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< ? php
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$title = " cross-platform NES emulation for professionals " ;
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include ( " header.php " );
?>
< div class = " mainbox " >
< h2 class = " boxhead " > Introduction </ h2 >
< div class = " boxbody " >
< p >
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FCEUX is a cross platform , NTSC and PAL Famicom / NES emulator that is an evolution of the original FCE Ultra emulator .
Over time FCE Ultra had separated into many separate branches .
</ p >
< p >
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The concept behind FCEUX is to merge elements from FCE Ultra , FCEU rerecording , FCEUXD , FCEUXDSP , and FCEU - mm into a single branch of FCEU .
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As the X implies , it is an all - encompassing FCEU emulator that gives the best of all worlds for the casual player ,
the ROM - hacking community , Lua Scripters , and the Tool - Assisted Speedrun Community .
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</ p >
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< p >
We are particularly excited by the Lua scripting capabilities which have been ported over from FCEU rerecording and prepped for
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further development . FCEUX2 . 1 comes pre - packaged with all Lua related . dlls . In order to use Lua in windows builds prior to 2.1 you will need the luapack [ < a
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href = " http://fceux.com/luapack " > fceux . com / luapack </ a > ] which should be unzipped alongside your fceux . exe . The large numbers of dlls
wasn ' t our choice ; but it will enable the iup user interface library which will permit scripts to create their own guis , as well as
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rendering the base FCEUX distribution more compact . Examples of lua scripts may be found in the subversion repository < a
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href = " http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/output/luaScripts/ " > here </ a >. In addition , FCEUX2 . 1 comes pre - packaged with these scripts .
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< p >
You can find out what we ' ve been up to since the last release by checking the < a href = " http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt " > changelog </ a > directly .
</ p >< p >
The latest win32 interim build is generally fresh within a day or two at < a href = " http://fceux.com/zip " > http :// fceux . com / zip </ a > -- If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build .
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< p >
We have a mailing list for all kinds of discussion about FCEUX . You can subscribe at the
< a href = " https://lists.sourceforge.net/lists/listinfo/fceultra-discuss " > fceultra - discuss </ a >
mailing list page .
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</ p >
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< p >
Of course , we are always hanging out at irc . freenode . net #fceu
</ p >
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</ div >
</ div >
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< div class = " mainbox " >
< h2 class = " boxhead " > News </ h2 >
<!-- News section -->
< div class = " boxbody " >
< h3 class = " boxsubhead " > 3 November 2009 </ h3 >
< p >
< strong > FCEUX 2.1 . 2 release </ strong >
</ p >
< p >
Jump to the < a href = " download.php " > download </ a > page .
< p >
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The 2.1 . 2 release that fixes some bugs of 2.1 . 1 , increases game compatibility , launches a new PPU core , and adds usability enhancements to the windows port .
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</ p >
< p >
Checkout our < a href = " pressrelease-2.1.2.html " > Press release </ a > for details .
or
Jump to the < a href = " download.php " > download </ a > page .
</ p >
< p >
- adelikat
</ p >
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< div class = " mainbox " >
< h2 class = " boxhead " > News </ h2 >
<!-- News section -->
< div class = " boxbody " >
< h3 class = " boxsubhead " > 29 July 2009 </ h3 >
< p >
< strong > FCEUX 2.1 . 1 release </ strong >
</ p >
< p >
Jump to the < a href = " download.php " > download </ a > page .
< p >
2.1 . 1 features a new , more accurate sound core . In addition it provides numerous small fixes and enhancements to both the Win32 and SDL ports .
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< pre >
< b > Common - Bug fixes </ b >
* Fixed reported issue 2746924 ( md5_asciistr () doesn ' t produce correct string )
* made default save slot 0 instead of 1
< b > Improved Sound core / PPU </ b >
* Fixed the noise value , it seems that the noise logic was shifting the values to the left by 1 when reloading , but this doesnt work for PAL since one of the PAL reload value is odd , so fix the logic and used the old tables . Revert a stupid CPU ignore logic in PPU . Sorry about that .
