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<h1>NES Scrolling 2</h1>
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<a href="Technicalinformation.html">Technical Information</a> &rsaquo;&rsaquo; <a href="NESProcessor.html">NES Processing</a> &rsaquo;&rsaquo; </div>
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<p>nes scrolling</p>
<p><br/></p>
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<p>Date: Tue, 13 Apr 1999 17:48:54 -0600</p>
<p>From: loopy &lt;zxcvzxcv@netzero.net&gt;</p>
<p>Reply-To: nesdev@onelist.com</p>
<p>To: nesdev@onelist.com</p>
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<p>From: loopy &lt;zxcvzxcv@netzero.net&gt;</p>
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<p>(more notes on ppu logic)</p>
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<p>you can think of bits 0,1,2,3,4 of the vram address as the "x scroll"(*8)</p>
<p>that the ppu increments as it draws. &nbsp;as it wraps from 31 to 0, bit 10 is</p>
<p>switched. &nbsp;you should see how this causes horizontal wrapping between name</p>
<p>tables (0,1) and (2,3).</p>
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<p>you can think of bits 5,6,7,8,9 as the "y scroll"(*8). &nbsp;this functions</p>
<p>slightly different from the X. &nbsp;it wraps to 0 and bit 11 is switched when</p>
<p>it's incremented from _29_ instead of 31. &nbsp;there are some odd side effects</p>
<p>from this.. if you manually set the value above 29 (from either 2005 or</p>
<p>2006), the wrapping from 29 obviously won't happen, and attrib data will be</p>
<p>used as name table data. &nbsp;the "y scroll" still wraps to 0 from 31, but</p>
<p>without switching bit 11. &nbsp;this explains why writing 240+ to 'Y' in 2005</p>
<p>appeared as a negative scroll value.</p>
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