<p>The NES architecture includes a 6502 CPU as well as a custom video controller known as a PPU (Picture Processing Unit). The PPU's video memory is separated from the main CPU memory and can be read/written via special ports (see <aclass="rvts18"href="PPU.html">PPU Memory</a>).</p>
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<p>The PPU viewer will display the contents of the current PPU memory. (It does not alter game data in anyway). </p>
<p><spanclass="rvts10">Show on Scanline</span></p>
<p>This options makes it show what the PPU looks like when the screen is drawing that scanline. It is useful for games like SMB, that swap pattern </p>
<p>tables mid-frame (status bar stuff).</p>
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<p>Right clicking on one of the PPU panels cycles the palettes it is shown with, though pattern palettes and then sprite ones</p>
<p>Putting the mouse cursor over a tile will display the tile address. Moving cursor over palette color will give palette address.</p>
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