fceux/trunk/TODO-SDL

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Features
========
* SDL.Vsync
2012-08-10 14:38:57 +00:00
* lets wait on this -- theres no simple way to use the OS default in SDL unless we just dont touch it, which might be the best thing to do here.
GTK
===
* Better on-the-fly video resizing with window resize / video config
* Smarter video config (disable widgets that are not used when openGL is enabled)
* Options to investigate:
* bpp
* scanlines
* GUI Cheat editor
2013-03-10 21:14:58 +00:00
SDL 2.0
=======
* segfaults when opening a second game
* segfaults on fullscreen entry
2013-03-10 21:14:58 +00:00
* has not been tested in a while
BUGS
====
* F1 from terminal-less gui fceux process hangs fceux (since input is required from console in cheat editor)
OS X
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* Single window mode does not work (the XWINDOWID hack does not work in Apples X11 server, so this may never get fixed).
* It is possible to use GTK to build native OS X menus: http://developer.gnome.org/gtk3/3.4/GtkApplication.html . It would be awesome to do this and hide the main GTK window if the top bar is available
* Zapper input is taken from GTK window instead of X11 window (a workaround could be implemented to resolve with with some #ifdef APPLE etc)
* Not an "official" target, but testing should be done before release on OS X
* DMG Static binary download for Intel OS X
* Include needful libaries
* Adjust scons to produce static binary/libraries with an option
* http://www.scons.org/wiki/StaticallyLink
DOCS
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* Be sure to include details about new scons features for package maintainers so that the manpage, luascripts, and auxlib will be included in future packages
* Docs REALLY need a cleanup/rewrite