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< a href = "TextHooker.html" > < img src = "img/arrow_left.png" alt = "Previous" / > < / a >
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< p > < / p >
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< p > < span class = "rvts17" > Debug< / span > < / p >
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< p > < br / > < / p >
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< p > Guides for the specific tools and settings under FCEUX's Debug menu.< / p >
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< p > < br / > < / p >
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< p > < a class = "rvts43" href = "Debugger.html" > Debugger< / a > < / p >
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< p > < br / > < / p >
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< p > A tool for looking at game instructions in assembly language. With experience,< / p >
< p > one can use it to fix game patching errors, or find RAM and Game Genie codes.< / p >
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< p > < br / > < / p >
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< p > < a class = "rvts43" href = "PPUViewer.html" > PPU Viewer< / a > < / p >
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< p > < br / > < / p >
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< p > A tool that displays the current PPU contents and related information. The PPU< / p >
< p > viewer allows you to view the graphic squares that make up what's displayed.< / p >
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< p > < br / > < / p >
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< p > < a class = "rvts43" href = "NameTableViewer.html" > Name Table Viewer< / a > < / p >
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< p > < br / > < / p >
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< p > A tool for displaying the current Name Table contents. Helps to isolate PPU< / p >
< p > and tile information, which allows the debugger to be used to check PPU coding.< / p >
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< p > < br / > < / p >
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< p > < a class = "rvts43" href = "HexEditor.html" > Hex Editor< / a > < / p >
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< p > < br / > < / p >
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< p > A tool for displaying a game's RAM contents and for memory poking. Also allows< / p >
< p > for reading in the raw PPU data, copy/paste-ing RAM, and visually debugging RAM.< / p >
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< p > < br / > < / p >
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< p > < a class = "rvts43" href = "TraceLogger.html" > Trace Logger< / a > < / p >
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< p > < br / > < / p >
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< p > Captures assembly code instructions and outputs them to a file or the window. Very< / p >
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< p > useful for analyzing code, finding crash addresses, fixing transferred routines, and< / p >
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< p > for comparing routine function between a game and a persistently buggy NSF.< / p >
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< p > < br / > < / p >
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< p > < a class = "rvts43" href = "CodeDataLogger.html" > Code/Data Logger< / a > < / p >
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< p > < br / > < / p >
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< p > Allows you to extract the data used by a game. Make patch demos, find data< / p >
< p > loaded by a game around a certain point, or just map out a single routine run.< / p >
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< p > < br / > < / p >
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< p > < a class = "rvts25" href = "GameGenieEncoderDecoder.html" > Game Genie Encoder/Decoder< / a > < / p >
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< p > < br / > < / p >
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< p > Allows you to add Game Genie codes to the Cheats menu, decode existing< / p >
< p > ones to their component information, and (re)create a code with desired values.< / p >
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< p > < br / > < / p >
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< p > < / p >
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< p class = "rvps2" > < span class = "rvts13" > Created with the Personal Edition of HelpNDoc: < / span > < a class = "rvts14" href = "http://www.helpndoc.com/feature-tour/create-ebooks-for-amazon-kindle" > Produce Kindle eBooks easily< / a > < / p >
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