fceux/state.h

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2002 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
void FCEUSS_Save(char *);
int FCEUSS_Load(char *);
int FCEUSS_SaveFP(FILE *);
int FCEUSS_LoadFP(FILE *, int);
extern int CurrentState;
void FCEUSS_CheckStates(void);
typedef struct {
void *v;
uint32 s;
char *desc;
} SFORMAT;
void ResetExState(void (*PreSave)(void),void (*PostSave)(void));
void AddExState(void *v, uint32 s, int type, char *desc);
#define FCEUSTATE_RLSB 0x80000000
void FCEU_DrawSaveStates(uint8 *XBuf);