For Qt GUI, fixed thread timing bug in rapid autofire pattern. Also, added hooks to make the autofire pattern number of on/off frames configurable. Minor indentation fixes in code.

This commit is contained in:
mjbudd77 2021-02-15 08:43:14 -05:00
parent e8bd912830
commit 049f1017d4
7 changed files with 775 additions and 675 deletions

View File

@ -722,6 +722,25 @@ void consoleWin_t::createMainMenu(void)
subMenu->addAction(act);
emuMenu->addSeparator();
// Emulation -> AutoFire Pattern
subMenu = emuMenu->addMenu(tr("AutoFire Pattern"));
// Emulation -> AutoFire Pattern -> # On Frames
act = new QAction(tr("# On Frames"), this);
act->setStatusTip(tr("# On Frames"));
connect(act, SIGNAL(triggered()), this, SLOT(setAutoFireOnFrames(void)) );
subMenu->addAction(act);
// Emulation -> AutoFire Pattern -> # Off Frames
act = new QAction(tr("# Off Frames"), this);
act->setStatusTip(tr("# Off Frames"));
connect(act, SIGNAL(triggered()), this, SLOT(setAutoFireOffFrames(void)) );
subMenu->addAction(act);
//-----------------------------------------------------------------------
// Tools
toolsMenu = menuBar()->addMenu(tr("&Tools"));
@ -1977,6 +1996,48 @@ void consoleWin_t::emuSetFrameAdvDelay(void)
}
}
void consoleWin_t::setAutoFireOnFrames(void)
{
int ret;
QInputDialog dialog(this);
dialog.setWindowTitle( tr("AutoFire Pattern ON Frames") );
dialog.setLabelText( tr("Specify desired number of ON frames in autofire pattern:") );
dialog.setOkButtonText( tr("Ok") );
dialog.setInputMode( QInputDialog::IntInput );
dialog.setIntRange( 1, 30 );
dialog.setIntValue( autoFireOnFrames );
dialog.show();
ret = dialog.exec();
if ( QDialog::Accepted == ret )
{
autoFireOnFrames = dialog.intValue();
}
}
void consoleWin_t::setAutoFireOffFrames(void)
{
int ret;
QInputDialog dialog(this);
dialog.setWindowTitle( tr("AutoFire Pattern OFF Frames") );
dialog.setLabelText( tr("Specify desired number of OFF frames in autofire pattern:") );
dialog.setOkButtonText( tr("Ok") );
dialog.setInputMode( QInputDialog::IntInput );
dialog.setIntRange( 1, 30 );
dialog.setIntValue( autoFireOffFrames );
dialog.show();
ret = dialog.exec();
if ( QDialog::Accepted == ret )
{
autoFireOffFrames = dialog.intValue();
}
}
void consoleWin_t::openMovie(void)
{
MoviePlayDialog_t *win;

View File

@ -236,6 +236,8 @@ class consoleWin_t : public QMainWindow
void stopMovie(void);
void recordMovie(void);
void recordMovieAs(void);
void setAutoFireOnFrames(void);
void setAutoFireOffFrames(void);
};

View File

@ -95,7 +95,7 @@ static int periodic_saves = 0;
static int mutexLocks = 0;
static int mutexPending = 0;
static bool emulatorHasMutux = 0;
static unsigned int emulatorCycleCount = 0;
unsigned int emulatorCycleCount = 0;
extern double g_fpsScale;

View File

@ -15,8 +15,10 @@ extern bool turbo;
extern bool swapDuty;
extern bool pauseAfterPlayback;
extern bool suggestReadOnlyReplay;
extern bool emulatorCycleToggle;
extern unsigned int gui_draw_area_width;
extern unsigned int gui_draw_area_height;
extern unsigned int emulatorCycleCount;
// global configuration object
extern Config *g_config;

View File

@ -22,6 +22,7 @@
#include "Qt/dface.h"
#include "Qt/input.h"
#include "Qt/config.h"
#include "Qt/fceuWrapper.h"
#include "Qt/ConsoleWindow.h"
#include "Qt/ConsoleUtilities.h"
@ -44,6 +45,8 @@
/** GLOBALS **/
int NoWaiting = 0;
int autoFireOnFrames = 1;
int autoFireOffFrames = 1;
extern Config *g_config;
extern bool bindSavestate, frameAdvanceLagSkip, lagCounterDisplay;
@ -1193,12 +1196,29 @@ UpdateGamepad(void)
return;
}
static int rapid = 0;
static int rapid[4][2] = { 0 };
uint32 JS = 0;
int x;
int wg;
int onFrames;
int offFrames;
int totalFrames;
bool fire, emuUpdated = false;
static unsigned int emuCount = 0;
rapid ^= 1;
if ( emulatorCycleCount != emuCount)
{
emuUpdated = true;
emuCount = emulatorCycleCount;
}
onFrames = autoFireOnFrames;
offFrames = autoFireOffFrames;
if ( onFrames < 1 ) onFrames = 1;
if ( offFrames < 1 ) offFrames = 1;
totalFrames = onFrames + offFrames;
int opposite_dirs;
g_config->getOption("SDL.Input.EnableOppositeDirectionals", &opposite_dirs);
@ -1244,15 +1264,28 @@ UpdateGamepad(void)
exit(0);
}
// rapid-fire a, rapid-fire b
if (rapid)
{
for (x = 0; x < 2; x++)
{
if (DTestButton (&GamePad[wg].bmap[8 + x]))
{
fire = (rapid[wg][x] < onFrames);
//printf("wg:%i x:%i %i Fire:%i \n", wg, x, rapid[wg][x], fire );
if ( fire )
{
JS |= (1 << x) << (wg << 3);
}
if ( emuUpdated )
{
rapid[wg][x] = (rapid[wg][x] + 1) % totalFrames;
}
}
else
{
rapid[wg][x] = 0;
}
}
}

View File

@ -21,6 +21,8 @@ struct ButtConfig
};
extern int NoWaiting;
extern int autoFireOnFrames;
extern int autoFireOffFrames;
extern CFGSTRUCT InputConfig[];
extern ARGPSTRUCT InputArgs[];
void ParseGIInput(FCEUGI *GI);