clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)
This commit is contained in:
parent
9477c03c09
commit
047808ba93
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@ -23,15 +23,17 @@ FCEU MM - CaH4e3\n\
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FCEU TAS - blip & nitsuja\n\
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FCEU TAS+ - Luke Gustafson\n\
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FCEUX\n\
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- CaH4e3, Luke Gustafson\n\
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- Matthew Gambrell, Sebastian Porst\n\
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- rheiny, zeromus\n\
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- CaH4e3, Luke Gustafson, Sebastian Porst\n\
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- adelikat, _mz\n\
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\n\
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"__TIME__" "__DATE__"\n";
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if(aboutString) return aboutString;
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const char *compilerString = FCEUD_GetCompilerString();
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//allocate the string and concatenate the template with the compiler string
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if(aboutString) free(aboutString);
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aboutString = (char*)malloc(strlen(aboutTemplate) + strlen(compilerString) + 1);
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sprintf(aboutString,"%s%s",aboutTemplate,compilerString);
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return aboutString;
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@ -175,9 +175,11 @@ void FCEUI_LoadState(char *fname);
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void FCEUD_SaveStateAs(void);
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void FCEUD_LoadStateFrom(void);
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#define MOVIE_FLAG_FROM_RESET (1<<1)
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//movie was recorded from poweron. the alternative is from a savestate
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#define MOVIE_FLAG_FROM_POWERON (1<<3)
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#define MOVIE_FLAG_PAL (1<<2)
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#define MOVIE_FLAG_FROM_POWERON (1<<3) // value is temporary onle, gets converted to reset
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#define MOVIE_MAX_METADATA 512
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typedef struct
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@ -223,7 +223,7 @@ void UpdateReplayDialog(HWND hwndDlg)
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EnableWindow(GetDlgItem(hwndDlg,IDC_CHECK_READONLY),(info.read_only)? FALSE : TRUE); // disable read-only checkbox if the file access is read-only
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SendDlgItemMessage(hwndDlg,IDC_CHECK_READONLY,BM_SETCHECK,info.read_only ? BST_CHECKED : (ReplayDialogReadOnlyStatus ? BST_CHECKED : BST_UNCHECKED), 0);
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SetWindowText(GetDlgItem(hwndDlg,IDC_LABEL_RECORDEDFROM),(info.flags & MOVIE_FLAG_FROM_RESET) ? "Reset or Power-On" : "Savestate");
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SetWindowText(GetDlgItem(hwndDlg,IDC_LABEL_RECORDEDFROM),(info.flags & MOVIE_FLAG_FROM_POWERON) ? "Power-On" : "Savestate");
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if(info.movie_version > 1)
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{
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char emuStr[128];
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@ -863,10 +863,9 @@ void FCEUD_MovieRecordTo()
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free(p.szSavestateFilename);
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}
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FCEUI_SaveMovie(
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p.szFilename,
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(p.recordFrom == 0) ? MOVIE_FLAG_FROM_POWERON : ((p.recordFrom == 1) ? MOVIE_FLAG_FROM_RESET : 0),
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meta);
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uint8 flags = 0;
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if(p.recordFrom == 0) flags = MOVIE_FLAG_FROM_POWERON;
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FCEUI_SaveMovie(p.szFilename, flags, meta);
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}
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if(p.szFilename)
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@ -506,7 +506,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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if(EmulationPaused&2)
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EmulationPaused &= ~1; // clear paused flag temporarily (frame advance)
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else if(EmulationPaused&1 || FCEU_BotMode())
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else if((EmulationPaused&1) || FCEU_BotMode())
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{
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memcpy(XBuf, XBackBuf, 256*256);
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FCEU_PutImage();
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259
src/movie.cpp
259
src/movie.cpp
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@ -1,7 +1,8 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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//#include <unistd.h> //mbgm erge 7/17/06 removed
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#include <assert.h>
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#ifdef MSVC
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#include <windows.h>
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#endif
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@ -53,7 +54,7 @@ struct MovieHeader
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static int current = 0; // > 0 for recording, < 0 for playback
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static FILE *slots[10]={0};
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static uint8 joop[4];
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static uint8 joop[4]; //mbg 5/22/08 - seems to be a snapshot of the joystates for delta compression
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static uint32 framets = 0;
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static uint32 frameptr = 0;
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static uint8* moviedata = NULL;
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@ -462,11 +463,6 @@ strcpy(origname,fname);
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read32le(&moviedatasize, fp);
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read32le(&savestate_offset, fp);
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read32le(&firstframeoffset, fp);
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if(fseek(fp, savestate_offset, SEEK_SET))
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{
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fclose(fp);
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return;
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}
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// FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK);
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if(flags[0] & MOVIE_FLAG_NOSYNCHACK)
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@ -500,7 +496,28 @@ strcpy(origname,fname);
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suppressAddPowerCommand=0;
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}
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if(!FCEUSS_LoadFP(fp,1)) return;
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if(flags[0] & MOVIE_FLAG_FROM_POWERON)
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{
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//don't need to load a savestate
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//there shouldn't be a savestate!
