readded --input1 and --input2? could someone test?
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@ -170,9 +170,10 @@ InitConfig()
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config->addOption('l', "players", "SDL.NetworkNumPlayers", 1);
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*/
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// input configuration options
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config->addOption("SDL.Input.0", "GamePad.0");
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config->addOption("SDL.Input.1", "GamePad.1");
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config->addOption("SDL.Input.2", "None");
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config->addOption("input1", "SDL.Input.0", "GamePad.0");
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config->addOption("input2", "SDL.Input.1", "GamePad.1");
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config->addOption("input3", "SDL.Input.2", "Gamepad.2");
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config->addOption("input4", "SDL.Input.3", "Gamepad.3");
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// allow for input configuration
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config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
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@ -80,6 +80,9 @@ char *DriverUsage="\
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--volume {0 - 100} Sets volume.\n\
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--lowpass {0|1} Enables low-pass filter if x is nonzero.\n\
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--soundrecord f Records sound to file f.\n\
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--input1 d Set the input device for controller input1\n\
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--input(2,3,4) d Set the input device for controller input(2, 3, 4)\n\
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Devices: none, gamepad, zapper, powerpada, powerpadb\n\
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--inputcfg d Configures input device d on startup (gamepad1, gamepad2).\n\
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--playmov f Plays back a recorded movie from filename f.\n\
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--loadlua f Loads lua script from filename f.\n";
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