2006-07-23 03:47:20 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "sdl.h"
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#include "sdl-video.h"
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#include "unix-netplay.h"
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DSETTINGS Settings;
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CFGSTRUCT DriverConfig[]={
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#ifdef OPENGL
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AC(_stretchx),
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AC(_stretchy),
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AC(_opengl),
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AC(_openglip),
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#endif
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AC(Settings.special),
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AC(Settings.specialfs),
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AC(_doublebuf),
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AC(_xscale),
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AC(_yscale),
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AC(_xscalefs),
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AC(_yscalefs),
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AC(_bpp),
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AC(_efx),
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AC(_efxfs),
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AC(_fullscreen),
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AC(_xres),
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AC(_yres),
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ACS(netplaynick),
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AC(netlocalplayers),
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AC(tport),
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ACS(netpassword),
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ACS(netgamekey),
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ENDCFGSTRUCT
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};
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//-fshack x Set the environment variable SDL_VIDEODRIVER to \"x\" when
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// entering full screen mode and x is not \"0\".
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char *DriverUsage=
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"-xres x Set horizontal resolution to x for full screen mode.\n\
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-yres x Set vertical resolution to x for full screen mode.\n\
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-xscale(fs) x Multiply width by x(Real numbers >0 with OpenGL, otherwise integers >0).\n\
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-yscale(fs) x Multiply height by x(Real numbers >0 with OpenGL, otherwise integers >0).\n\
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-bpp(fs) x Bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\
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-opengl x Enable OpenGL support if x is 1.\n\
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-openglip x Enable OpenGL linear interpolation if x is 1.\n\
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-doublebuf x \n\
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-special(fs) x Specify special scaling filter.\n\
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-stretch(x/y) x Stretch to fill surface on x or y axis(fullscreen, only with OpenGL).\n\
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-efx(fs) x Enable special effects. Logically OR the following together:\n\
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1 = scanlines(for yscale>=2).\n\
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2 = TV blur(for bpp of 16 or 32).\n\
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-fs x Select full screen mode if x is non zero.\n\
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-connect s Connect to server 's' for TCP/IP network play.\n\
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-netnick s Set the nickname to use in network play.\n\
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-netgamekey s Use key 's' to create a unique session for the game loaded.\n\
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-netpassword s Password to use for connecting to the server.\n\
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-netlocalplayers x Set the number of local players.\n\
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-netport x Use TCP/IP port x for network play.";
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ARGPSTRUCT DriverArgs[]={
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#ifdef OPENGL
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{"-opengl",0,&_opengl,0},
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{"-openglip",0,&_openglip,0},
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{"-stretchx",0,&_stretchx,0},
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{"-stretchy",0,&_stretchy,0},
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#endif
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{"-special",0,&Settings.special,0},
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{"-specialfs",0,&Settings.specialfs,0},
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{"-doublebuf",0,&_doublebuf,0},
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{"-bpp",0,&_bpp,0},
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{"-xscale",0,&_xscale,2},
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{"-yscale",0,&_yscale,2},
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{"-efx",0,&_efx,0},
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{"-xscalefs",0,&_xscalefs,2},
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{"-yscalefs",0,&_yscalefs,2},
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{"-efxfs",0,&_efxfs,0},
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{"-xres",0,&_xres,0},
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{"-yres",0,&_yres,0},
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{"-fs",0,&_fullscreen,0},
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//{"-fshack",0,&_fshack,0x4001},
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{"-connect",0,&netplayhost,0x4001},
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{"-netport",0,&tport,0},
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{"-netlocalplayers",0,&netlocalplayers,0},
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{"-netnick",0,&netplaynick,0x4001},
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{"-netpassword",0,&netpassword,0x4001},
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{0,0,0,0}
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};
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static void SetDefaults(void)
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{
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Settings.special=Settings.specialfs=0;
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_bpp=8;
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_xres=640;
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_yres=480;
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_fullscreen=0;
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_xscale=2.50;
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_yscale=2;
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_xscalefs=_yscalefs=2;
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_efx=_efxfs=0;
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//_fshack=_fshacksave=0;
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#ifdef OPENGL
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_opengl=1;
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_stretchx=1;
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_stretchy=0;
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_openglip=1;
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#endif
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}
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void DoDriverArgs(void)
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{
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#ifdef BROKEN
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if(_fshack)
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{
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if(_fshack[0]=='0')
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if(_fshack[1]==0)
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{
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free(_fshack);
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_fshack=0;
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}
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}
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#endif
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}
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int InitMouse(void)
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{
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return(0);
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}
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void KillMouse(void){}
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void GetMouseData(uint32 *d)