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if(savestate_offset != 0xFFFFFFFF)
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FCEU_PrintError("Savestate found in a start-from-poweron movie!");
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}
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else
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{
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if(savestate_offset == 0xFFFFFFFF)
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FCEU_PrintError("No savestate found in a start-from-savestate movie!");
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if(fseek(fp, savestate_offset, SEEK_SET))
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{
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fclose(fp);
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return;
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}
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if(!FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP))
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return;
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}
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if(flags[0] & MOVIE_FLAG_PAL)
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{
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FCEUI_SetVidSystem(1);
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@ -539,7 +556,6 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
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{
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FILE *fp;
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char *fn;
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int poweron=0;
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uint8 padding[4] = {0,0,0,0};
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int n_padding;
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@ -568,13 +584,6 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
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if(FCEUI_GetCurrentVidSystem(0,0))
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flags |= MOVIE_FLAG_PAL;
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if(flags & MOVIE_FLAG_FROM_POWERON)
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{
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poweron=1;
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flags &= ~MOVIE_FLAG_FROM_POWERON;
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flags |= MOVIE_FLAG_FROM_RESET;
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}
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// write header
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write32le(MOVIE_MAGIC, fp);
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write32le(MOVIE_VERSION, fp);
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@ -604,9 +613,7 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
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n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
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fwrite(padding, 1, n_padding, fp);
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if(flags & MOVIE_FLAG_FROM_RESET)
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{
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if(poweron)
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if(flags & MOVIE_FLAG_FROM_POWERON)
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{
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// make a for-movie-recording power-on clear the game's save data, too
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// (note: FCEU makes a save state immediately after this and that loads that on movie playback)
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@ -624,11 +631,16 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
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suppressMovieStop=0;
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disableBatteryLoading=0;
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suppressAddPowerCommand=0;
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}
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}
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//no savestate
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savestate_offset = 0xFFFFFFFF;
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}
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else
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{
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savestate_offset = ftell(fp);
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FCEUSS_SaveFP(fp);
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}
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fseek(fp, 0, SEEK_END);
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ResetInputTypes();
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@ -659,16 +671,18 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
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framets=0;
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nextd = -1;
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// trigger a reset
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if(flags & MOVIE_FLAG_FROM_RESET)
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{
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if(poweron)
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{
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PowerNES(); // NOTE: this will write an FCEUNPCMD_POWER into the movie file
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}
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else
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ResetNES(); // NOTE: this will write an FCEUNPCMD_RESET into the movie file
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}
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//mbg 5/22/08 - I didnt delete this because I thought it was interesting
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//// trigger a reset
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//if(flags & MOVIE_FLAG_FROM_RESET)
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//{
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// if(poweron)
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// {
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// PowerNES(); // NOTE: this will write an FCEUNPCMD_POWER into the movie file
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// }
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// else
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// ResetNES(); // NOTE: this will write an FCEUNPCMD_RESET into the movie file
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//}
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if(!fname)
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FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */
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else
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@ -725,7 +739,8 @@ static void DoEncode(int joy, int button, int dummy)
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}
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}
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// TODO: make this function legible! (what are all these magic numbers and weirdly named variables and crazy unexplained loops?)
