clean up movie some code; no longer write savestate with play-from-poweron movies; change main logging format to text (the header still needs to be changed)

This commit is contained in:
zeromus 2008-05-22 07:43:48 +00:00
parent 9477c03c09
commit 047808ba93
8 changed files with 909 additions and 824 deletions

View File

@ -23,15 +23,17 @@ FCEU MM - CaH4e3\n\
FCEU TAS - blip & nitsuja\n\ FCEU TAS - blip & nitsuja\n\
FCEU TAS+ - Luke Gustafson\n\ FCEU TAS+ - Luke Gustafson\n\
FCEUX\n\ FCEUX\n\
- CaH4e3, Luke Gustafson\n\ - rheiny, zeromus\n\
- Matthew Gambrell, Sebastian Porst\n\ - CaH4e3, Luke Gustafson, Sebastian Porst\n\
- adelikat, _mz\n\
\n\ \n\
"__TIME__" "__DATE__"\n"; "__TIME__" "__DATE__"\n";
if(aboutString) return aboutString;
const char *compilerString = FCEUD_GetCompilerString(); const char *compilerString = FCEUD_GetCompilerString();
//allocate the string and concatenate the template with the compiler string //allocate the string and concatenate the template with the compiler string
if(aboutString) free(aboutString);
aboutString = (char*)malloc(strlen(aboutTemplate) + strlen(compilerString) + 1); aboutString = (char*)malloc(strlen(aboutTemplate) + strlen(compilerString) + 1);
sprintf(aboutString,"%s%s",aboutTemplate,compilerString); sprintf(aboutString,"%s%s",aboutTemplate,compilerString);
return aboutString; return aboutString;

View File

@ -175,9 +175,11 @@ void FCEUI_LoadState(char *fname);
void FCEUD_SaveStateAs(void); void FCEUD_SaveStateAs(void);
void FCEUD_LoadStateFrom(void); void FCEUD_LoadStateFrom(void);
#define MOVIE_FLAG_FROM_RESET (1<<1) //movie was recorded from poweron. the alternative is from a savestate
#define MOVIE_FLAG_FROM_POWERON (1<<3)
#define MOVIE_FLAG_PAL (1<<2) #define MOVIE_FLAG_PAL (1<<2)
#define MOVIE_FLAG_FROM_POWERON (1<<3) // value is temporary onle, gets converted to reset
#define MOVIE_MAX_METADATA 512 #define MOVIE_MAX_METADATA 512
typedef struct typedef struct

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@ -223,7 +223,7 @@ void UpdateReplayDialog(HWND hwndDlg)
EnableWindow(GetDlgItem(hwndDlg,IDC_CHECK_READONLY),(info.read_only)? FALSE : TRUE); // disable read-only checkbox if the file access is read-only EnableWindow(GetDlgItem(hwndDlg,IDC_CHECK_READONLY),(info.read_only)? FALSE : TRUE); // disable read-only checkbox if the file access is read-only
SendDlgItemMessage(hwndDlg,IDC_CHECK_READONLY,BM_SETCHECK,info.read_only ? BST_CHECKED : (ReplayDialogReadOnlyStatus ? BST_CHECKED : BST_UNCHECKED), 0); SendDlgItemMessage(hwndDlg,IDC_CHECK_READONLY,BM_SETCHECK,info.read_only ? BST_CHECKED : (ReplayDialogReadOnlyStatus ? BST_CHECKED : BST_UNCHECKED), 0);
SetWindowText(GetDlgItem(hwndDlg,IDC_LABEL_RECORDEDFROM),(info.flags & MOVIE_FLAG_FROM_RESET) ? "Reset or Power-On" : "Savestate"); SetWindowText(GetDlgItem(hwndDlg,IDC_LABEL_RECORDEDFROM),(info.flags & MOVIE_FLAG_FROM_POWERON) ? "Power-On" : "Savestate");
if(info.movie_version > 1) if(info.movie_version > 1)
{ {
char emuStr[128]; char emuStr[128];
@ -863,10 +863,9 @@ void FCEUD_MovieRecordTo()
free(p.szSavestateFilename); free(p.szSavestateFilename);
} }
FCEUI_SaveMovie( uint8 flags = 0;
p.szFilename, if(p.recordFrom == 0) flags = MOVIE_FLAG_FROM_POWERON;
(p.recordFrom == 0) ? MOVIE_FLAG_FROM_POWERON : ((p.recordFrom == 1) ? MOVIE_FLAG_FROM_RESET : 0), FCEUI_SaveMovie(p.szFilename, flags, meta);
meta);
} }
if(p.szFilename) if(p.szFilename)

