fceux/drivers/pc/sdl.cpp

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "sdl.h"
#include "sdl-video.h"
#include "unix-netplay.h"
DSETTINGS Settings;
CFGSTRUCT DriverConfig[]={
#ifdef OPENGL
AC(_stretchx),
AC(_stretchy),
AC(_opengl),
AC(_openglip),
#endif
AC(Settings.special),
AC(Settings.specialfs),
AC(_doublebuf),
AC(_xscale),
AC(_yscale),
AC(_xscalefs),
AC(_yscalefs),
AC(_bpp),
AC(_efx),
AC(_efxfs),
AC(_fullscreen),
AC(_xres),
AC(_yres),
ACS(netplaynick),
AC(netlocalplayers),
AC(tport),
ACS(netpassword),
ACS(netgamekey),
ENDCFGSTRUCT
};
//-fshack x Set the environment variable SDL_VIDEODRIVER to \"x\" when
// entering full screen mode and x is not \"0\".
char *DriverUsage=
"-xres x Set horizontal resolution to x for full screen mode.\n\
-yres x Set vertical resolution to x for full screen mode.\n\
-xscale(fs) x Multiply width by x(Real numbers >0 with OpenGL, otherwise integers >0).\n\
-yscale(fs) x Multiply height by x(Real numbers >0 with OpenGL, otherwise integers >0).\n\
-bpp(fs) x Bits per pixel for SDL surface(and video mode in fs). 8, 16, 32.\n\
-opengl x Enable OpenGL support if x is 1.\n\
-openglip x Enable OpenGL linear interpolation if x is 1.\n\
-doublebuf x \n\
-special(fs) x Specify special scaling filter.\n\
-stretch(x/y) x Stretch to fill surface on x or y axis(fullscreen, only with OpenGL).\n\
-efx(fs) x Enable special effects. Logically OR the following together:\n\
1 = scanlines(for yscale>=2).\n\
2 = TV blur(for bpp of 16 or 32).\n\
-fs x Select full screen mode if x is non zero.\n\
-connect s Connect to server 's' for TCP/IP network play.\n\
-netnick s Set the nickname to use in network play.\n\
-netgamekey s Use key 's' to create a unique session for the game loaded.\n\
-netpassword s Password to use for connecting to the server.\n\
-netlocalplayers x Set the number of local players.\n\
-netport x Use TCP/IP port x for network play.";
ARGPSTRUCT DriverArgs[]={
#ifdef OPENGL
{"-opengl",0,&_opengl,0},
{"-openglip",0,&_openglip,0},
{"-stretchx",0,&_stretchx,0},
{"-stretchy",0,&_stretchy,0},
#endif
{"-special",0,&Settings.special,0},
{"-specialfs",0,&Settings.specialfs,0},
{"-doublebuf",0,&_doublebuf,0},
{"-bpp",0,&_bpp,0},
{"-xscale",0,&_xscale,2},
{"-yscale",0,&_yscale,2},
{"-efx",0,&_efx,0},
{"-xscalefs",0,&_xscalefs,2},
{"-yscalefs",0,&_yscalefs,2},
{"-efxfs",0,&_efxfs,0},
{"-xres",0,&_xres,0},
{"-yres",0,&_yres,0},
{"-fs",0,&_fullscreen,0},
//{"-fshack",0,&_fshack,0x4001},
{"-connect",0,&netplayhost,0x4001},
{"-netport",0,&tport,0},
{"-netlocalplayers",0,&netlocalplayers,0},
{"-netnick",0,&netplaynick,0x4001},
{"-netpassword",0,&netpassword,0x4001},
{0,0,0,0}
};
static void SetDefaults(void)
{
