fceux/help/ToggleSwitchesHideMenuetc.html

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2012-03-23 20:30:31 +00:00
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<h1>Menu Items &amp; Submenus</h1>
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<a href="Config.html">Config</a> &rsaquo;&rsaquo; </div>
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<p><span class="rvts36">Config Toggle Switches</span></p>
<p><br></p>
<p>Explains the various toggle switch commands in the top two groups of commands under the Config Menu.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Hide Menu</span></p>
<p><br></p>
<p>Hides the Menu commands on the FCEUX main window. &nbsp;Press ESC to unhide the menu.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Game Genie</span></p>
<p><br></p>
<p>Allows the use of the game genie ROM. &nbsp;You must have a game genie ROM named gg.rom (it is save to rename a game genie.nes file to gg.rom) and it must be in the FCEUX base directory (which is the folder fceux.exe is in unless you specified a different folder in the <a class="rvts18" href="Directories.html">Directory Override Menu</a>).</p>
<p><br></p>
<p>If enabled, FCEUX will open gg.rom first when you load a new game. &nbsp;Any codes applied in the game genie screen will be applied to the game just like on a real NES. &nbsp;</p>
<p><br></p>
<p>(Remember that enabling/disabling Game Genie emulation will not take effect until a new game is loaded)</p>
<p><br></p>
<p>Note: &nbsp;Game genie codes can also be added with the <a class="rvts18" href="GameGenieEncoderDecoder.html">Game Genie Encoder/Decoder</a> via the <a class="rvts18" href="CheatSearch.html">Cheat Search Menu</a> (and does not require a game genie ROM).</p>
<p><br></p>
<p><span class="rvts16">PAL Emulation</span></p>
<p><br></p>
<p>Toggles between NTSC (60fps) and PAL (50fps) frame rates. &nbsp;By default, FCEUX will detect the proper choice when loading a ROM and set the flag accordingly. &nbsp;</p>
<p><br></p>
<p><br></p>
<p><span class="rvts34">PPU </span><span class="rvts37">(Sub-menu)</span></p>
<p><br></p>
<p><span class="rvts39">New PPU / Old PPU</span></p>
<p>As of FCEUX 2.1.2, FCEUX has a new PPU core. &nbsp;The new PPU has improved accuracy and greater game compatibility than the previous PPU. &nbsp;However, some games may not work properly and there will be slight timing differences that would hurt movie compatibility. &nbsp;Therefore, FCEUX will still support the old PPU. &nbsp;Currently, Old PPU is the default setting.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts34">Enable </span><span class="rvts37">(Sub-menu)</span></p>
<p><br></p>
<p><span class="rvts16">Run in Background</span></p>
<p><br></p>
<p>If enabled, FCEUX will continue to emulate when the window is not in focus. &nbsp;If disabled, the emulator will pause when out of focus.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Background Input</span></p>
<p><br></p>
<p>If enabled, FCEUX can continue to receive input while not in focus. &nbsp;(Useful for playing 2 FCEUX's simultaneously)</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Auto-savestates</span></p>
<p><br></p>
<p>Enables the Auto-save feature. &nbsp;If enabled, FCEUX will make periodic savestates (once per every 256 frames) as you play or record a movie. &nbsp;You can right-click and select the "load last auto-save" in the context menu or press "Load Last Auto-save" <a class="rvts18" href="MapHotkeys.html">hotkey</a> to back up to the last auto-save savestate.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts29">Frame Adv. - Skip Lag</span></p>
<p><br></p>
<p>This feature, if enabled, will cause the frame advance key (see <a class="rvts18" href="MovieRecording.html">movie recording</a>) to skip over lag frames. &nbsp;It does this by reading the lag counter (see <span class="rvts18">display</span>) and skipping past any frames where the input is not polled. &nbsp;</p>
<p><br></p>
<p>For instance, in a 30fps game (such as double dragon), frame advance will advance 2 frames instead of 1.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts29">Backup Savestates</span></p>