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@ -506,7 +506,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
if(EmulationPaused&2) if(EmulationPaused&2)
EmulationPaused &= ~1; // clear paused flag temporarily (frame advance) EmulationPaused &= ~1; // clear paused flag temporarily (frame advance)
else if(EmulationPaused&1 || FCEU_BotMode()) else if((EmulationPaused&1) || FCEU_BotMode())
{ {
memcpy(XBuf, XBackBuf, 256*256); memcpy(XBuf, XBackBuf, 256*256);
FCEU_PutImage(); FCEU_PutImage();

View File

@ -1,7 +1,8 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
//#include <unistd.h> //mbgm erge 7/17/06 removed #include <assert.h>
#ifdef MSVC #ifdef MSVC
#include <windows.h> #include <windows.h>
#endif #endif
@ -32,28 +33,28 @@ extern char FileBase[];
/* /*
struct MovieHeader struct MovieHeader
{ {
uint32 magic; // +0 uint32 magic; // +0
uint32 version=2; // +4 uint32 version=2; // +4
uint8 flags[4]; // +8 uint8 flags[4]; // +8
uint32 length_frames; // +12 uint32 length_frames; // +12
uint32 rerecord_count; // +16 uint32 rerecord_count; // +16
uint32 movie_data_size; // +20 uint32 movie_data_size; // +20
uint32 offset_to_savestate; // +24, should be 4-byte-aligned uint32 offset_to_savestate; // +24, should be 4-byte-aligned
uint32 offset_to_movie_data; // +28, should be 4-byte-aligned uint32 offset_to_movie_data; // +28, should be 4-byte-aligned
uint8 md5_of_rom_used[16]; // +32 uint8 md5_of_rom_used[16]; // +32
uint32 version_of_emu_used // +48 uint32 version_of_emu_used // +48
char name_of_rom_used[] // +52, utf-8, null-terminated char name_of_rom_used[] // +52, utf-8, null-terminated
char metadata[]; // utf-8, null-terminated char metadata[]; // utf-8, null-terminated
uint8 padding[]; uint8 padding[];
uint8 savestate[]; // always present, even in a "from reset" recording uint8 savestate[]; // always present, even in a "from reset" recording
uint8 padding[]; // used for byte-alignment uint8 padding[]; // used for byte-alignment
uint8 movie_data[]; uint8 movie_data[];
} }
*/ */
static int current = 0; // > 0 for recording, < 0 for playback static int current = 0; // > 0 for recording, < 0 for playback
static FILE *slots[10]={0}; static FILE *slots[10]={0};
static uint8 joop[4]; static uint8 joop[4]; //mbg 5/22/08 - seems to be a snapshot of the joystates for delta compression
static uint32 framets = 0; static uint32 framets = 0;
static uint32 frameptr = 0; static uint32 frameptr = 0;
static uint8* moviedata = NULL; static uint8* moviedata = NULL;
@ -311,7 +312,7 @@ static const char* convertToFCM(const char *fname, char *buffer)
if(movieConvertOffset2) sprintf(offset, "-o %d:%d", movieConvertOffset2,movieConvertOffset1); if(movieConvertOffset2) sprintf(offset, "-o %d:%d", movieConvertOffset2,movieConvertOffset1);
else sprintf(offset, "-o %d", movieConvertOffset1); else sprintf(offset, "-o %d", movieConvertOffset1);
sprintf(cmd, ".\\util\\nesmock\\nesmock.exe %s %s -spal=%c -sfceuver=%d \"%s\" \"%s\" ", offset, romInfo, FCEUI_GetCurrentVidSystem(0,0)?'1':'0', fceuver, fname, buffer); sprintf(cmd, ".\\util\\nesmock\\nesmock.exe %s %s -spal=%c -sfceuver=%d \"%s\" \"%s\" ", offset, romInfo, FCEUI_GetCurrentVidSystem(0,0)?'1':'0', fceuver, fname, buffer);
