file.
|
||||
</p>
|
||||
|
||||
<h3>Read-only</h3>
|
||||
<p>You can also select whether the movie is in Read-only mode.
|
||||
If a movie is in read-only mode, the movie file can not be altered in any way.
|
||||
If you make a savestate while playing the movie and load that state, the playback will simply "rewind" to that state.
|
||||
If the movie is not in read-only, however, loading a state will set the movie to record mode and begin recording from that savestate.
|
||||
</p>
|
||||
|
||||
<h3>Pause movie at frame</h3>
|
||||
You can also select "Pause movie at frame" x.
|
||||
If selected, the movie will automatically pause when reaching the frame selected (the default is the last frame of the movie).
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
|
||||
<h2>Recording Movies</h2>
|
||||
<img alt="Record movie dialog box" class="style1" height="172" src="assests/RecordMovie.png" width="420"/>
|
||||
<p>(Windows)<br>
|
||||
To record a movie, open a ROM. Then simply select "Record Movie" in the File > Movie Menu.
|
||||
You will be prompted to name the file and to select where to record from.
|
||||
Selecting "Start" will begin the recording from a Power-on (Hard Reset).
|
||||
If you select "Now", a savestate will be made at your current location in the game, and the movie will begin recording from there.
|
||||
If you select browse, you will be prompted to find a preexisting savestate file to begin recording from.
|
||||
</p>
|
||||
<p> </p>
|
||||
<p> </p>
|
||||
|
||||
<h2>Savestates, Slowdown, and Frame Advance</h2>
|
||||
<p>At anytime while recording, you can make a savestate.
|
||||
This is a snapshot of the game's current memory contents.
|
||||
Once a savestate is made, it can be loaded with the loadstate command.
|
||||
This will return the movie back to the spot in the game where the savestate was made.
|
||||
This can be used to undo mistakes or to test different strategies for a particular segment.
|
||||
</p>
|
||||
<p>(Windows users - the default key for making a savestate is "I" and the default key for loading a state is "P". Both of these can be assigned under the Map Hotkeys Menu).
|
||||
Both can also be access through the File > Savestate Menu.
|
||||
</p>
|
||||
|
||||
<p>Tool Assisted movies take advantage of slowing the emulator down in order to increase precision of the movie making process.
|
||||
Navigating to NES > Emulation Speed > Slow down or pressing the "-" key will slow down emulation.
|
||||
NES > Emulation Speed > Speed up or the "=" will speed it up. (These can be re-mapped. For windows users, see the <a href="files/{4CBEC453-C1F0-4E5F-9553-7A88DB95B03C}.htm">Map Hotkeys Menu</a>).</p>
|
||||
|
||||
<p>Even greater precision can be made using the frame advance key.
|
||||
Pressing the frame advance key will pause emulation and advance it a single frame (~1/60th of a second NTSC ).
|
||||
By holding down input and pressing the frame advance key, it will record that input for that particular frame.
|
||||
</p>
|
||||
<h2>"Bullet Proof Rerecording"</h2>
|
||||
<p>All savestates made during movie recording contain the movie information up to the frame of the savestate.
|
||||
When a savestate is loaded, the movie file in the savestate is also loaded.
|
||||
This is referred to as "Bullet Proof Rerecording" because it prevents possible desyncs and lost data from improper/out of order savestate loading.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
|
||||
<h2>Read only</h2>
|
||||
<p> You can select read-only when playing a movie.
|
||||
You can also toggle the read-only status by navigating to File > Movie > Read only.
|
||||
In read-only mode a movie can not be edited.
|
||||
Loading a savestate will take the movie to that point in the movie and stay in playback mode.
|
||||
</p>
|
||||
<p>In read-write status, loading a state will change a movie from playback mode to record mode.</p>
|
||||
|
||||
|
||||
<h2>Resuming Recording</h2>
|
||||
<p>You can resume recording a previous movie by playing back the movie, setting the record status to read+write, and then loading a state.</p>
|
||||
|
||||
<h2>Play Movie from Beginning</h2>
|
||||
<p>At any point while recording or playing back a movie, you can navigate to File
|
||||
> Movie > Play Movie from Beginning.
|
||||
This will set the movie to read only status and reset playback to frame 0.</b>
|
||||
</p>
|
||||
<h2>Frame Counter</h2>
|
||||
<p>The Frame counter displays what frame the movie is currently on.
|
||||
If the movie is playing in read-only mode, it will also display the total number of frames in the movie.
|
||||
The default key for toggling the Frame Counter display is the "." (period) key. (This can be re-mapped in the Map Hotkeys Menu).
|
||||
</p>
|
||||
|
||||
<h2>Frame Advance</h2>
|
||||
<p>The frame advance key ("backlash" key by default. Re-mappable under the Map Hotkeys Menu)
|
||||
will advance the game by a single frame and then pause the game.
|
||||
If the hotkey is held down, it will auto advance quickly through the game.
|
||||
</p>
|
||||
<p>This is a critical tool when perfecting input in movie recording.</p>
|
||||
|
||||
<h2>Metadata</h2>
|
||||
|
||||
<p>When you record a new movie via the record movie dialog there is an author field.
|
||||
This sends the info to the .fm2 file in the form of comment Author [author name] (see .fm2).
|
||||
</p>
|
||||
|
||||
<p>Any line in the .fm2 that starts with "comment" is known as metadata.
|
||||
You can include any number of comments manually by editing the .fm2 file with any text editor.
|
||||
</p>
|
||||
|
||||
<p>(Windows)<br>
|
||||
On the replay movie dialog, clicking the metadata button will display all metadata in a separate dialog box
|
||||
(If a movie is currently loaded you can also access the meta-data by right-clicking and selecting Metadata in the context menu).
|
||||
</p>
|
||||
|
||||
<h2>Subtitles</h2>
|
||||
<p>FCEUX supports subtitles in the .fm2 file format.
|
||||
Subtitles will be displayed on the screen automatically as a movie plays.
|
||||
You can turn on/off subtitles by navigating to Config > Movie Options > Display movie subtitles (see Movie options).
|
||||
</p>
|
||||
<p>For adding subtitles to a movie see the .fm2 documentation.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="footer">
|
||||
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
|
||||
<a href="documentation.html">Documentation</a> | <a href="version.html">
|
||||
Version History</a> | <a href="contact.html">Contact</a>
|
||||
</div>
|
||||
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
Loading…
Reference in New Issue