* Updated with the correct values for the noise and DMC table ,
* Fixed the CPU unofficial opcode ATX , ORing with correct constant $FF instead of $EE , as tested by blargg 's. These fixes passes the IRQ flags test from blargg, and also one more opcode test from blargg' s cpu . nes test .
* Square 1 & square 2 volume controls no longer backwards
* Length counters for APU now correct variables
< b > NewPPU ( still experimental , enabled by setting newppu 1 in the config file ) </ b >
* Added experimental $ 2004 reading support to play micro machines with ( little ) shakes , and fixed some timing in the new PPU .
* Added palette reading cases for the new PPU .
< b > Win32 </ b >
* Minor Bug fixes
* Replay movie dialog - Stop movie at frame x feature - fixed off by 1 error on the stop frame number
* Hex Editor - changed ROM values again dsiplay as red , saved in the config as RomFreezeColor
* Fixed bug in memory watch that would make the first watch value drawn in the wrong place if watch file was full
* Debugger - Step type functions now update other dialogs such as ppu , nametable , code / data , trace logger , etc .
* " Disable screen saver " gui option now also diables the monitor powersave
* Recent menus - no longer crash if item no longer exists , instead it ask the user if they want to remove the item from the list
* Sound Config Dialog - When sound is off , all controls are grayed out
* Memory Watch - fixed a regression made in 2.0 . 1 that broke the Save As menu item
* Memory Watch - save menu item is grayed if file hasn ' t changed
< b > GUI / Enhancements </ b >
* Last save slot used is stored in the config file
* Made fullscreen toggle ( Alt + Enter ) remappable
* Hex editor - Reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the . cfg file
* Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the . cfg file
* Hex editor - freeze / unfreeze ram addresses now causes the colors to update immediately , but only with groups of addresses highlighted at once ( single ones still don ' t yet update )
* Hex Editor - Save Rom As ... menu option enabled and implemented
* Window caption shows the name of the ROM loaded
* Recent Movie Menu added
* Load Last Movie context menu item added
* Save Movie As ... context menu item ( for when a movie is loaded in read + write mode )
* Drag & Drop support for all files related to FCEUX including :
*. fcm ( autoconverts to . fm2 and begins movie playback )
* Savestates
* Palette files ( . pal )
* Commandline - - palette commandline option
* Memory Watch - option to bind to main window , if checked it gives GENS dialog style control , where there is no extra task bar item , and it minimizes when FCEUX is minimized
< b > SDL </ b >
* added -- subtitles
* fixed Four Score movie playback
* added -- ripsubs for converting fm2 movie subtitles to an srt file
* Lua is optional again , fixed the real issue
* Lua is NO longer optional , so the SConscripts have been updated to reflect that change . This fixes the mysterious non - working input issue .
* implemented saving / loading a savestate from a specific file on Alt + S / L
* implemented starting an FM2 movie on Alt + R
* added -- pauseframe to pause movie playback on frame x
* dropped UTFConverter . c from SDL build
* added hotkey Q for toggling read - only / read + write movie playback
</ pre >
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</ p >
</ p >
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adelikat
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</ p >
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< div class = " mainbox " >
< h2 class = " boxhead " > News </ h2 >
<!-- News section -->
< div class = " boxbody " >
< h3 class = " boxsubhead " > 05 April 2009 </ h3 >
< p >
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< strong > FCEUX 2.1 . 0 a release </ strong >
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</ p >
< p >
Jump to the < a href = " download.php " > download </ a > page .
< p >
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2.1 . 0 a fixes a minor issue involving movie recording on both platforms . It fixes an issue where extra bytes where being appended
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to the author field of the . fm2 file , resulting in bloated files .
2009-07-29 21:14:39 +00:00
2009-04-05 16:53:00 +00:00
</ p >
</ p >
-- adelikat
</ p >
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< div class = " mainbox " >
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< h2 class = " boxhead " > News </ h2 >
<!-- News section -->
< div class = " boxbody " >
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< h3 class = " boxsubhead " > 29 March 2009 </ h3 >
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< p >
2009-04-05 17:10:19 +00:00
< strong > FCEUX 2.1 . 0 release </ strong >
2009-03-29 14:30:20 +00:00
</ p >
< p >
Jump to the < a href = " download.php " > download </ a > page .
