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@ -538,7 +538,7 @@ void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int ski
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if(frameAdvanceDelay>=10)
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EmulationPaused = 3;
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//else
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// frameAdvanceDelay++;
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frameAdvanceDelay++;
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}
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}
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