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< h2 class = " boxhead " > Introduction </ h2 >
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FCEUX is a cross platform , NTSC and PAL Famicom / NES emulator that is an evolution of the original FCE Ultra emulator .
Over time FCE Ultra had separated into many separate branches .
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The concept behind FCEUX is to merge elements from FCE Ultra , FCEU rerecording , FCEUXD , FCEUXDSP , and FCEU - umm into a single branch of FCEU .
As the X implies , it is a all encompassing FCEU emulator that gives the best of all worlds for the general player ,
the ROM - hacking community , and the Tool - Assisted Speedrun Community .
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< h2 class = " boxhead " > News </ h2 > <!-- News section -->
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2008-06-22 15:27:54 +00:00
< h3 class = " boxsubhead " > 22 June 2008 </ h3 >
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Round 1 of the attempt to update the content of this site . Downloads are still outdated versions of FCEU Ultra .
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< h3 class = " boxsubhead " > 5 June 2008 </ h3 >
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No , this project is not dead . There are a few of us developers working in subversion . However , we could always use more help . We need both SDL and Windows developers . If interested , just come chat with us in #fceu on irc.freenode.net<br>
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< a href = " mailto:ltsmooth42 _at_ gmail _dot _com " > Lukas Sabota </ a >
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< h3 class = " boxsubhead " > 19 July 2006 </ h3 >
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We ' ve created a mailing list for all kinds of discussion about
FCE Ultra . You can subscribe at the
< a href = " https://lists.sourceforge.net/lists/listinfo/fceultra-discuss " > fceultra - discuss </ a >
mailing list page . Also , we ' re hoping to bring any FCE Ultra forks
into one combined effort . If you work on a fork of fceu and you ' re
interested in creating an NES emulator to end all NES emulators ,
you might want to join the fceultra - discuss mailing list and
introduce yourself :- )
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< h3 class = " boxsubhead " > 15 June 2006 </ h3 >
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2008-06-05 03:09:59 +00:00
I , < a href = " mailto:ltsmooth42 _at _ gmail _dot_ com " > Lukas Sabota </ a > have
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been asked to join the FCE Ultra team . I hope to improve this project by maintaining a graphical
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interface for FCE Ultra . You can check out my existing work < a href = " http://dietschnitzel.com/gfceu " > here </ a >.
2006-07-29 05:49:34 +00:00
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< h3 class = " boxsubhead " > 23 March 2006 </ h3 >
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We ' ve added < a href = " mailto:r0ni a.t users d.o.t sourceforge " > Jay Lanagan </ a >
as a developer to the project . It seems that there
still is some interest in maintaining FCEUltra after all !
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< h3 class = " boxsubhead " > 19 March 2006 </ h3 >
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Alright , we ' ve uploaded some files -- please see
< a href = " download.php " > the download page </ a >. Who are " we, "
you ask ?
< a href = " mailto:agiorgio a.t users d.o.t sourceforge " > Anthony
Giorgio </ a > and
< a href = " mailto:thekingant a.t users d.o.t sourceforge " > Mark
Doliner </ a >. We 're two guys who like FCE Ultra and didn' t want
to see the project disappear .
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What happens now ? Well I ' m not sure either of us has very much
free time to spend working on things , so if you ' re interested in
working on the source , by all means drop us a line . We have checked
the 0.98 . 13 - pre source code into SourceForge ' s Subversion server
at https :// svn . sourceforge . net / svnroot / fceultra / fceultra . Feel
free to grab a copy and start hacking .
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If you ' re not much of a coder you could always work on documentation ,
or improve the web page ( which is checked into Subversion at
https :// svn . sourceforge . net / svnroot / fceultra / web ) .
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I can ' t speak for Anthony , but here are some things I would work
on if I had the time :
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< li > Configuration file written as plain - text instead of binary </ li >
< li > Better joystick configuration ( currently with my Logitech
controller I think I ' m forced to use the joystick rather than the
joypad ) </ li >
< li > Play sound in Linux using ALSA instead of OSS ( this isn ' t already
possible when compiled with SDL , is it ? ) </ li >
< li > Slighty better command line interface ( a - h /-- help switch ) </ li >
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< h3 class = " boxsubhead " > 18 March 2006 </ h3 >
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The FCE Ultra project has been taken over ! Our current goal is only
to preserve the state of the project as it was left by the author ,
Xodnizel . But we 'd love to get development going again, too. We' ll
post more information soon .
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