< p >
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The 2.1 . 0 is a major new release that incorporates new mappers and mapper fixes from FCEU - mm . In addition it offers a multitude of bug fixes , and
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feature enhancements to both the Win32 and SDL ports .
< pre >
< b > Major Bug / Crash Bug Fixes </ b >
* Fixed throttling problems that resulted on AMD Dualcore processors . ( Caused FCEUX to appear to be in turbo mode ) .
* Fix major crash issue where NROM game ( such as SMB ) savestates were writing erroneous information if a non NROM game was loaded prior .
* Fixed a bug that caused a new sav file to not get created when loading a 2 nd battery backed game .
* Fix Directory Overrides so to allow users to have no override . Also fixes directory override reset bug .
< b > Minor Bug fixes </ b >
* Hotkeys - prevent " Hotkey explosion " where some laptop keys set off all unassigned hotkeys
* Timing - " disable throttling when sound is off " now only affects FCEUX when sound is off
* Clip Left and Right sides taken into account when drawing on screen ( record / play / pause , lag & frame counters , messages , etc )
* Fixed bug where having sound off and Mute turbo caused chirps when toggling
* Video settings - fixed bug when both aspect ratio correction and special scaling 3 x are set , video was getting resized incorrectly
* Auto - save cleanup - prevent loading an auto - save from previous session . Added flags for enabling auto - save menu item .
* Fixed issues related to big endian compiling .
* Fix bug so that Escape can now be assigned as a hotkey
* Fixed bug in screenshot numbering that caused numbering to not reset when changing games .
< b > SDL </ b >
* SDL Movie subtitle support and subtitle toggle hotkey added .
* SDL Added fcm to fm2 converter tool to SDL version .
* SDL Improved the SDL sound code ; drastically improves quality of sound .
* SDL Savestate slots are now mappable .
* SDL Major updates to SDL documentation
* SDL Added Shift + M for toggling automatic movie backups .
* SDL Added option to mute FCEUX for avi capturing , check the documentation for more details .
* SDL Added -- noconfig command line option
* SDL Frame Advance Skip Lag frames toggle implemented
< b > New Features Win32 </ b >
* The latest mappers and mapper fixes from FCEU - mm . Adds support for many new games such as Warioland II ( Unl ), Shu Qi Yu , and Street Dance
* Full screen mode fixed ! Also , Alt + Enter properly toggles full screen .
* Individual control for sound channels ! ( See sound config for details ) .
* Undo / Redo Savestate / Loadstate features installed ! No more loss of data to unintentional presses . ( See getting started for details ) .
* Movie subtitles can now be included in . fm2 files . See . fm2 documentation for details and Movie options for details on customizing .
* Auto - backup for movie files . ( See movie options for details ) .
* A Ram change monitor for the Memory watch dialog . ( see memwatch for details ) .
* Frame counter works even without a movie loaded .
* AVI Directory Override option .
< b > GUI / Menu Enhancements </ b >
* A right - click context menu added ! Includes many commonly used items for a variety of situations .
* Menu items that are hotkey mappable now show their current hotkey mapping
* Major overhaul to the Menu organization .
* All FCEUX features are now accessible in the menu
* Alt Menu Shortcuts properly configured
* Menu items are properly grayed when not useable
* All movie related menu items moved to a Movie options dialog
* Removed hard - coded Accel keys and replaced with re - mappable hotkeys ( Open & Close ROM )
* Drag & Drop for . fm2 and . lua files
* Many new functions added to the context menu ( See context menu for details )
* New Mappable Hotkeys : Open Cheats , Open ROM , Close ROM , Undo / Redo savestate , Toggle Movie Subtitles
< b > Lua </ b >
* Added input . get () ! Returns the mouse info and all keyboard buttons pressed by the user .
