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< h2 > What's New? 2.1.3 (changelog)< / h2 >
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< p class = "rvps2" > < span class = "rvts22" > What's New? < / span > < span class = "rvts26" > 2.1.3< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Released April 8, 2010< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
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< p class = "rvps2" > < span class = "rvts36" > The 2.1.3 release fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port.< / span > < / p >
< p class = "rvps2" > < span class = "rvts36" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts37" > Common < / span > < / p >
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< ul style = "text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;" >
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< li class = "rvps2" > < span class = "rvts36" > Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Fix crashing on game loading for any battery backed ROMs with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > FDS - show name of missing bios file in error message< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > .fm2 file format header now has an FDS flag< / span > < / li >
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< / ul >
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< p class = "rvps2" > < span class = "rvts38" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts38" > SDL< / span > < / p >
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< p class = "rvps2" > < span class = "rvts36" > < br / > < / span > < / p >
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< li class = "rvps2" > < span class = "rvts36" > A GUI! A graphic user interface (using GTK) with many basic menu options< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > ported to SDL 1.3; compatibility maintained with 1.2< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > unix netplay is now functional; gtk network gui created< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > now prints the name of the mapper on ROM load< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > fixed dpad/joyhat support< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > VS unisystem keys now configable< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > changed default hotkeys and keys to match Win32< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > disallow --inputcfg gamepad0 and gamepad5< / span > < / li >
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< / ul >
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< p class = "rvps2" > < span class = "rvts36" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts38" > Win32< / span > < / p >
< p class = "rvps2" > < span class = "rvts36" > < br / > < / span > < / p >
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< li class = "rvps2" > < span class = "rvts36" > Made savestate backups optional (config - enable - backup savestates)< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Made savestate compression togglable (config - enable - compress savestates)< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Cheats dialog - Pause while active checkbox< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Debugger - added an auto-load feature< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Debugger - Fix so it doesn't crash if unminimized with no game loaded < / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Closing minimized windows no longer moves them the next time they get opened< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Lua console - added a menu< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Name Table Viewer - Fix for use with New PPU< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Trace Logger - Trace logger now logs the values of the stack pointer register< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > disable movie messages menu item< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)< / span > < / li >
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< p class = "rvps2" > < span class = "rvts36" > < br / > < / span > < / p >
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< li class = "rvps2" > < span class = "rvts36" > New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > gui.text() now has out of bounds checking< / span > < / li >
< li class = "rvps2" > < span class = "rvts36" > Lua no longer unpauses the emulator when a script is loaded< / span > < / li >
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