54 lines
2.2 KiB
Plaintext
54 lines
2.2 KiB
Plaintext
|
FCE Ultra Network Play Server v0.0.5
|
||
|
------------------------------------
|
||
|
|
||
|
To compile, type this in the shell:
|
||
|
$ make
|
||
|
To install, type this in this shell:
|
||
|
$ sudo make install
|
||
|
To run, type this in shell:
|
||
|
$ ./fceu-server
|
||
|
|
||
|
To compile under MS Windows, you should use Cygwin. I'm not
|
||
|
going to change this server to use Win-old-dirty-smelly-sock natively.
|
||
|
|
||
|
There are known issues with running fceux-server in mac OSX. As a (somewhat extensive) workaround, you can run the server inside a Linux VM in bridged network mode.
|
||
|
|
||
|
If it doesn't compile, sell your <eternally lasting essence of self> to the
|
||
|
<evil entity of your religion>.
|
||
|
|
||
|
Most beings can run it like "./fceu-server >logfile &".
|
||
|
Windows users can run it some other way. A batch file with absolute paths, perhaps?
|
||
|
snuggums.bat:
|
||
|
C:\somethingdirectory\server.exe c:\somethingdirectory\standard.conf
|
||
|
|
||
|
With the default settings, each client should use about 65-70Kbps, excluding any
|
||
|
data transferred during chat, state loads, etc(which should be negligible, but limits
|
||
|
will be placed on these types of transfers in the future).
|
||
|
|
||
|
Clients connecting with high-latency or slow links may use more bandwidth, or they
|
||
|
may use less bandwidth. I'm really not quite sure. If it concerns you, test it.
|
||
|
|
||
|
Any client connecting over VERY high latency links, such as bidirectional satellite connections,
|
||
|
may find that attempting network play will lock up his/her connection for
|
||
|
several minutes. Right, Disch. ;)
|
||
|
|
||
|
The server probably won't scale well to a huge number of clients connected at the same time.
|
||
|
|
||
|
Bumping up the server's priority and running it on a low-latency kernel(preferably with
|
||
|
1 ms or smaller timeslices) should help make network play more usable if you're running the
|
||
|
network play server on an otherwise non-idle physical server.
|
||
|
|
||
|
|
||
|
|
||
|
TODO:
|
||
|
|
||
|
Implement a more flexible timing system, so that PAL games will be playable.
|
||
|
|
||
|
Change the protocol to allow the client to specify the size of input update information,
|
||
|
so devices like the powerpad or zapper can work over network play.
|
||
|
|
||
|
Send emulation info, such as NTSC/PAL, input devices, and Game Genie emulation at connect
|
||
|
time, to make it easier on end users.
|
||
|
|
||
|
|