* Fixed joypad . set () . False now sets a button to off . Nil does not affect the button at all ( allowing the user to still control it ) .
* gui . text () Increased height ( to approx . 7 lines ) .
* speedmode ( " turbo " ) now turns on turbo ( which employs frame - skipping ) rather than max speed .
* memory . readbyte will recognize frozen addresses ( cheats ) .
* movie . framecount () always return a number , even when no movie is playing ( since the frame counter is implemented without a movie loaded ) .
* Added FCEU . poweron ()
* Added FCEU . softreset ()
* Added FCEU . lagged ()
* Added FCEU . lagcount ()
* Added FCEU . getreadonly ()
* Added FCEU . setreadonly ()
* Added FCEU . fceu_setrenderplanes ( sprites , background )
* Added movie . active ()
* Added movie . rerecordcount ()
* Added movie . length ()
* Added movie . getname ()
* Added movie . playbeginning ()
* Added - lua command line argment , loads a Lua script on startup
* Added zapper . read () - returns the zapper ( mouse ) data . ( Currently does return zapper data in movie playback ) .
* Added joypad . write and joypad . get for naming consistency .
* Added rom . readbyte ()
* Added rom . readbytesigned ()
< b > Sound Config </ b >
* Turning sound off disabled sound config controls
* Re - enabled sound buffer time slider control
< b > Hex Editor </ b >
* Freezing ram addresses automatically updates the Cheats dialog if it is open .
* Added prevention from freezing more than 256 addresses at once ( doing so caused crash bugs ) .
* Dialog remembers window size .
* Dump Rom & Dump PPU to file Dialogs use ROM to build default filename
* Maximize and minimize buttons added .
* Help menu item added
< b > Memory Watch </ b >
* Dialog now includes Ram change monitoring . ( see memwatch for details ) .
* Dialog is now collapsible to 1 column .
* No longer crashes when attempting to load an invalid file from the recent file menu .
* Cancel option added to the save changes dialog .
* Memory address values that are frozen by the debugger or hex editor are displayed in blue .
* Fixed bug that caused dialog to " disappear " due to saving - 32000 as its window position .
* Save as dialog uses ROM name to build a default memory watch filename if there was no last used memory watch filename
* Drag and drop for . txt ( memory watch ) files .
* Minor menu and hotkey fixes .
* Watch values now compatible with custom windows dialog colors .
< b > Debugger </ b >
* Shows scanlines and PPU pixel values
* Shows scanlines even while in VBlank
* Added a Run Line button ( runs 1 scanline per click )
* Run 128 Lines button ( runs 128 scanlines per click )
* Number of active cheats listed .
* Cheats list automatically updated if ram addresses are frozen in the hex editor .
* Fixed bug that caused dialog to " disappear " due to saving - 32000 as its window position .
* Debugger now has a minimum valid size
* Added " Restore original window size " button
< b > PPU Viewer </ b >
* Default refresh value set to 15
* Refresh value stored in the . cfg file
< b > Nametable Viewer </ b >
* Default refresh value set to 15
* Refresh value stored in the . cfg file
< b > Trace Logger </ b >
* Fixed bug where user can ' t scroll the log window while it is auto - updating .
* Changed message about F2 pause ( left over from FCEUXDSP ) to display the current hotkey mapping .
< b > Text Hooker </ b >
* Saving a . tht file no longer crashes
* Dialog updates every frame
* Initialization error checking reinstalled ,
* Dialog remembers window position
* Fixed bug where canceling save as produces an error message .
* Save As produces default filename based on the current ROM
< b > Message Log </ b >
* Remembers X , Y position
* Resized width and height
* Allowed more lines of text to appear on the screen at once .
< b > Metadata </ b >
* Remembers window position
* Can be called from the context menu if a movie is loaded ( see context menu for details ) .
< b > TASEdit </ b >
* added help menu item
* disabled menu items that are not currently implemented .
