128 lines
4.7 KiB
HTML
128 lines
4.7 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
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<link href="fceux.css" rel="stylesheet" type="text/css" />
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<title>Press Release 2.4.0</title>
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</head>
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<body>
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<div id="masthead">
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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</div>
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<div id="top_nav">
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<a href="home.html">Home</a>
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<a href="download.html">Download</a>
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<a href="documentation.html">Documentation</a>
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<a href="version.html">Versions</a>
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<a href="contact.html">Contact</a>
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<a href="links.html">Links</a>
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</div>
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<div id="container">
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<div id="left_col">
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<script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
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<ins class="adsbygoogle"
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style="display:inline-block;width:180px;height:150px"
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data-ad-client="ca-pub-0764229755985190"
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</script>
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</div>
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<div id="page_content">
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<h1>FCEUX 2.4.0 Release</h1>
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<p>24 June 2021</p>
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<p>
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The 2.4.0 release primarily focuses on improving stablity and capabilities of the Qt/SDL GUI port.
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</p>
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<h2>Qt/SDL</h2>
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<h3>Build Improvements</h3>
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Added Windows to supported operating systems.<br>
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Now buildable against both Qt5 and Qt6.<br>
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Unix OS build fixes.<br>
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<h3>New Tools</h3>
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Added a pattern table tile editor to the PPU viewer.<br>
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Added a sprite table viewer window.<br>
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Added an NES palette color editor tool. Can now edit palette RGB values in realtime.<br>
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<h3>Nametable Viewer</h3>
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Added tile and attribute gridlines visibility feature.<br>
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Rearranged window layout.<br>
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Viewport now has zoom levels.<br>
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Viewport now has context menu functionality.<br>
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<h3>PPU Viewer</h3>
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Added tile gridlines visibility feature<br>
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Improved active palette display.<br>
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Added pattern table tile viewer context menu options.<br>
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Added a click or hover focus policy option to select tile via mouse.<br>
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<h3>Movies</h3>
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Added AVI and WAV recording capability.<br>
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<h3>Trace Logger</h3>
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Fixed buffer overrun issue.<br>
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Improved disk write performance.<br>
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<h3>Hex Editor</h3>
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Improved editor responsiveness.<br>
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Added a font selection option for text customization.<br>
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Added row / column coloring options.<br>
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<h3>GUI Improvements and Bug Fixes</h3>
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Added main menu hide feature.<br>
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Accelerators added to main menu.<br>
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Hot key interface re-worked to better integrate with main menu shortcuts.<br>
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Added menu preset options for autofire pattern and fixed timing issues.<br>
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Added an quick access link to fceux online documentation.<br>
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Added a recent ROMs list to the main menu.<br>
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Added TBL support to hex editor.<br>
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Bug fixes for using native OS QFileDialog option.<br>
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Added RAM init menu options<br>
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Added Qt style plugin and stylesheet selection/load options to UI config window.<br>
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Added feature that allows the binding of gamepad buttons to key sequences that can trigger GUI shortcuts.<br>
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Added PPU overclocking feature to timing config window.<br>
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<h3>Video Improvements and Bug Fixes</h3>
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Added aspect ratio selection support.<br>
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Added viewport cursor and draw input aids options.<br>
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Added visible scanline entry fields to video config window.<br>
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Fixed crash issues when switching between OpenGL and SDL drivers.<br>
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Fixed New PPU selection via video config window.<br>
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Fixed image distortion issues when using various video scalers and clipping.<br>
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Screen shot function now captures raw window pixels to allow for higher resolution, aspect ratio and scaler effects to be seen in image.<br>
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Added NTSC/PAL/dendy auto detection at ROM load.<br>
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<h3>Stability Fixes</h3>
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Fixed various segmentation faults<br>
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Fixed various memory leaks caught by valgrind.<br>
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Cleaned up many compiler and cppcheck warnings.<br>
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</div>
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<p>
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<hr>
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<div id="footer">
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<a href="home.html">Home</a> | <a href="download.html">Download</a> |
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<a href="documentation.html">Documentation</a> | <a href="version.html">
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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</div>
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</div>
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</body>
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</html>
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