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//the main interaction point between the emulator and the movie system.
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//either dumps the current joystick state or loads one state from the movie
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void FCEUMOV_AddJoy(uint8 *js, int SkipFlush)
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{
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int x,y;
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@ -734,78 +749,131 @@ void FCEUMOV_AddJoy(uint8 *js, int SkipFlush)
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if(current < 0) // Playback
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{
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while(nextts == framets || nextd == -1)
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//while(nextts == framets || nextd == -1)
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//{
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// int tmp,ti;
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// uint8 d;
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// if(nextd != -1)
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// {
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// if(nextd&0x80)
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// {
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// //puts("Egads");
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// FCEU_DoSimpleCommand(nextd&0x1F);
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// }
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// else
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// joop[(nextd >> 3)&0x3] ^= 1 << (nextd&0x7);
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// }
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// tmp = movie_readchar();
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// d = tmp;
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// if(tmp < 0)
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// {
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// StopPlayback();
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// memcpy(&cur_input_display,js,4);
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// return;
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// }
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// nextts = 0;
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// tmp >>= 5;
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// tmp &= 0x3;
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// ti=0;
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// int tmpfix = tmp;
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// while(tmp--) { nextts |= movie_readchar() << (ti * 8); ti++; }
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// // This fixes a bug in movies recorded before version 0.98.11
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// // It's probably not necessary, but it may keep away CRAZY PEOPLE who recorded
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// // movies on <= 0.98.10 and don't work on playback.
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// if(tmpfix == 1 && !nextts)
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// {nextts |= movie_readchar()<<8; }
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// else if(tmpfix == 2 && !nextts) {nextts |= movie_readchar()<<16; }
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// if(nextd != -1)
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// framets = 0;
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// nextd = d;
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//}
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//memcpy(js,joop,4);
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//TODO - rock solid stability and error detection
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//for each joystick
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for(int i=0;i<4;i++)
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{
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int tmp,ti;
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uint8 d;
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if(nextd != -1)
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uint8 &joystate = js[i];
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joystate = 0;
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for(int bit=7;bit>=0;bit--)
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{
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if(nextd&0x80)
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{
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//puts("Egads");
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FCEU_DoSimpleCommand(nextd&0x1F);
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}
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else
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joop[(nextd >> 3)&0x3] ^= 1 << (nextd&0x7);
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}
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tmp = movie_readchar();
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d = tmp;
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if(tmp < 0)
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int c = movie_readchar();
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if(c == -1)
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{
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StopPlayback();
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memcpy(&cur_input_display,js,4);
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return;
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goto bail;
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}
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nextts = 0;
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tmp >>= 5;
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tmp &= 0x3;
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ti=0;
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int tmpfix = tmp;
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while(tmp--) { nextts |= movie_readchar() << (ti * 8); ti++; }
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// This fixes a bug in movies recorded before version 0.98.11
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// It's probably not necessary, but it may keep away CRAZY PEOPLE who recorded
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// movies on <= 0.98.10 and don't work on playback.
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if(tmpfix == 1 && !nextts)
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{nextts |= movie_readchar()<<8; }
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else if(tmpfix == 2 && !nextts) {nextts |= movie_readchar()<<16; }
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if(nextd != -1)
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framets = 0;
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nextd = d;
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if(c != ' ')
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joystate |= (1<<bit);
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}
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//eat the separator (a pipe or a newline)
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movie_readchar();
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}
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bail: ;
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memcpy(js,joop,4);
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}
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else if(current > 0) // Recording
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{
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// flush header info every 300 frames in case of crash
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//Don't if in bot mode--we don't need extra overhead
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if(!SkipFlush)
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{
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static int fcounter=0;
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fcounter++;
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if(!(fcounter%300))
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//mbg 5/22/08 - keep dumping the header for now
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MovieFlushHeader();
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//// flush header info every 300 frames in case of crash
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////Don't if in bot mode--we don't need extra overhead
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//if(!SkipFlush)
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//{
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// static int fcounter=0;
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// fcounter++;
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// if(!(fcounter%300))
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// MovieFlushHeader();
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//}
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//for(x=0;x<4;x++)
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//{
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// if(js[x] != joop[x])
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// {
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// for(y=0;y<8;y++)
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// if((js[x] ^ joop[x]) & (1 << y))
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// DoEncode(x, y, 0);
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// joop[x] = js[x];
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// }
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// else if(framets == ((1<<24)-1)) DoEncode(0,0,1); // Overflow will happen, so do dummy update.