Settings.special=Settings.specialfs=0;
_bpp=8;
_xres=640;
_yres=480;
_fullscreen=0;
_xscale=2.50;
_yscale=2;
_xscalefs=_yscalefs=2;
_efx=_efxfs=0;
//_fshack=_fshacksave=0;
#ifdef OPENGL
_opengl=1;
_stretchx=1;
_stretchy=0;
_openglip=1;
#endif
}
void DoDriverArgs(void)
{
#ifdef BROKEN
if(_fshack)
{
if(_fshack[0]=='0')
if(_fshack[1]==0)
{
free(_fshack);
_fshack=0;
}
}
#endif
}
int InitMouse(void)
{
return(0);
}
void KillMouse(void){}
void GetMouseData(uint32 *d)
{
if(FCEUI_IsMovieActive()<0)
return;
int x,y;
uint32 t;
t=SDL_GetMouseState(&x,&y);
#ifdef EXTGUI
GUI_GetMouseState(&t,&x,&y);
#endif
d[2]=0;
if(t&SDL_BUTTON(1))
d[2]|=1;
if(t&SDL_BUTTON(3))
d[2]|=2;
t=PtoV(x,y);
d[0]=t&0xFFFF;
d[1]=(t>>16)&0xFFFF;
}
int InitKeyboard(void)
{
return(1);
}
int UpdateKeyboard(void)
{
return(1);
}
void KillKeyboard(void)
{
}
void UpdatePhysicalInput(void)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
//case SDL_SYSWMEVENT: puts("Nifty keen");break;
//case SDL_VIDEORESIZE: puts("Okie dokie");break;
case SDL_QUIT: CloseGame();puts("Quit");break;
}
//printf("Event: %d\n",event.type);
//fflush(stdout);
}
//SDL_PumpEvents();
}
static uint8 *KeyState=NULL;
char *GetKeyboard(void)
{
KeyState=SDL_GetKeyState(0);
#ifdef EXTGUI
{ char *tmp=GUI_GetKeyboard(); if(tmp) KeyState=tmp; }
#endif
return((char *)KeyState);
}
#ifdef WIN32
#include <windows.h>
/* Stupid SDL */
#ifdef main
#undef main
#endif
#endif
#ifndef EXTGUI
uint8 *GetBaseDirectory(void)
{
uint8 *ol;
uint8 *ret;
ol=(uint8 *)getenv("HOME");
if(ol)
{
ret=(uint8 *)malloc(strlen((char *)ol)+1+strlen("./fceultra"));
strcpy((char *)ret,(char *)ol);
strcat((char *)ret,"/.fceultra");
}
else
{
#ifdef WIN32
char *sa;
ret=(uint8*)malloc(MAX_PATH+1);
GetModuleFileName(NULL,(char*)ret,MAX_PATH+1);
sa=strrchr((char*)ret,'\\');
if(sa)
*sa = 0;
#else
ret=(uint8 *)malloc(sizeof(uint8));
ret[0]=0;
#endif
printf("%s\n",ret);
}
return(ret);
}
#endif
#ifdef OPENGL
int sdlhaveogl;
#endif
int DTestButton(ButtConfig *bc)
{
int x;
for(x=0;x<bc->NumC;x++)
{
if(bc->ButtType[x]==BUTTC_KEYBOARD)
{
if(KeyState[bc->ButtonNum[x]])
return(1);
}
else if(bc->ButtType[x]==BUTTC_JOYSTICK)
{
if(DTestButtonJoy(bc))
return(1);
}
}
return(0);
}
static int bcpv,bcpj;
int ButtonConfigBegin(void)
{
SDL_Surface *screen;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
bcpv=KillVideo();
bcpj=KillJoysticks();
if(!(SDL_WasInit(SDL_INIT_VIDEO)&SDL_INIT_VIDEO))
if(SDL_InitSubSystem(SDL_INIT_VIDEO)==-1)
{
FCEUD_Message(SDL_GetError());
return(0);
}
screen = SDL_SetVideoMode(300, 1, 8, 0);
SDL_WM_SetCaption("Button Config",0);
InitJoysticks();
return(1);
}
void ButtonConfigEnd(void)
{
extern FCEUGI *CurGame;
KillJoysticks();
