Fixed an issue where luascripts would get repeatadly opened on the sdl build
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@ -529,8 +529,8 @@ main(int argc,
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g_config->getOption("SDL.LuaScript", &fname);
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g_config->getOption("SDL.LuaScript", &fname);
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if (fname != "")
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if (fname != "")
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{
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{
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g_config->setOption("SDL.LuaScript", "");
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FCEU_LoadLuaCode(fname.c_str());
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FCEU_LoadLuaCode(fname.c_str());
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g_config->setOption("SDL.LoadLua", "");
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}
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}
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// loop playing the game
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// loop playing the game
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