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//}
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//for each joystick
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for(int i=0;i<4;i++)
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{
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//these are mnemonics for each joystick bit.
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//since we usually use the regular joypad, these will be more helpful.
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//but any character other than ' ' should count as a set bit
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//maybe other input types will need to be encoded another way..
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const char mnemonics[] = {'A','B','S','T','U','D','L','R'};
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for(int bit=7;bit>=0;bit--)
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{
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uint8 &joystate = js[i];
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int bitmask = (1<<bit);
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char mnemonic = mnemonics[bit];
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//if the bit is set write the mnemonic
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if(joystate & bitmask)
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movie_writechar(mnemonic);
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else //otherwise write a space
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movie_writechar(' ');
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}
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for(x=0;x<4;x++)
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{
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if(js[x] != joop[x])
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{
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for(y=0;y<8;y++)
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if((js[x] ^ joop[x]) & (1 << y))
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DoEncode(x, y, 0);
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joop[x] = js[x];
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}
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else if(framets == ((1<<24)-1)) DoEncode(0,0,1); // Overflow will happen, so do dummy update.
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//separate the joysticks
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if(i != 3) movie_writechar('|');
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}
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//each frame is on a new line
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movie_writechar('\n');
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}
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if(current)
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@ -1222,12 +1290,17 @@ int FCEUI_MovieGetInfo(const char* fname, MOVIE_INFO* info)
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fseek(fp, 24, SEEK_SET); // offset_to_savestate offset
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uint32 temp_savestate_offset;
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read32le(&temp_savestate_offset, fp);
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if(temp_savestate_offset != 0xFFFFFFFF)
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{
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if(fseek(fp, temp_savestate_offset, SEEK_SET))
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{
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fclose(fp);
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return 0;
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}
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if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup
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//don't really load, just load to find what's there then load backup
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if(!FCEUSS_LoadFP(fp,SSLOADPARAM_DUMMY)) return 0;
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}
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fclose(fp);
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return 1;
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@ -1335,7 +1408,7 @@ static void FCEUI_LoadMovie_v1(char *fname, int _read_only)