< b > Turbo </ b >
* Turbo now employs frame skip , greatly increasing its speed
* The mute turbo option completely bypasses sound processing ( another big speed boost )
* Turbo now works with the Lazy wait for VBlank sync setting
</ pre >
</ p >
</ p >
-- adelikat
</ p >
< div class = " mainbox " >
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< h2 class = " boxhead " > News </ h2 > <!-- News section -->
< div class = " boxbody " >
2008-06-22 15:27:54 +00:00
2008-11-02 19:10:53 +00:00
< h3 class = " boxsubhead " > 02 November 2008 </ h3 >
< p >
< strong > FCEUX 2.0 . 3 release </ strong >
</ p >
< p > Jump to the < a href = " download.php " > download </ a > page .
< p >
We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds .
< pre >
emulator :
bug : fix fcm conversion , recording , and playback of reset and power commands
bug : prevent excessively long movie filenames
bug : SF [ 2085437 ] should fix issues with missing author field in fcm convert crashing fceux
bug : fix savestate recovery code which prevented aborted savestate loads from recovering emulator state correctly .
bug : gracefully handle non - convertible broken utf - 8 text without crashing
enh : permit user optionally to proceed through the movie savestate mismatch error condition , in case he knows what he is doing .
enh : Adding an experimental ( optional and undocumented ) new PPU . Slow , but more precise in some ways .
Contact developers if you think you need more precision
sdl :
bug : fixed issue where windowed mode would always be set to 32 bpp
bug : SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts
bug : SF [ 2057008 ] lua is now optional , thanks shinydoofy for a patch . also fixed some build issues .
bug : SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
enh : added support for AVI creation for SDL , see documention / Videolog . txt for more
enh : toggle lag frame counter for SDL , default hotkey F8
enh : toggle skipping of lag frames for SDL , default hotkey F6
enh : made the input config window more usable
enh : -- inputcfg can now be used without a filename
enh : SF [ 2179829 ] user ability to toggle " bind savestates to movie " added for SDL , default hotkey F2
enh : SF [ 2047057 ] added uninstall script for gfceux
windows :
bug : SF [ 2073113 ] Child windows inside debugging window get invalid sizes
bug : Sound config dialog will now look to see if Mute Turbo should be checked
bug : hex editor find dialog does not reopen ( fixed )
bug : SF [ 2058942 ] Load state as ... does not use the savestate override dir ( fixed ; now , it does )
bug : fix problem where replay dialog couldnt work when the process current directory
had changed to something other than emulator base directory
bug : fix issue where keyboard keys get stuck when switching between debugger window and main window
enh : added a toggle for binding savestates to movies
enh : added - cfg ( config file ) command line argument
enh : add maximize button to debugger window
enh : bind a menu option for display framecounter
enh : autoload the only useful rom or movie from an archive , in cases where there is only one
enh : don ' t read every archive file when scanning for replay dialog . scan them , and only look for *. fm2
emulua :
bug : SF [ 2153843 ] Lua ignores second joypad . set ()
enh : add execute timeout functions useful for lua contests
</ pre >
</ p >
</ p >
-- zeromus
</ p >
2008-08-15 01:33:51 +00:00
< h3 class = " boxsubhead " > 14 August 2008 </ h3 >
< p >
< strong > FCEUX 2.0 . 2 release </ strong >
</ p >
< p > Jump to the < a href = " download.php " > download </ a > page .
< p >
This release focuses on top - rated user bug and enhancement issues ; stabilizing the SDL build ; and repairing things that we had recently broken while adding other features to the emulator .
< pre >
emulator :
bug : restore support for old - format savestates .