// FCEU_PrintError(cmd); // FCEU_PrintError(cmd);
executeCommand(cmd); executeCommand(cmd);
FILE* file = FCEUD_UTF8fopen(buffer,"rb"); FILE* file = FCEUD_UTF8fopen(buffer,"rb");
@ -405,8 +406,8 @@ void FCEUI_LoadMovie(char *fname, int _read_only, int _stopframe)
if(!fname) if(!fname)
fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0); fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0);
char origname[512]; char origname[512];
strcpy(origname,fname); strcpy(origname,fname);
stopframe = _stopframe; stopframe = _stopframe;
@ -437,7 +438,7 @@ strcpy(origname,fname);
fclose(fp); fclose(fp);
return; return;
} }
//DEBUG_COMPARE_RAM(__LINE__); //DEBUG_COMPARE_RAM(__LINE__);
read32le(&version, fp); read32le(&version, fp);
if(version == 1) if(version == 1)
@ -462,13 +463,8 @@ strcpy(origname,fname);
read32le(&moviedatasize, fp); read32le(&moviedatasize, fp);
read32le(&savestate_offset, fp); read32le(&savestate_offset, fp);
read32le(&firstframeoffset, fp); read32le(&firstframeoffset, fp);
if(fseek(fp, savestate_offset, SEEK_SET))
{
fclose(fp);
return;
}
// FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK); // FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK);
if(flags[0] & MOVIE_FLAG_NOSYNCHACK) if(flags[0] & MOVIE_FLAG_NOSYNCHACK)
movieSyncHackOn=0; movieSyncHackOn=0;
else else
@ -500,7 +496,28 @@ strcpy(origname,fname);
suppressAddPowerCommand=0; suppressAddPowerCommand=0;
} }
if(!FCEUSS_LoadFP(fp,1)) return; if(flags[0] & MOVIE_FLAG_FROM_POWERON)
{
//don't need to load a savestate
//there shouldn't be a savestate!
if(savestate_offset != 0xFFFFFFFF)
FCEU_PrintError("Savestate found in a start-from-poweron movie!");
}
else
{
if(savestate_offset == 0xFFFFFFFF)
FCEU_PrintError("No savestate found in a start-from-savestate movie!");
if(fseek(fp, savestate_offset, SEEK_SET))
{
fclose(fp);
return;
}
if(!FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP))
return;
}
if(flags[0] & MOVIE_FLAG_PAL) if(flags[0] & MOVIE_FLAG_PAL)
{ {
FCEUI_SetVidSystem(1); FCEUI_SetVidSystem(1);
@ -539,7 +556,6 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
{ {
FILE *fp; FILE *fp;
char *fn; char *fn;
int poweron=0;
uint8 padding[4] = {0,0,0,0}; uint8 padding[4] = {0,0,0,0};
int n_padding; int n_padding;
@ -568,13 +584,6 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
if(FCEUI_GetCurrentVidSystem(0,0)) if(FCEUI_GetCurrentVidSystem(0,0))
flags |= MOVIE_FLAG_PAL; flags |= MOVIE_FLAG_PAL;
if(flags & MOVIE_FLAG_FROM_POWERON)
{
poweron=1;
flags &= ~MOVIE_FLAG_FROM_POWERON;
flags |= MOVIE_FLAG_FROM_RESET;
}
// write header // write header
write32le(MOVIE_MAGIC, fp); write32le(MOVIE_MAGIC, fp);
write32le(MOVIE_VERSION, fp); write32le(MOVIE_VERSION, fp);
@ -604,9 +613,7 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
n_padding = (4 - (ftell(fp) & 0x3)) & 0x3; n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
fwrite(padding, 1, n_padding, fp); fwrite(padding, 1, n_padding, fp);
if(flags & MOVIE_FLAG_FROM_RESET) if(flags & MOVIE_FLAG_FROM_POWERON)
{
if(poweron)
{ {