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{
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if(FCEUI_IsMovieActive()<0)
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return;
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int x,y;
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uint32 t;
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t=SDL_GetMouseState(&x,&y);
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#ifdef EXTGUI
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GUI_GetMouseState(&t,&x,&y);
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#endif
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d[2]=0;
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if(t&SDL_BUTTON(1))
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d[2]|=1;
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if(t&SDL_BUTTON(3))
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d[2]|=2;
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t=PtoV(x,y);
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d[0]=t&0xFFFF;
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d[1]=(t>>16)&0xFFFF;
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}
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int InitKeyboard(void)
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{
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return(1);
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}
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int UpdateKeyboard(void)
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{
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return(1);
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}
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void KillKeyboard(void)
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{
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}
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void UpdatePhysicalInput(void)
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{
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SDL_Event event;
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while(SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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//case SDL_SYSWMEVENT: puts("Nifty keen");break;
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//case SDL_VIDEORESIZE: puts("Okie dokie");break;
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case SDL_QUIT: CloseGame();puts("Quit");break;
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}
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//printf("Event: %d\n",event.type);
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//fflush(stdout);
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}
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//SDL_PumpEvents();
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}
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static uint8 *KeyState=NULL;
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char *GetKeyboard(void)
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{
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KeyState=SDL_GetKeyState(0);
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#ifdef EXTGUI
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{ char *tmp=GUI_GetKeyboard(); if(tmp) KeyState=tmp; }
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#endif
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return((char *)KeyState);
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}
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#ifdef WIN32
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#include <windows.h>
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/* Stupid SDL */
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#ifdef main
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#undef main
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#endif
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#endif
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#ifndef EXTGUI
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uint8 *GetBaseDirectory(void)
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{
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uint8 *ol;
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uint8 *ret;
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2006-07-28 03:26:59 +00:00
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ol=(uint8 *)getenv("HOME");
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2006-07-23 03:47:20 +00:00
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if(ol)
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{
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2006-07-28 03:26:59 +00:00
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ret=(uint8 *)malloc(strlen((char *)ol)+1+strlen("./fceultra"));
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strcpy((char *)ret,(char *)ol);
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strcat((char *)ret,"/.fceultra");
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2006-07-23 03:47:20 +00:00
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}
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else
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{
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#ifdef WIN32
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char *sa;
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2006-07-28 05:46:27 +00:00
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ret=(uint8*)malloc(MAX_PATH+1);
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GetModuleFileName(NULL,(char*)ret,MAX_PATH+1);
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2006-07-23 03:47:20 +00:00
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2006-07-28 05:46:27 +00:00
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sa=strrchr((char*)ret,'\\');
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2006-07-23 03:47:20 +00:00
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if(sa)
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*sa = 0;
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#else
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2006-07-28 03:26:59 +00:00
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ret=(uint8 *)malloc(sizeof(uint8));
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2006-07-23 03:47:20 +00:00
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ret[0]=0;
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#endif
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printf("%s\n",ret);
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}
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return(ret);
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}
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#endif
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#ifdef OPENGL
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int sdlhaveogl;
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#endif
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int DTestButton(ButtConfig *bc)
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{
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int x;
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for(x=0;x<bc->NumC;x++)
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{
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if(bc->ButtType[x]==BUTTC_KEYBOARD)
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{
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if(KeyState[bc->ButtonNum[x]])
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return(1);
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}
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else if(bc->ButtType[x]==BUTTC_JOYSTICK)
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{
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if(DTestButtonJoy(bc))
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return(1);
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}
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}
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return(0);
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}
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static int bcpv,bcpj;
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int ButtonConfigBegin(void)
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{
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SDL_Surface *screen;
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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bcpv=KillVideo();
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bcpj=KillJoysticks();
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if(!(SDL_WasInit(SDL_INIT_VIDEO)&SDL_INIT_VIDEO))
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if(SDL_InitSubSystem(SDL_INIT_VIDEO)==-1)
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{
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FCEUD_Message(SDL_GetError());
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return(0);
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}
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screen = SDL_SetVideoMode(300, 1, 8, 0);
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SDL_WM_SetCaption("Button Config",0);