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if(bcpv) InitVideo(CurGame);
if(bcpj) InitJoysticks();
}
int DWaitButton(const uint8 *text, ButtConfig *bc, int wb)
{
SDL_Event event;
static int32 LastAx[64][64];
int x,y;
SDL_WM_SetCaption((const char *)text,0);
#ifndef EXTGUI
puts((const char *)text);
#endif
for(x=0;x<64;x++)
for(y=0;y<64;y++)
LastAx[x][y]=0x100000;
while(SDL_WaitEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:bc->ButtType[wb]=BUTTC_KEYBOARD;
bc->DeviceNum[wb]=0;
bc->ButtonNum[wb]=event.key.keysym.sym;
return(1);
case SDL_JOYBUTTONDOWN:bc->ButtType[wb]=BUTTC_JOYSTICK;
bc->DeviceNum[wb]=event.jbutton.which;
bc->ButtonNum[wb]=event.jbutton.button;
return(1);
case SDL_JOYHATMOTION:if(event.jhat.value != SDL_HAT_CENTERED)
{
bc->ButtType[wb]=BUTTC_JOYSTICK;
bc->DeviceNum[wb]=event.jhat.which;
bc->ButtonNum[wb]=0x2000|((event.jhat.hat&0x1F)<<8)|event.jhat.value;
return(1);
}
break;
case SDL_JOYAXISMOTION:
if(LastAx[event.jaxis.which][event.jaxis.axis]==0x100000)
{
if(abs(event.jaxis.value)<1000)
LastAx[event.jaxis.which][event.jaxis.axis]=event.jaxis.value;
}
else
{
if(abs(LastAx[event.jaxis.which][event.jaxis.axis]-event.jaxis.value)>=8192)
{
bc->ButtType[wb]=BUTTC_JOYSTICK;
bc->DeviceNum[wb]=event.jaxis.which;
bc->ButtonNum[wb]=0x8000|(event.jaxis.axis)|((event.jaxis.value<0)?0x4000:0);
return(1);
}
}
break;
}
}
return(0);
}
#ifdef EXTGUI
int FCEUSDLmain(int argc, char *argv[])
#else
int main(int argc, char *argv[])
#endif
{
FCEUD_Message("\nStarting "FCEU_NAME_AND_VERSION"...\n");
#ifdef WIN32
/* Taken from win32 sdl_main.c */
SDL_SetModuleHandle(GetModuleHandle(NULL));
#endif
if(SDL_Init(SDL_INIT_VIDEO)) /* SDL_INIT_VIDEO Needed for (joystick config) event processing? */
{
printf("Could not initialize SDL: %s.\n", SDL_GetError());
return(-1);
}
#ifdef OPENGL
#ifdef APPLEOPENGL
sdlhaveogl = 1; /* Stupid something... Hack. */
#else
if(!SDL_GL_LoadLibrary(0)) sdlhaveogl=1;
else sdlhaveogl=0;
#endif
#endif
SetDefaults();
{
int ret=CLImain(argc,argv);
SDL_Quit();
return(ret?0:-1);
}
}
uint64 FCEUD_GetTime(void)
{
return(SDL_GetTicks());
}
uint64 FCEUD_GetTimeFreq(void)
{
return(1000);
}
// dummy functions
#define DUMMY(f) void f(void) {FCEU_DispMessage("Not implemented.");}
DUMMY(FCEUD_HideMenuToggle)
DUMMY(FCEUD_TurboOn)
DUMMY(FCEUD_TurboOff)
DUMMY(FCEUD_SaveStateAs)
DUMMY(FCEUD_LoadStateFrom)
DUMMY(FCEUD_MovieRecordTo)
DUMMY(FCEUD_MovieReplayFrom)
DUMMY(FCEUD_ToggleStatusIcon)
DUMMY(FCEUD_AviRecordTo)
DUMMY(FCEUD_AviStop)
void FCEUI_AviVideoUpdate(const unsigned char* buffer) {FCEU_DispMessage("Not implemented.");}
int FCEUD_ShowStatusIcon(void) {FCEU_DispMessage("Not implemented."); return 0; }
int FCEUI_AviIsRecording(void) {return 0;}