// make a for-movie-recording power-on clear the game's save data, too // make a for-movie-recording power-on clear the game's save data, too
// (note: FCEU makes a save state immediately after this and that loads that on movie playback) // (note: FCEU makes a save state immediately after this and that loads that on movie playback)
@ -624,11 +631,16 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
suppressMovieStop=0; suppressMovieStop=0;
disableBatteryLoading=0; disableBatteryLoading=0;
suppressAddPowerCommand=0; suppressAddPowerCommand=0;
}
}
//no savestate
savestate_offset = 0xFFFFFFFF;
}
else
{
savestate_offset = ftell(fp); savestate_offset = ftell(fp);
FCEUSS_SaveFP(fp); FCEUSS_SaveFP(fp);
}
fseek(fp, 0, SEEK_END); fseek(fp, 0, SEEK_END);
ResetInputTypes(); ResetInputTypes();
@ -659,16 +671,18 @@ void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
framets=0; framets=0;
nextd = -1; nextd = -1;
// trigger a reset //mbg 5/22/08 - I didnt delete this because I thought it was interesting
if(flags & MOVIE_FLAG_FROM_RESET) //// trigger a reset
{ //if(flags & MOVIE_FLAG_FROM_RESET)
if(poweron) //{
{ // if(poweron)
PowerNES(); // NOTE: this will write an FCEUNPCMD_POWER into the movie file // {
} // PowerNES(); // NOTE: this will write an FCEUNPCMD_POWER into the movie file
else // }
ResetNES(); // NOTE: this will write an FCEUNPCMD_RESET into the movie file // else
} // ResetNES(); // NOTE: this will write an FCEUNPCMD_RESET into the movie file
//}
if(!fname) if(!fname)
FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */ FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */
else else
@ -725,87 +739,141 @@ static void DoEncode(int joy, int button, int dummy)
} }
} }
// TODO: make this function legible! (what are all these magic numbers and weirdly named variables and crazy unexplained loops?) //the main interaction point between the emulator and the movie system.
//either dumps the current joystick state or loads one state from the movie
void FCEUMOV_AddJoy(uint8 *js, int SkipFlush) void FCEUMOV_AddJoy(uint8 *js, int SkipFlush)
{ {
int x,y; int x,y;
// if(!current) return; // Not playback nor recording. // if(!current) return; // Not playback nor recording.
if(current < 0) // Playback if(current < 0) // Playback
{ {
while(nextts == framets || nextd == -1) //while(nextts == framets || nextd == -1)
//{
// int tmp,ti;
// uint8 d;
// if(nextd != -1)
// {
// if(nextd&0x80)
// {
// //puts("Egads");
// FCEU_DoSimpleCommand(nextd&0x1F);
// }
// else
// joop[(nextd >> 3)&0x3] ^= 1 << (nextd&0x7);
// }
// tmp = movie_readchar();
// d = tmp;
// if(tmp < 0)
// {
// StopPlayback();
// memcpy(&cur_input_display,js,4);
// return;
// }
// nextts = 0;
// tmp >>= 5;
// tmp &= 0x3;
// ti=0;
// int tmpfix = tmp;
// while(tmp--) { nextts |= movie_readchar() << (ti * 8); ti++; }
// // This fixes a bug in movies recorded before version 0.98.11
// // It's probably not necessary, but it may keep away CRAZY PEOPLE who recorded
// // movies on <= 0.98.10 and don't work on playback.
// if(tmpfix == 1 && !nextts)
// {nextts |= movie_readchar()<<8; }
// else if(tmpfix == 2 && !nextts) {nextts |= movie_readchar()<<16; }
