Updated SDL README and TODO files. Added upcoming release to version.html.
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README
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README
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FCEUX SDL 2.4.0 SDL README
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FCEUX SDL 2.5.0 SDL README
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==========================
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==========================
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Originally By Lukas Sabota (sf: punkrockguy318)
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Originally By Lukas Sabota (sf: punkrockguy318)
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Updated By mjbudd77
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Updated By mjbudd77
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@ -96,11 +96,8 @@ For Linux builds, the OpenGL library preference can be either GLVND or LEGACY (d
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To use GLVND OpenGL, add a -DGLVND=1 on the cmake command line.
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To use GLVND OpenGL, add a -DGLVND=1 on the cmake command line.
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Qt Styling Options:
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Qt Styling Options:
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The Qt GUI can use custom Qt widget styling by providing it a Qt stylesheet file. At startup, the GUI will look
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The Qt GUI can use custom Qt widget styling by providing it a Qt stylesheet file.
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for an environment variable named FCEUX_QT_STYLESHEET that must contain the full path to the file. If the variable
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Use the GUI config window to set style options.
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is defined and the file is readable by the program, then the styling settings will be used by the GUI.
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Bash Shell Setup Example:
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export FCEUX_QT_STYLESHEET=/home/me/myQt.stylesheet
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5 - LUA Scripting
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5 - LUA Scripting
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-----------------
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-----------------
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5
TODO-SDL
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TODO-SDL
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@ -7,11 +7,12 @@ Priorities
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* The Qt GUI has by far exceeded the capabilities of the older GTK version. Below is a GUI capability
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* The Qt GUI has by far exceeded the capabilities of the older GTK version. Below is a GUI capability
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matrix showing the differences between the two. I HIGHLY RECOMMEND USING THE Qt GUI.
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matrix showing the differences between the two. I HIGHLY RECOMMEND USING THE Qt GUI.
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* Code cleanup. Lots of compiler warnings with newer GCC. Maybe I'm OCD... but these warnings bother me.
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* Code cleanup. Lots of compiler warnings with newer GCC. Maybe I'm OCD... but these warnings bother me.
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* TODO Implement TAS Editor
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Features
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Features
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========
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========
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* Emulator no runs as a separate thread from the GUI. Much improved performance.
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* Emulator no runs as a separate thread from the GUI. Much improved performance.
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* Cross platform QT GUI is fully functional minus Debug Tools.
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* Cross platform QT GUI is fully functional minus TAS Editor.
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---------------------------------------------------------------------------------|
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---------------------------------------------------------------------------------|
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---------------------- GUI Capability Matrix -----------------------------------|
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---------------------- GUI Capability Matrix -----------------------------------|
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@ -54,7 +55,7 @@ Trace Logger | YES | NO
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Code/Data Logger | YES | NO |
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Code/Data Logger | YES | NO |
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Game Genie Encoder/Decoder | YES | NO |
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Game Genie Encoder/Decoder | YES | NO |
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iNES Header Editor | YES | NO |
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iNES Header Editor | YES | NO |
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Built in help pages | NO | NO |
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Built in help pages | YES | NO |
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Network play (who actually uses this???) | NO | NO |
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Network play (who actually uses this???) | NO | NO |
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-----------------------------------------------------|-------------|-------------|
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-----------------------------------------------------|-------------|-------------|
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---------------------------------------------------------------------------------|
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@ -55,6 +55,7 @@
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FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from
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FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from
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FCEU-mm.</p>
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FCEU-mm.</p>
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<h3>FCEUX version history</h3>
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<h3>FCEUX version history</h3>
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<dd><li><a href="pressrelease-2.5.0.html">FCEUX 2.5.0</a> - 31 October 2021</li></dd>
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<dd><li><a href="pressrelease-2.4.0.html">FCEUX 2.4.0</a> - 24 June 2021</li></dd>
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<dd><li><a href="pressrelease-2.4.0.html">FCEUX 2.4.0</a> - 24 June 2021</li></dd>
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<dd><li><a href="pressrelease-2.3.0.html">FCEUX 2.3.0</a> - 02 January 2021</li></dd>
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<dd><li><a href="pressrelease-2.3.0.html">FCEUX 2.3.0</a> - 02 January 2021</li></dd>
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<dd><li><a href="pressrelease-2.2.3.html">FCEUX 2.2.3</a> - 28 July 2016</li></dd>
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<dd><li><a href="pressrelease-2.2.3.html">FCEUX 2.2.3</a> - 28 July 2016</li></dd>
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