Updated website downloads page text description of win32 and Qt/SDL ports.
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</div>
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<div id="page_content">
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<h1>Downloads</h1>
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<p>The FCEUX team maintains two ports: SDL and Win32.
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The Win32 port has an extensive set of native gui amenities and tools.
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The SDL port supports most of the features of the Win32 build (debug tools, Lua scripting, movie recording),
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but some of the Win32 features (TAS Editor) are exclusive to Windows.
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The SDL port should run in any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.
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</p>
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<p>The FCEUX team maintains two ports: Qt/SDL and Win32.<br><br>
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The Win32 port offers the classic extensive set of native gui amenities and tools.<br><br>
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The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording),
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with the exception of the TAS Editor which will be added at a later date. Many of the tools in the Qt/SDL port have
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taken on a new look and feel. There are also a few new tools exclusive to the Qt/SDL port such as the sprite viewer,
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NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool.
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The Qt/SDL port is 100% cross platform and should run on any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.
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</p>
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<p>Network play in both the Win32 and SDL ports is not presently functional. There are no plans to fix it at this time.</p>
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