// if(nextd != -1)
// framets = 0;
// nextd = d;
//}
//memcpy(js,joop,4);
//TODO - rock solid stability and error detection
//for each joystick
for(int i=0;i<4;i++)
{ {
int tmp,ti; uint8 &joystate = js[i];
uint8 d; joystate = 0;
for(int bit=7;bit>=0;bit--)
if(nextd != -1)
{ {
if(nextd&0x80) int c = movie_readchar();
{ if(c == -1)
//puts("Egads");
FCEU_DoSimpleCommand(nextd&0x1F);
}
else
joop[(nextd >> 3)&0x3] ^= 1 << (nextd&0x7);
}
tmp = movie_readchar();
d = tmp;
if(tmp < 0)
{ {
StopPlayback(); StopPlayback();
memcpy(&cur_input_display,js,4); goto bail;
return;
} }
if(c != ' ')
nextts = 0; joystate |= (1<<bit);
tmp >>= 5;
tmp &= 0x3;
ti=0;
int tmpfix = tmp;
while(tmp--) { nextts |= movie_readchar() << (ti * 8); ti++; }
// This fixes a bug in movies recorded before version 0.98.11
// It's probably not necessary, but it may keep away CRAZY PEOPLE who recorded
// movies on <= 0.98.10 and don't work on playback.
if(tmpfix == 1 && !nextts)
{nextts |= movie_readchar()<<8; }
else if(tmpfix == 2 && !nextts) {nextts |= movie_readchar()<<16; }
if(nextd != -1)
framets = 0;
nextd = d;
} }
//eat the separator (a pipe or a newline)
movie_readchar();
}
bail: ;
memcpy(js,joop,4);
} }
else if(current > 0) // Recording else if(current > 0) // Recording
{ {
// flush header info every 300 frames in case of crash //mbg 5/22/08 - keep dumping the header for now
//Don't if in bot mode--we don't need extra overhead
if(!SkipFlush)
{
static int fcounter=0;
fcounter++;
if(!(fcounter%300))
MovieFlushHeader(); MovieFlushHeader();
//// flush header info every 300 frames in case of crash
////Don't if in bot mode--we don't need extra overhead
//if(!SkipFlush)
//{
// static int fcounter=0;
// fcounter++;
// if(!(fcounter%300))
// MovieFlushHeader();
//}
//for(x=0;x<4;x++)
//{
// if(js[x] != joop[x])
// {
// for(y=0;y<8;y++)
// if((js[x] ^ joop[x]) & (1 << y))
// DoEncode(x, y, 0);
// joop[x] = js[x];
// }
// else if(framets == ((1<<24)-1)) DoEncode(0,0,1); // Overflow will happen, so do dummy update.
//}
//for each joystick
for(int i=0;i<4;i++)
{
//these are mnemonics for each joystick bit.
//since we usually use the regular joypad, these will be more helpful.
//but any character other than ' ' should count as a set bit
//maybe other input types will need to be encoded another way..
const char mnemonics[] = {'A','B','S','T','U','D','L','R'};
for(int bit=7;bit>=0;bit--)
{
uint8 &joystate = js[i];
int bitmask = (1<<bit);
char mnemonic = mnemonics[bit];
//if the bit is set write the mnemonic
if(joystate & bitmask)
movie_writechar(mnemonic);
else //otherwise write a space
movie_writechar(' ');
} }
for(x=0;x<4;x++) //separate the joysticks
{ if(i != 3) movie_writechar('|');
if(js[x] != joop[x])
{
for(y=0;y<8;y++)
if((js[x] ^ joop[x]) & (1 << y))
DoEncode(x, y, 0);
joop[x] = js[x];
}
else if(framets == ((1<<24)-1)) DoEncode(0,0,1); // Overflow will happen, so do dummy update.
} }
//each frame is on a new line
movie_writechar('\n');
} }
if(current) if(current)
@ -977,7 +1045,7 @@ int FCEUMOV_ReadState(FILE* st, uint32 size)
nextd = -1; nextd = -1;
} }
