fceux/drivers/win/wave.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
int CloseWave(void)
{
return(FCEUI_EndWaveRecord());
}
int CreateSoundSave(void)
{
const char filter[]="MS WAVE(*.wav)\0*.wav\0";
char nameo[2048];
OPENFILENAME ofn;
FCEUI_EndWaveRecord();
memset(&ofn,0,sizeof(ofn));
ofn.lStructSize=sizeof(ofn);
ofn.hInstance=fceu_hInstance;
ofn.lpstrTitle="Log Sound As...";
ofn.lpstrFilter=filter;
nameo[0]=0;
ofn.lpstrFile=nameo;
ofn.nMaxFile=256;
ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
if(GetSaveFileName(&ofn))
return FCEUI_BeginWaveRecord(nameo);
return 0;
}