258 lines
12 KiB
HTML
258 lines
12 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head><title>What's New? 2.1.4 (changelog)</title>
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--></style>
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<script type="text/javascript">if(top.frames.length == 0) { top.location.href="../fceux-2.0.2.htm?{19BB26EA-139D-41B0-AA7C-1C2BF7A49A23}.htm"; }</script>
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<meta name="generator" content="HelpNDoc Free"></head>
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<body>
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<p class=rvps2><span class=rvts15>What's New? 2.1.2 (changelog)</span></p>
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<p><span class=rvts10>What's New? </span><span class=rvts11>2.1.4</span></p>
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<p>Released 31 May 2010</p>
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<p><br></p>
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<p><br></p>
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<p><span class=rvts12>The 2.1.4 release that fixes some many bugs and adds new features compared to 2.1.3. In addition it also fixes up the movie code significantly; fixing implementation problems, loading speed, adding new features, and fixing bugs. </span></p>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts13>Common </span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Added microphone support option. When enabled, Port 2 Start activates the Microphone</span></li>
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<li><span class=rvts12>Prevent .zip files containing no recognized files from causing crash</span></li>
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<li><span class=rvts12>Autohold - Added player 3 and 4 to autohold notification window, labeled controller input</span></li>
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<li><span class=rvts12>mapper 19 savestate fix mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check</span></li>
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<li><span class=rvts12>Disable auto-savestates during turbo </span></li>
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<li><span class=rvts12>Fixed so Gotcha! auto-enables the zapper</span></li>
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<li><span class=rvts12>Autohold - Added player 3 and 4 to autohold notification window, labeled controller input</span></li>
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</ul>
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<p><span class=rvts14><br></span></p>
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<p><span class=rvts14>Movies</span></p>
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<p><span class=rvts12><br></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Fully implemented "bulletproof" read-only<br></span></li>
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<li><span class=rvts12>Movie code now fully conforms to the Savestate section of the Laws of TAS</span></li>
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<li><span class=rvts12>Fixed a potential desync that plays out an extra frame without an update to the frame count involving heavy lua use, joypad.get, and a loadstate</span></li>
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<li><span class=rvts12>Movie support for microphone</span></li>
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<li><span class=rvts12>Movies now have a "finished" mode. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded Similar functionality as DeSmuME and GENS rerecording</span></li>
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<li><span class=rvts12>New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)</span></li>
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<li><span class=rvts12>Much faster movie loading and movie-savestate loading</span></li>
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<li><span class=rvts12>Made gamepad 2 off by default (so less movies should have unused player 2 data)</span></li>
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<li><span class=rvts12>Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added</span></li>
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<li><span class=rvts12>Movie + loadstate errors are handled more gracefully now, with more informative error messages and the movie doesn't have to stop if backups are enabled</span></li>
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<li><span class=rvts12>Fix PlayMovieFromBeginning when using a movie that starts from savestate</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>Lua</span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>fix bug that caused zapper.read() to crash when movie playback ends</span></li>
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<li><span class=rvts12>Win32 - Added option for palette selection as color for LUA colors. Included is a LUA script to display all choices with the value used to pick displayed color</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts12>New Lua functions</span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>movie.ispoweron()</span></li>
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<li><span class=rvts12>movie.isfromsavestate()</span></li>
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<li><span class=rvts12>emu.addgamegenie()</span></li>
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<li><span class=rvts12>emu.delgamegenie()</span></li>
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<li><span class=rvts12>savestate.object() which is savestate.create() with intuitive numbering under windows</span></li>
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<li><span class=rvts12>gui.getpixel() which gets any gui.pixel() set pixel colors, and possibly other functions</span></li>
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<li><span class=rvts12>emu.getscreenpixel() which gets the RGB and Palette of any pixel on the screen</span></li>
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<li><span class=rvts12>lua function movie.getfilename() which returns the current movie filename without the path included</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>Input Display</span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12> Input display updates on loadstate</span></li>
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<li><span class=rvts12>Input display overhaul that uses different colors for different input contexts</span></li>
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<li><span class=rvts12>Input display now shows both currently pressed buttons and buttons held the previous frame</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>Win32</span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Added NTSC 2x scalar option with some CFG config options of it's own Added Ram Search hotkeys for the first 6 search types in the list</span></li>
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<li><span class=rvts12>Add Cheat buttons for Ram Search and Ram Watch</span></li>
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<li><span class=rvts12>With special scaler in window mode, it's possible to resize to anything above the minimum.</span></li>
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<li><span class=rvts12>Recording a new movie adds it to recent movies list</span></li>
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<li><span class=rvts12>Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead</span></li>
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<li><span class=rvts12>Replay dialog shows PAL flag and New PPU flags</span></li>
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<li><span class=rvts12>CDLogger - fixed bug preventing correct interrupt vectors from logging</span></li>
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<li><span class=rvts12>Memwatch - ignore spaces at the beginnign of an address in the address boxes</span></li>
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<li><span class=rvts12>Replay dialog - fix bug that was causing it to always report savestate movies as soft-reset</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts13>Debugger</span></p>
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<p><span class=rvts12><br></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Added conditional debugging option 'K', for bank PC is on</span></li>
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<li><span class=rvts12>Fixed bug involving pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted</span></li>
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<li><span class=rvts12>Made debugger able to break on and distinguish Stack reads/writes</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>Hex Editor</span></p>
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<p><span class=rvts12><br></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Added "Goto" command</span></li>
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<li><span class=rvts12>Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color.</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>Cheat Search</span></p>
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<p><span class=rvts12><br></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Made enabling/disabling cheats no longer deselect the selected cheat</span></li>
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<li><span class=rvts12>Added context menu to Cheat Dialog Cheat Listbox, populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor</span></li>
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<li><span class=rvts12>Enabled multi-select for Cheat menu to allow multiple toggles and deletes</span></li>
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<li><span class=rvts12>Made cheat menu's Pause When Active effect immediate</span></li>
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</ul>
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<p><span class=rvts12><br></span></p>
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<p><span class=rvts14>GUI</span></p>
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<p><span class=rvts12><br></span></p>
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<ul style="text-indent: 0px; margin-left: 24px; list-style-position: outside;">
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<li><span class=rvts12>Added Tools - GUI option to partially disable visual themes, so the emulator can be made to look like it did in 2.1.1 and earlier releases. Drag & Drop - if dropping a .fcm with no ROM loaded, prompt for one (same functionality that was added to .fm2 files)</span></li>
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<li><span class=rvts12>Added single-instance mode, which makes starting a second copy of FCEUX load the file into the first, then exit.Mode off by default, togglable under Config - GUI</span></li>
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</ul>
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<p class=rvps3><span class=rvts16>2008</span></p>
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<p class=rvps4><span class=rvts17>This help file has been generated by the freeware version of </span><a class=rvts18 href="http://www.ibe-software.com/products/software/helpndoc/" target="_blank">HelpNDoc</a></p>
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</body></html>
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