// if(current > 0 || (!movie_readonly && current < 0)) /* Recording or Playback (!read-only) */ // if(current > 0 || (!movie_readonly && current < 0)) /* Recording or Playback (!read-only) */
if(current!=0 && !movie_readonly) if(current!=0 && !movie_readonly)
{ {
// copy movie data from savestate // copy movie data from savestate
@ -994,7 +1062,7 @@ int FCEUMOV_ReadState(FILE* st, uint32 size)
rerecord_count++; rerecord_count++;
} }
} }
// else if(current < 0) /* Playback (read-only) */ // else if(current < 0) /* Playback (read-only) */
else if(current!=0 && movie_readonly) else if(current!=0 && movie_readonly)
{ {
if(current > 0) // switch to playback if(current > 0) // switch to playback
@ -1109,8 +1177,8 @@ int FCEUI_MovieGetInfo(const char* fname, MOVIE_INFO* info)
fname = (const char*)convertToFCM(fname,buffer); fname = (const char*)convertToFCM(fname,buffer);
strncpy(lastMovieInfoFilename, fname, 512); strncpy(lastMovieInfoFilename, fname, 512);
// main get info part of function // main get info part of function
{ {
uint32 magic; uint32 magic;
uint32 version; uint32 version;
uint8 _flags[4]; uint8 _flags[4];
@ -1222,34 +1290,39 @@ int FCEUI_MovieGetInfo(const char* fname, MOVIE_INFO* info)
fseek(fp, 24, SEEK_SET); // offset_to_savestate offset fseek(fp, 24, SEEK_SET); // offset_to_savestate offset
uint32 temp_savestate_offset; uint32 temp_savestate_offset;
read32le(&temp_savestate_offset, fp); read32le(&temp_savestate_offset, fp);
if(temp_savestate_offset != 0xFFFFFFFF)
{
if(fseek(fp, temp_savestate_offset, SEEK_SET)) if(fseek(fp, temp_savestate_offset, SEEK_SET))
{ {
fclose(fp); fclose(fp);
return 0; return 0;
} }
if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup
//don't really load, just load to find what's there then load backup
if(!FCEUSS_LoadFP(fp,SSLOADPARAM_DUMMY)) return 0;
}
fclose(fp); fclose(fp);
return 1; return 1;
} }
} }
/* /*
Backwards compat Backwards compat
*/ */
/* /*
struct MovieHeader_v1 struct MovieHeader_v1
{ {
uint32 magic; uint32 magic;
uint32 version=1; uint32 version=1;
uint8 flags[4]; uint8 flags[4];
uint32 length_frames; uint32 length_frames;
uint32 rerecord_count; uint32 rerecord_count;
uint32 movie_data_size; uint32 movie_data_size;
uint32 offset_to_savestate; uint32 offset_to_savestate;
uint32 offset_to_movie_data; uint32 offset_to_movie_data;
uint16 metadata_ucs2[]; // ucs-2, ick! sizeof(metadata) = offset_to_savestate - MOVIE_HEADER_SIZE uint16 metadata_ucs2[]; // ucs-2, ick! sizeof(metadata) = offset_to_savestate - MOVIE_HEADER_SIZE
} }
*/ */
@ -1335,7 +1408,7 @@ static void FCEUI_LoadMovie_v1(char *fname, int _read_only)
suppressAddPowerCommand=0; suppressAddPowerCommand=0;
} }
if(!FCEUSS_LoadFP(fp,1)) return; if(!FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP)) return;
ResetInputTypes(); ResetInputTypes();
@ -1467,7 +1540,7 @@ static int FCEUI_MovieGetInfo_v1(const char* fname, MOVIE_INFO* info)
fclose(fp); fclose(fp);
return 0; return 0;
} }
if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup if(!FCEUSS_LoadFP(fp,SSLOADPARAM_DUMMY)) return 0; // 2 -> don't really load, just load to find what's there then load backup
fclose(fp); fclose(fp);