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InitJoysticks();
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return(1);
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}
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void ButtonConfigEnd(void)
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{
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extern FCEUGI *CurGame;
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KillJoysticks();
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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if(bcpv) InitVideo(CurGame);
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if(bcpj) InitJoysticks();
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}
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int DWaitButton(const uint8 *text, ButtConfig *bc, int wb)
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{
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SDL_Event event;
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static int32 LastAx[64][64];
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int x,y;
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2006-07-28 03:26:59 +00:00
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SDL_WM_SetCaption((const char *)text,0);
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2006-07-23 03:47:20 +00:00
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#ifndef EXTGUI
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2006-07-28 03:26:59 +00:00
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puts((const char *)text);
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2006-07-23 03:47:20 +00:00
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#endif
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for(x=0;x<64;x++)
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for(y=0;y<64;y++)
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LastAx[x][y]=0x100000;
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while(SDL_WaitEvent(&event))
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{
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switch(event.type)
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{
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case SDL_KEYDOWN:bc->ButtType[wb]=BUTTC_KEYBOARD;
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bc->DeviceNum[wb]=0;
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bc->ButtonNum[wb]=event.key.keysym.sym;
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return(1);
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case SDL_JOYBUTTONDOWN:bc->ButtType[wb]=BUTTC_JOYSTICK;
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bc->DeviceNum[wb]=event.jbutton.which;
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bc->ButtonNum[wb]=event.jbutton.button;
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return(1);
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case SDL_JOYHATMOTION:if(event.jhat.value != SDL_HAT_CENTERED)
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{
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bc->ButtType[wb]=BUTTC_JOYSTICK;
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bc->DeviceNum[wb]=event.jhat.which;
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bc->ButtonNum[wb]=0x2000|((event.jhat.hat&0x1F)<<8)|event.jhat.value;
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return(1);
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}
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break;
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case SDL_JOYAXISMOTION:
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if(LastAx[event.jaxis.which][event.jaxis.axis]==0x100000)
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{
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if(abs(event.jaxis.value)<1000)
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LastAx[event.jaxis.which][event.jaxis.axis]=event.jaxis.value;
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}
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else
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{
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if(abs(LastAx[event.jaxis.which][event.jaxis.axis]-event.jaxis.value)>=8192)
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{
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bc->ButtType[wb]=BUTTC_JOYSTICK;
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bc->DeviceNum[wb]=event.jaxis.which;
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bc->ButtonNum[wb]=0x8000|(event.jaxis.axis)|((event.jaxis.value<0)?0x4000:0);
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return(1);
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}
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}
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break;
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}
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}
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return(0);
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}
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#ifdef EXTGUI
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int FCEUSDLmain(int argc, char *argv[])
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#else
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int main(int argc, char *argv[])
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#endif
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{
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2006-07-24 01:07:25 +00:00
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FCEUD_Message("\nStarting "FCEU_NAME_AND_VERSION"...\n");
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2006-07-23 03:47:20 +00:00
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#ifdef WIN32
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/* Taken from win32 sdl_main.c */
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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#endif
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if(SDL_Init(SDL_INIT_VIDEO)) /* SDL_INIT_VIDEO Needed for (joystick config) event processing? */
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{
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printf("Could not initialize SDL: %s.\n", SDL_GetError());
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return(-1);
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}
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#ifdef OPENGL
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#ifdef APPLEOPENGL
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sdlhaveogl = 1; /* Stupid something... Hack. */
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#else
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if(!SDL_GL_LoadLibrary(0)) sdlhaveogl=1;
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else sdlhaveogl=0;
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#endif
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#endif
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SetDefaults();
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{
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int ret=CLImain(argc,argv);
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SDL_Quit();
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return(ret?0:-1);
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}
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}
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uint64 FCEUD_GetTime(void)
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{
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return(SDL_GetTicks());
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}
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uint64 FCEUD_GetTimeFreq(void)
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{
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return(1000);
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}
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// dummy functions
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#define DUMMY(f) void f(void) {FCEU_DispMessage("Not implemented.");}
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DUMMY(FCEUD_HideMenuToggle)
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DUMMY(FCEUD_TurboOn)
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DUMMY(FCEUD_TurboOff)
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DUMMY(FCEUD_SaveStateAs)
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DUMMY(FCEUD_LoadStateFrom)
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DUMMY(FCEUD_MovieRecordTo)
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DUMMY(FCEUD_MovieReplayFrom)
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DUMMY(FCEUD_ToggleStatusIcon)
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DUMMY(FCEUD_AviRecordTo)
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DUMMY(FCEUD_AviStop)
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void FCEUI_AviVideoUpdate(const unsigned char* buffer) {FCEU_DispMessage("Not implemented.");}
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int FCEUD_ShowStatusIcon(void) {FCEU_DispMessage("Not implemented."); return 0; }
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int FCEUI_AviIsRecording(void) {return 0;}
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