2012-03-23 20:30:31 +00:00
< html >
< head >
< title > Debug< / title >
< meta http-equiv = "Content-Type" content = "text/html; charset=UTF-8" >
2016-07-02 17:02:24 +00:00
< meta name = "generator" content = "HelpNDoc Personal Edition 3.8.0.560" >
2012-03-23 20:30:31 +00:00
< link type = "text/css" rel = "stylesheet" media = "all" href = "css/reset.css" / >
< link type = "text/css" rel = "stylesheet" media = "all" href = "css/base.css" / >
< link type = "text/css" rel = "stylesheet" media = "all" href = "css/hnd.css" / >
<!-- [if lte IE 8]>
< link type = "text/css" rel = "stylesheet" media = "all" href = "css/ielte8.css" / >
<![endif]-->
2012-07-01 14:11:24 +00:00
< style type = "text/css" >
#topic_header
{
background-color: #EFEFEF;
}
< / style >
2012-03-23 20:30:31 +00:00
< script type = "text/javascript" src = "js/jquery.min.js" > < / script >
< script type = "text/javascript" src = "js/hnd.js" > < / script >
2012-08-08 15:00:14 +00:00
< script type = "text/javascript" >
2012-11-27 17:03:56 +00:00
$(document).ready(function()
2012-07-01 14:11:24 +00:00
{
2012-11-27 17:03:56 +00:00
if (top.frames.length == 0)
{
var sTopicUrl = top.location.href.substring(top.location.href.lastIndexOf("/") + 1, top.location.href.length);
top.location.href = "fceux.html?" + sTopicUrl;
}
else if (top & & top.FrameTOC & & top.FrameTOC.SelectTocItem)
{
top.FrameTOC.SelectTocItem("Debug");
}
});
2012-03-23 20:30:31 +00:00
< / script >
< / head >
< body >
< div id = "topic_header" >
< div id = "topic_header_content" >
< h1 > Debug< / h1 >
< / div >
< div id = "topic_header_nav" >
< a href = "TextHooker.html" > < img src = "img/arrow_left.png" alt = "Previous" / > < / a >
< a href = "Debugger.html" > < img src = "img/arrow_right.png" alt = "Next" / > < / a >
< / div >
< div class = "clear" > < / div >
< / div >
< div id = "topic_content" >
2012-11-27 17:03:56 +00:00
< p > < / p >
2012-03-23 20:30:31 +00:00
< p > < span class = "rvts17" > Debug< / span > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > Guides for the specific tools and settings under FCEUX's Debug menu.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2013-03-01 12:49:18 +00:00
< p > < a class = "rvts43" href = "Debugger.html" > Debugger< / a > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > A tool for looking at game instructions in assembly language. With experience,< / p >
< p > one can use it to fix game patching errors, or find RAM and Game Genie codes.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2013-03-01 12:49:18 +00:00
< p > < a class = "rvts43" href = "PPUViewer.html" > PPU Viewer< / a > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > A tool that displays the current PPU contents and related information. The PPU< / p >
< p > viewer allows you to view the graphic squares that make up what's displayed.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2013-03-01 12:49:18 +00:00
< p > < a class = "rvts43" href = "NameTableViewer.html" > Name Table Viewer< / a > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > A tool for displaying the current Name Table contents. Helps to isolate PPU< / p >
< p > and tile information, which allows the debugger to be used to check PPU coding.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2013-03-01 12:49:18 +00:00
< p > < a class = "rvts43" href = "HexEditor.html" > Hex Editor< / a > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > A tool for displaying a game's RAM contents and for memory poking. Also allows< / p >
< p > for reading in the raw PPU data, copy/paste-ing RAM, and visually debugging RAM.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2013-03-01 12:49:18 +00:00
< p > < a class = "rvts43" href = "TraceLogger.html" > Trace Logger< / a > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > Captures assembly code instructions and outputs them to a file or the window. Very< / p >
2012-08-08 15:00:14 +00:00
< p > useful for analyzing code, finding crash addresses, fixing transferred routines, and< / p >
2012-03-23 20:30:31 +00:00
< p > for comparing routine function between a game and a persistently buggy NSF.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2013-03-01 12:49:18 +00:00
< p > < a class = "rvts43" href = "CodeDataLogger.html" > Code/Data Logger< / a > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > Allows you to extract the data used by a game. Make patch demos, find data< / p >
< p > loaded by a game around a certain point, or just map out a single routine run.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2013-03-01 12:49:18 +00:00
< p > < a class = "rvts25" href = "GameGenieEncoderDecoder.html" > Game Genie Encoder/Decoder< / a > < / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-03-23 20:30:31 +00:00
< p > Allows you to add Game Genie codes to the Cheats menu, decode existing< / p >
< p > ones to their component information, and (re)create a code with desired values.< / p >
2012-08-08 15:00:14 +00:00
< p > < br / > < / p >
2012-11-27 17:03:56 +00:00
< p > < / p >
2012-08-08 15:00:14 +00:00
< p class = "rvps2" > < span class = "rvts13" > Created with the Personal Edition of HelpNDoc: < / span > < a class = "rvts14" href = "http://www.helpndoc.com/feature-tour/create-ebooks-for-amazon-kindle" > Produce Kindle eBooks easily< / a > < / p >
2012-03-23 20:30:31 +00:00
< / div >
< div id = "topic_footer" >
< div id = "topic_footer_content" >
2016-07-03 12:01:17 +00:00
2016< / div >
2012-03-23 20:30:31 +00:00
< / div >
< / body >
< / html >