gtk: fixed bug where sound would not init if sound was toggled on before the game was loaded
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@ -10,7 +10,7 @@ opts.AddVariables(
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BoolVariable('DEBUG', 'Build with debugging symbols', 1),
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BoolVariable('LUA', 'Enable Lua support', 1),
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BoolVariable('NEWPPU', 'Enable new PPU core', 1),
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BoolVariable('CREATE_AVI', 'Enable avi creation support (SDL only)', 0),
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BoolVariable('CREATE_AVI', 'Enable avi creation support (SDL only)', 1),
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BoolVariable('LOGO', 'Enable a logoscreen when creating avis (SDL only)', '1'),
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BoolVariable('GTK', 'Enable GTK2 GUI (SDL only)', 1),
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BoolVariable('GTK_LITE', 'Enable GTK2 for dialogs only', 0)
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@ -969,6 +969,7 @@ void toggleSound(GtkWidget* check, gpointer data)
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if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(check)))
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{
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g_config->setOption("SDL.Sound", 1);
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if(GameInfo)
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InitSound();
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}
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else
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