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suppressAddPowerCommand=0;
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}
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if(!FCEUSS_LoadFP(fp,1)) return;
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if(!FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP)) return;
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ResetInputTypes();
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@ -1467,7 +1540,7 @@ static int FCEUI_MovieGetInfo_v1(const char* fname, MOVIE_INFO* info)
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fclose(fp);
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return 0;
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}
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if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup
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if(!FCEUSS_LoadFP(fp,SSLOADPARAM_DUMMY)) return 0; // 2 -> don't really load, just load to find what's there then load backup
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fclose(fp);
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@ -311,7 +311,7 @@ void NetplayUpdate(uint8 *joyp)
|
|||
{
|
||||
FILE *fp = FetchFile(FCEU_de32lsb(buf));
|
||||
if(!fp) return;
|
||||
if(FCEUSS_LoadFP(fp,1))
|
||||
if(FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP))
|
||||
{
|
||||
fclose(fp);
|
||||
FCEU_DispMessage("Remote state loaded.");
|
||||
|
|
|
@ -391,9 +391,9 @@ void FCEUSS_Save(char *fname)
|
|||
}
|
||||
}
|
||||
|
||||
int FCEUSS_LoadFP(FILE *st, int make_backup)
|
||||
int FCEUSS_LoadFP(FILE *st, ENUM_SSLOADPARAMS params)
|
||||
{
|
||||
if(make_backup==2 && suppress_scan_chunks)
|
||||
if(params==SSLOADPARAM_DUMMY && suppress_scan_chunks)
|
||||
return 1;
|
||||
|
||||
int x;
|
||||
|
@ -401,8 +401,8 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
|
|||
int stateversion;
|
||||
char* fn=0;
|
||||
|
||||
/* Make temporary savestate in case something screws up during the load */
|
||||
if(make_backup==1)
|
||||
//Make temporary savestate in case something screws up during the load
|
||||
if(params == SSLOADPARAM_BACKUP)
|
||||
{
|
||||
fn=FCEU_MakeFName(FCEUMKF_NPTEMP,0,0);
|
||||
FILE *fp;
|
||||
|
@ -423,7 +423,7 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
|
|||
}
|
||||
}
|
||||
|
||||
if(make_backup!=2)
|
||||
if(params!=SSLOADPARAM_DUMMY)
|
||||
{
|
||||
FCEUMOV_PreLoad();
|
||||
}
|
||||
|
@ -440,12 +440,12 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
|
|||
{
|
||||
stateversion=header[3] * 100;
|
||||
}
|
||||
if(make_backup==2)
|
||||
if(params == SSLOADPARAM_DUMMY)
|
||||
{
|
||||
scan_chunks=1;
|
||||
}
|
||||
x=ReadStateChunks(st,*(uint32*)(header+4));
|
||||
if(make_backup==2)
|
||||
if(params == SSLOADPARAM_DUMMY)
|
||||
{
|
||||
scan_chunks=0;
|
||||
return 1;
|
||||
|
@ -467,14 +467,14 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
|
|||
|
||||
if(fn)
|
||||
{
|
||||
if(!x || make_backup==2) //is make_backup==2 possible?? oh well.
|
||||
if(!x || params == SSLOADPARAM_DUMMY) //is make_backup==2 possible?? oh well.
|
||||
{
|
||||
/* Oops! Load the temporary savestate */
|
||||
FILE *fp;
|
||||
|
||||
if((fp=fopen(fn,"rb")))
|
||||
{
|
||||
FCEUSS_LoadFP(fp,0);
|
||||
FCEUSS_LoadFP(fp,SSLOADPARAM_NOBACKUP);
|
||||
fclose(fp);
|
||||
}
|
||||
unlink(fn);
|
||||
|
@ -521,7 +521,7 @@ int FCEUSS_Load(char *fname)
|
|||
//If in bot mode, don't do a backup when loading.
|
||||
//Otherwise you eat at the hard disk, since so many
|
||||
//states are being loaded.
|
||||
if(FCEUSS_LoadFP(st,FCEU_BotMode()?0:1))
|
||||
if(FCEUSS_LoadFP(st,FCEU_BotMode()?SSLOADPARAM_NOBACKUP:SSLOADPARAM_BACKUP))
|
||||
{
|
||||
if(!fname)
|
||||
{
|
||||
|
|
11
src/state.h
11
src/state.h
|
@ -20,10 +20,17 @@
|
|||
|
||||
#include <stdio.h>
|
||||
|
||||
enum ENUM_SSLOADPARAMS
|
||||
{
|
||||
SSLOADPARAM_NOBACKUP,
|
||||
SSLOADPARAM_BACKUP,
|
||||
SSLOADPARAM_DUMMY
|
||||
};
|
||||
|
||||
void FCEUSS_Save(char *);
|
||||
int FCEUSS_Load(char *);
|
||||
int FCEUSS_SaveFP(FILE *);
|
||||
int FCEUSS_LoadFP(FILE *, int);
|
||||
int FCEUSS_LoadFP(FILE *, ENUM_SSLOADPARAMS);
|
||||
|
||||
extern int CurrentState;
|
||||
void FCEUSS_CheckStates(void);
|
||||
|
@ -34,6 +41,8 @@ typedef struct {
|
|||
char *desc;
|
||||
} SFORMAT;
|
||||
|
||||
|
||||
|
||||
void ResetExState(void (*PreSave)(void),void (*PostSave)(void));
|
||||
void AddExState(void *v, uint32 s, int type, char *desc);
|
||||
|
||||
|
|
Loading…
Reference in New Issue