View File

@ -311,7 +311,7 @@ void NetplayUpdate(uint8 *joyp)
{ {
FILE *fp = FetchFile(FCEU_de32lsb(buf)); FILE *fp = FetchFile(FCEU_de32lsb(buf));
if(!fp) return; if(!fp) return;
if(FCEUSS_LoadFP(fp,1)) if(FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP))
{ {
fclose(fp); fclose(fp);
FCEU_DispMessage("Remote state loaded."); FCEU_DispMessage("Remote state loaded.");

View File

@ -391,9 +391,9 @@ void FCEUSS_Save(char *fname)
} }
} }
int FCEUSS_LoadFP(FILE *st, int make_backup) int FCEUSS_LoadFP(FILE *st, ENUM_SSLOADPARAMS params)
{ {
if(make_backup==2 && suppress_scan_chunks) if(params==SSLOADPARAM_DUMMY && suppress_scan_chunks)
return 1; return 1;
int x; int x;
@ -401,8 +401,8 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
int stateversion; int stateversion;
char* fn=0; char* fn=0;
/* Make temporary savestate in case something screws up during the load */ //Make temporary savestate in case something screws up during the load
if(make_backup==1) if(params == SSLOADPARAM_BACKUP)
{ {
fn=FCEU_MakeFName(FCEUMKF_NPTEMP,0,0); fn=FCEU_MakeFName(FCEUMKF_NPTEMP,0,0);
FILE *fp; FILE *fp;
@ -423,7 +423,7 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
} }
} }
if(make_backup!=2) if(params!=SSLOADPARAM_DUMMY)
{ {
FCEUMOV_PreLoad(); FCEUMOV_PreLoad();
} }
@ -440,12 +440,12 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
{ {
stateversion=header[3] * 100; stateversion=header[3] * 100;
} }
if(make_backup==2) if(params == SSLOADPARAM_DUMMY)
{ {
scan_chunks=1; scan_chunks=1;
} }
x=ReadStateChunks(st,*(uint32*)(header+4)); x=ReadStateChunks(st,*(uint32*)(header+4));
if(make_backup==2) if(params == SSLOADPARAM_DUMMY)
{ {
scan_chunks=0; scan_chunks=0;
return 1; return 1;
@ -467,14 +467,14 @@ int FCEUSS_LoadFP(FILE *st, int make_backup)
if(fn) if(fn)
{ {
if(!x || make_backup==2) //is make_backup==2 possible?? oh well. if(!x || params == SSLOADPARAM_DUMMY) //is make_backup==2 possible?? oh well.
{ {
/* Oops! Load the temporary savestate */ /* Oops! Load the temporary savestate */
FILE *fp; FILE *fp;
if((fp=fopen(fn,"rb"))) if((fp=fopen(fn,"rb")))
{ {
FCEUSS_LoadFP(fp,0); FCEUSS_LoadFP(fp,SSLOADPARAM_NOBACKUP);
fclose(fp); fclose(fp);
} }
unlink(fn); unlink(fn);
@ -521,7 +521,7 @@ int FCEUSS_Load(char *fname)
//If in bot mode, don't do a backup when loading. //If in bot mode, don't do a backup when loading.
//Otherwise you eat at the hard disk, since so many //Otherwise you eat at the hard disk, since so many
//states are being loaded. //states are being loaded.
if(FCEUSS_LoadFP(st,FCEU_BotMode()?0:1)) if(FCEUSS_LoadFP(st,FCEU_BotMode()?SSLOADPARAM_NOBACKUP:SSLOADPARAM_BACKUP))
{ {
if(!fname) if(!fname)
{ {

View File

@ -20,10 +20,17 @@
#include <stdio.h> #include <stdio.h>
enum ENUM_SSLOADPARAMS
{
SSLOADPARAM_NOBACKUP,
SSLOADPARAM_BACKUP,
SSLOADPARAM_DUMMY
};
void FCEUSS_Save(char *); void FCEUSS_Save(char *);
int FCEUSS_Load(char *); int FCEUSS_Load(char *);
int FCEUSS_SaveFP(FILE *); int FCEUSS_SaveFP(FILE *);
int FCEUSS_LoadFP(FILE *, int); int FCEUSS_LoadFP(FILE *, ENUM_SSLOADPARAMS);
extern int CurrentState; extern int CurrentState;
void FCEUSS_CheckStates(void); void FCEUSS_CheckStates(void);
@ -34,6 +41,8 @@ typedef struct {
char *desc; char *desc;
} SFORMAT; } SFORMAT;
void ResetExState(void (*PreSave)(void),void (*PostSave)(void)); void ResetExState(void (*PreSave)(void),void (*PostSave)(void));
void AddExState(void *v, uint32 s, int type, char *desc); void AddExState(void *v, uint32 s, int type, char *desc);