bug : restore savestate load error - recovery system
bug : restore IPS patching capability which was lost when archive support was added
bug : restore ungzipping ( and unzipping in sdl ) capability which was lost when archive support was added
bug : SF [ 2046985 ] SRAM not wiped on power cycle ( during movies )
bug : palflag 1 in . fm2 files crashes fceux
enh : add lagcounter and lagflag to savestate
enh : support loading movies from archives
mappers :
bug : remove cnrom chr rom size limit for homebrew roms
bug : upgrade to cah4e3 ' s latest mapper 163 & 164 code to fix a crash in a game
bug : mmc5 - 64 KB WRAM games now work correctly
bug : mmc5 - use of chr A regs for BG in sprite 8 x8 mode is fixed
windows :
bug : fix a bug which caused fourscore emulation to fail in some cases
bug : SF [ 2030405 ] Avi recording : no sound b0rks format
bug : SF [ 2040448 ] View Slots bug - does not include new savestate naming
bug : prevent windows from memory re - positioning themselves in the abyss when theyre closed while minimized
bug : removed broken hotkey ctrl + x ( prevented cut from working in accel dialogs )
bug : fixed the ( null ) in the default lua directory listing
bug : SF [ 2037878 ] Convert . fcm doesn ' t do special characters
bug : SF [ 2046984 ] Player 3 / 4 input events recorded even when not used
bug : SF [ 2047001 ] Low speeds crash FCEUX
bug : SF [ 2050371 ] FCM > FM2 converter should release file handle
enh : added input display to the FCEUX main menu
enh : auto - fill . fcs extension in save state as dialog
enh : change config filename from fceu98 . cfg to fceux . cfg
enh : new toggles : frame adv , lag skip ( menu item + hotkey mapping + saved in config )
enh : added a mute turbo option in sound config
enh : add an option to pick a constant color to draw in place of BG when BG rendering is disabled ( look for gNoBGFillColor in config ; 255 means to use palette [ 0 ])
enh : added shift + L as default hotkey for reload lua script
enh : SF [ 2040463 ] Add an " author " text field in the record movie dialog
enh : SF [ 2047004 ] Moviefilenames without extension don ' t automatically get fm2 ( and they need to )
enh : print a special message when trying to open an FCM reminding user to convert
enh : movie replay dialog displays fractions of a second
debugger :
bug : restore the debugger snap functionality
enh : add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
enh : debugger window is now resizeable and therefore useable at 1024 x768
enh : nametable viewer correctly displays more cases ( some MMC5 cases I needed )
sdl :
bug : all commandline options now use -- argument as they always should have .
bug : fix issue which was resetting config file
bug : Saner sound defaults for less choppy sound
bug : Fixed a bug that would crash fceux if the emulation speed was overincreased
bug : fixed -- input ( 1 - 4 ) options
bug : build scripts now look for lua5 . 1 and lua ( distributions package lua differently )
bug : prevent frame advance from crashing emulator
enh : New default hotkeys more closely match win32 defaults
enh : -- special option fixed for special video scaling filters
enh : rename options -- no8lim -> -- nospritelim and -- color -> -- ntsccolor
enh : Screenshots now always prepend the game name .
enh : Changed default A / B from numpad 2 and 3 to j and k .
enh : Enable frameskip by default
enh : change config path to ~/. fceux / fceux . cfg
enh : Added lua script loading hotkey ( f3 ) . Non - win32 SDL requires zenity for this to function .
emulua :
bug : SF [ 2041944 ] Savestates remember Lua painting ( and they shouldn ' t )
enh : add memory . readbyterange to emulua
</ pre >
</ p >
</ p >
-- zeromus
</ p >
2008-08-04 23:06:28 +00:00
< h3 class = " boxsubhead " > 04 August 2008 </ h3 >
< p >
< strong > FCEUX 2.0 . 1 maintenance release </ strong >
</ p >
< p > Jump to the < a href = " download.php " > download </ a > page .
</ p >
-- zeromus
</ p >
2008-08-02 21:20:05 +00:00
< h3 class = " boxsubhead " > 02 August 2008 </ h3 >
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< p >
FCE Ultra is BACK ! Today , version 2.0 . 0 has been released as the new software FCEUX .
</ p >
< p >< strong > All users of FCE Ultra are encouraged to switch to FCEUX and bug us if something isn ' t working well .</ strong >
< p > Head to the < a href = " download.php " > download </ a > page to grab the most recent windows binary or portable source code .
</ p >
-- zeromus
</ p >
2006-07-29 05:49:34 +00:00
</ div > <!-- End News div -->
</ div >
< ? php include ( " footer.php " ); ?>