<p><br></p>
<p>Enabled by default. &nbsp;This option allows for savestate &amp; loadstate Undo (&amp; redo).&nbsp;<span class="rvts40"> (see </span><a class="rvts41" href="ContextMenuItems.html">context menu</a><span class="rvts40">)</span></p>
<p><br></p>
<p><br></p>
<p><span class="rvts29">Compress Savestates</span></p>
<p><br></p>
<p>Enabled by default. &nbsp;This option compresses non movie savestates.</p>
<p><br></p>
<p><span class="rvts34">Display </span><span class="rvts37">(Sub-Menu)</span></p>
<p><br></p>
<p><span class="rvts16">Input Display</span></p>
<p><br></p>
<p>The input display will display 1-4 pictures of a NES controller at the bottom of the screen. &nbsp;When playing/recording a movie, these controllers will display the input that is captured in the file. &nbsp;</p>
<p><br></p>
<p>When input comes from a movie file rather than then user, it is displayed in a different color (silver)</p>
<p><br></p>
<p>The input display can also be toggled by hotkey. &nbsp;The default key for toggling the Input display is the "," (comma) key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hotkeys Menu</a>).</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Lag Counter</span></p>
<p><br></p>
<p>The lag counter will increment every time to the game fails to poll for user input. &nbsp;It will display in red on any frame that is currently lagging and will increment the lag counter by 1. &nbsp;These situations occur when the game is lagging (too much information to process), or the game is in a screen transition state (so not polling for user input). &nbsp;In &nbsp;a 30fps game (such as Double Dragon 2), it will increment every other frame.</p>
<p><br></p>
<p>The lag counter value is stored in savestates. &nbsp; &nbsp;</p>
<p><br></p>
<p>Displaying the lag counter can also be toggled by hotkey. &nbsp;The default key is the "/" (slash) key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hokeys Menu)</a>.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Frame Counter</span></p>
<p><br></p>
<p>Toggles the display of the frame counter. &nbsp;The frame counter will increment once per frame.</p>
<p><br></p>
<p>The frame counter display can also be toggled by hotkey. &nbsp;The default key is the "." (period) key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hotkeys Menu</a>).</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Rerecord Counter</span></p>
<p><br></p>
<p>Toggles the display of the number of Rerecords done when making a movie. &nbsp;The Rerecord counter will increment every time you load a savestate in Recording mode.</p>
<p><br></p>
<p>The rerecord counter display can also be toggled by hotkey. &nbsp;The default key is the "M" key. &nbsp;(This can be re-mapped in the <a class="rvts18" href="MapHotkeys.html">Map Hotkeys Menu</a>).</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Movie status icon</span></p>
<p><br></p>
<p>Toggles the display of "pause", "play" or "record" icons in the lower right corner.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Graphics: BG</span></p>
<p>Turning this off will turn off the backgrounds in the game.</p>
<p><br></p>
<p><br></p>
<p><span class="rvts16">Graphics: OBJ</span></p>
<p>Turning this off will turn off the objects (sprites) in the game.</p>
<p><br></p>
<p>Note: You can set the default color when the Backgrounds are turned off. &nbsp;To do so, open fceux.cfg and change the value of the entry named: <span class="rvts38">gNoBGFillColor </span></p>
<p><span class="rvts38"><br></span></p>
<p><span class="rvts38"><br></span></p>
<p><span class="rvts16">Save Config File</span></p>
<p><span class="rvts38"><br></span></p>
<p><span class="rvts38">Saves current settings to fceux.cfg. &nbsp;Normally settings are not saved until FCEUX is closed.</span></p>
<p class="rvps2"><span class="rvts13">Created with the Personal Edition of HelpNDoc: </span><a class="rvts14" href="http://www.helpndoc.com/feature-tour/iphone-website-generation">Create iPhone web-based documentation</a></p>
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2012</div>
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