Support for SNES mouse, added "Subor" to description of existing mouse

This commit is contained in:
rainwarrior 2016-04-23 04:58:30 +00:00
parent 870e17e265
commit 10abe43c0c
7 changed files with 134 additions and 3 deletions

View File

@ -142,6 +142,7 @@ set(SRC_CORE
${CMAKE_SOURCE_DIR}/src/input/hypershot.cpp
${CMAKE_SOURCE_DIR}/src/input/mahjong.cpp
${CMAKE_SOURCE_DIR}/src/input/mouse.cpp
${CMAKE_SOURCE_DIR}/src/input/snesmouse.cpp
${CMAKE_SOURCE_DIR}/src/input/oekakids.cpp
${CMAKE_SOURCE_DIR}/src/input/powerpad.cpp
${CMAKE_SOURCE_DIR}/src/input/quiz.cpp

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@ -432,6 +432,7 @@ void FCEUD_UpdateInput()
UpdateGamepad(true);
break;
case SI_MOUSE: mouse=true; break;
case SI_SNES_MOUSE: mouse=true; break;
case SI_ARKANOID: mouse=true; break;
case SI_ZAPPER: mouse=true; break;
case SI_POWERPADA:
@ -519,6 +520,9 @@ void InitInputPorts(bool fourscore)
case SI_MOUSE:
InputDPtr=MouseData;
break;
case SI_SNES_MOUSE:
InputDPtr=MouseData;
break;
case SI_SNES:
InputDPtr=snespad_return;
break;

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@ -37,8 +37,9 @@ enum ESI
SI_ARKANOID = 5,
SI_MOUSE = 6,
SI_SNES = 7,
SI_SNES_MOUSE = 8,
SI_COUNT = SI_SNES
SI_COUNT = SI_SNES_MOUSE
};
inline const char* ESI_Name(ESI esi)
@ -51,8 +52,9 @@ inline const char* ESI_Name(ESI esi)
"Power Pad A",
"Power Pad B",
"Arkanoid Paddle",
"Mouse",
"SNES Pad"
"Subor Mouse",
"SNES Pad",
"SNES Mouse"
};
if(esi >= SI_NONE && esi <= SI_COUNT)

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@ -63,6 +63,7 @@ extern INPUTC *FCEU_InitPowerpadA(int w);
extern INPUTC *FCEU_InitPowerpadB(int w);
extern INPUTC *FCEU_InitArkanoid(int w);
extern INPUTC *FCEU_InitMouse(int w);
extern INPUTC *FCEU_InitSNESMouse(int w);
extern INPUTCFC *FCEU_InitArkanoidFC(void);
extern INPUTCFC *FCEU_InitSpaceShadow(void);
@ -474,6 +475,9 @@ static void SetInputStuff(int port)
case SI_MOUSE:
joyports[port].driver=FCEU_InitMouse(port);
break;
case SI_SNES_MOUSE:
joyports[port].driver=FCEU_InitSNESMouse(port);
break;
case SI_NONE:
joyports[port].driver=&DummyJPort;
break;

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@ -0,0 +1,116 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include <stdlib.h>
#include "share.h"
typedef struct {
bool strobe;
uint32 latch; // latched data (read when strobe goes high to low)
uint32 sensitivity; // reading while strobe is high cycles sensitivity 0,1,2
int32 mx, my; // current screen location
int32 lmx, lmy; // last latched location
uint32 mb; // current buttons
} SNES_MOUSE;
static SNES_MOUSE SNESMouse;
static uint8 ReadSNESMouse(int w)
{
if (SNESMouse.strobe)
{
SNESMouse.sensitivity += 1;
if (SNESMouse.sensitivity > 2) SNESMouse.sensitivity = 0;
}
uint8 result = (SNESMouse.latch & 0x80000000) >> 31;
SNESMouse.latch = (SNESMouse.latch << 1);
return result;
}
static void WriteSNESMouse(uint8 v)
{
bool strobing = v & 1;
if (SNESMouse.strobe && !strobing)
{
int dx = SNESMouse.mx - SNESMouse.lmx;
int dy = SNESMouse.my - SNESMouse.lmy;
SNESMouse.lmx = SNESMouse.mx;
SNESMouse.lmy = SNESMouse.my;
// convert to sign and magnitude
bool sx = (dx < 0);
bool sy = (dy < 0);
if (dx < 0) dx = -dx;
if (dy < 0) dy = -dy;
// apply sensitivity
dx += dx >> (2 - SNESMouse.sensitivity);
dx += dx >> (2 - SNESMouse.sensitivity);
// clamp
if (dx > 127) dx = 127;
if (dy > 127) dy = 127;
//FCEU_printf("SNES Mouse: %1d %3d, %1d %3d %1d x%1d\n",sx,dx,sy,dy,SNESMouse.mb,SNESMouse.sensitivity);
uint8 byte0 = 0x00;
uint8 byte1 =
0x1 | // signature
((SNESMouse.sensitivity & 3) << 4) | // sensitivity
((SNESMouse.mb & 3) << 6); // buttons
uint8 byte2 = uint8(dy) | (sy ? 0x80 : 0x00);
uint8 byte3 = uint8(dx) | (sx ? 0x80 : 0x00);
SNESMouse.latch = (byte0 << 24) | (byte1 << 16) | (byte2 << 8) | (byte3 << 0);
}
SNESMouse.strobe = strobing;
}
static void UpdateSNESMouse(int w, void *data, int arg)
{
uint32 *ptr=(uint32*)data;
SNESMouse.mx = ptr[0]; // screen position
SNESMouse.my = ptr[1];
SNESMouse.mb = ptr[2] & 3; // bit 0 = left button, bit 1 = right button
}
static INPUTC SNES_MOUSEC =
{
ReadSNESMouse, // Read
WriteSNESMouse, // Write
0, // Strobe (handled by Write)
UpdateSNESMouse, // Update
0, // SLHook
0, // Draw
0, // Log
0, // Load
};
INPUTC *FCEU_InitSNESMouse(int w)
{
memset(&SNESMouse,0,sizeof(SNESMouse));
return(&SNES_MOUSEC);
}

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@ -540,6 +540,7 @@
<ClCompile Include="..\src\input\hypershot.cpp" />
<ClCompile Include="..\src\input\mahjong.cpp" />
<ClCompile Include="..\src\input\mouse.cpp" />
<ClCompile Include="..\src\input\snesmouse.cpp" />
<ClCompile Include="..\src\input\oekakids.cpp" />
<ClCompile Include="..\src\input\pec586kb.cpp" />
<ClCompile Include="..\src\input\powerpad.cpp" />

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@ -520,6 +520,9 @@
<ClCompile Include="..\src\input\mouse.cpp">
<Filter>input</Filter>
</ClCompile>
<ClCompile Include="..\src\input\snesmouse.cpp">
<Filter>input</Filter>
</ClCompile>
<ClCompile Include="..\src\input\oekakids.cpp">
<Filter>input</Filter>
</ClCompile>