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<h2>What's New? 2.1.4 (changelog)</h2>
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<p class="rvps2"><span class="rvts22">What's New? </span><span class="rvts26">2.1.4a</span></p>
<p class="rvps2"><span class="rvts6">Released 01 June 2010</span></p>
<p class="rvps2"><span class="rvts6">2.1.4 is a maintenance release that fixes these bugs in 2.1.4:</span></p>
<p class="rvps2"><span class="rvts6">fix crash bug on .fcm convert</span></p>
<p class="rvps2"><span class="rvts6">fix erroneous reporting of savestate past the end of movie error during read-only loadstates</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6">Released 31 May 2010</span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts6"><br/></span></p>
<p class="rvps2"><span class="rvts36">The 2.1.4 release fixes many bugs and adds new features compared to 2.1.3. In addition it also fixes up the movie code significantly; fixing implementation problems, loading speed, adding new features, and fixing bugs.&nbsp;</span></p>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts37">Common&nbsp;</span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Added microphone support option. When enabled, Port 2 Start activates the Microphone</span></li>
<li class="rvps2"><span class="rvts36">Prevent .zip files containing no recognized files from causing crash</span></li>
<li class="rvps2"><span class="rvts36">Autohold - Added player 3 and 4 to autohold notification window, labeled controller input</span></li>
<li class="rvps2"><span class="rvts36">mapper 19 savestate fix mirroring for "Dream Master (J)" corrected to "four-screen" by CRC check</span></li>
<li class="rvps2"><span class="rvts36">Disable auto-savestates during turbo&nbsp;</span></li>
<li class="rvps2"><span class="rvts36">Fixed so Gotcha! auto-enables the zapper</span></li>
<li class="rvps2"><span class="rvts36">Autohold - Added player 3 and 4 to autohold notification window, labeled controller input</span></li>
</ul>
<p class="rvps2"><span class="rvts38"><br/></span></p>
<p class="rvps2"><span class="rvts38">Movies</span></p>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Fully implemented "bulletproof" read-only</span></li>
<li class="rvps2"><span class="rvts36">Movie code now fully conforms to the Savestate section of the Laws of TAS</span></li>
<li class="rvps2"><span class="rvts36">Fixed a potential desync that plays out an extra frame without an update to the frame count involving heavy lua use, joypad.get, and a loadstate</span></li>
<li class="rvps2"><span class="rvts36">Movie support for microphone</span></li>
<li class="rvps2"><span class="rvts36">Movies now have a "finished" mode. &nbsp;If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded Similar functionality as DeSmuME and GENS rerecording</span></li>
<li class="rvps2"><span class="rvts36">New PPU flag in movie headers (doesn't change an emulators PPU state when loading a movie)</span></li>
<li class="rvps2"><span class="rvts36">Much faster movie loading and movie-savestate loading</span></li>
<li class="rvps2"><span class="rvts36">Made gamepad 2 off by default (so less movies should have unused player 2 data)</span></li>
<li class="rvps2"><span class="rvts36">Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. &nbsp;In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. &nbsp;Instead it waits until input is recording into the movie (next frame). &nbsp;For win32 this feature is togglable in movie options and the context menu. &nbsp;For SDL this is off by default and a toggle will need to be added</span></li>
<li class="rvps2"><span class="rvts36">Movie + loadstate errors are handled more gracefully now, with more informative error messages and the movie doesn't have to stop if backups are enabled</span></li>
<li class="rvps2"><span class="rvts36">Fix PlayMovieFromBeginning when using a movie that starts from savestate</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts38">Lua</span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">fix bug that caused zapper.read() to crash when movie playback ends</span></li>
<li class="rvps2"><span class="rvts36">Win32 - Added option for palette selection as color for LUA colors. Included is a LUA script to display all choices with the value used to pick displayed color</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts36">New Lua functions</span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">movie.ispoweron()</span></li>
<li class="rvps2"><span class="rvts36">movie.isfromsavestate()</span></li>
<li class="rvps2"><span class="rvts36">emu.addgamegenie()</span></li>
<li class="rvps2"><span class="rvts36">emu.delgamegenie()</span></li>
<li class="rvps2"><span class="rvts36">savestate.object() which is savestate.create() with intuitive numbering under windows</span></li>
<li class="rvps2"><span class="rvts36">gui.getpixel() which gets any gui.pixel() set pixel colors, and possibly other functions</span></li>
<li class="rvps2"><span class="rvts36">emu.getscreenpixel() which gets the RGB and Palette of any pixel on the screen</span></li>
<li class="rvps2"><span class="rvts36">lua function movie.getfilename() which returns the current movie filename without the path included</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts38">Input Display</span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Input display updates on loadstate</span></li>
<li class="rvps2"><span class="rvts36">Input display overhaul that uses different colors for different input contexts</span></li>
<li class="rvps2"><span class="rvts36">Input display now shows both currently pressed buttons and buttons held the previous frame</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts38">Win32</span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Added NTSC 2x scalar option with some CFG config options of it's own Added Ram Search hotkeys for the first 6 search types in the list</span></li>
<li class="rvps2"><span class="rvts36">Add Cheat buttons for Ram Search and Ram Watch</span></li>
<li class="rvps2"><span class="rvts36">With special scaler in window mode, it's possible to resize to anything above the minimum.</span></li>
<li class="rvps2"><span class="rvts36">Recording a new movie adds it to recent movies list</span></li>
<li class="rvps2"><span class="rvts36">Replay dialog, when selecting a movie in a relative path (.\movies for example), the recent movies list stores an absolute path instead</span></li>
<li class="rvps2"><span class="rvts36">Replay dialog shows PAL flag and New PPU flags</span></li>
<li class="rvps2"><span class="rvts36">CDLogger - fixed bug preventing correct interrupt vectors from logging</span></li>
<li class="rvps2"><span class="rvts36">Memwatch - ignore spaces at the beginnign of an address in the address boxes</span></li>
<li class="rvps2"><span class="rvts36">Replay dialog - fix bug that was causing it to always report savestate movies as soft-reset</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts37">Debugger</span></p>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Added conditional debugging option 'K', for bank PC is on</span></li>
<li class="rvps2"><span class="rvts36">Fixed bug involving pausing emulation outside of the debugger, then trying to use the debugger commands, and having the CPU registers become corrupted</span></li>
<li class="rvps2"><span class="rvts36">Made debugger able to break on and distinguish Stack reads/writes</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts38">Hex Editor</span></p>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Added "Goto" command</span></li>
<li class="rvps2"><span class="rvts36">Made the Hex Editor display the Frozen, Bookmarked, etc. status of the selected address, and made the Frozen color override the Bookmarked color.</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts38">Cheat Search</span></p>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Made enabling/disabling cheats no longer deselect the selected cheat</span></li>
<li class="rvps2"><span class="rvts36">Added context menu to Cheat Dialog Cheat Listbox, populated list with Toggle Cheat, Poke Cheat Value, and Goto In Hex Editor</span></li>
<li class="rvps2"><span class="rvts36">Enabled multi-select for Cheat menu to allow multiple toggles and deletes</span></li>
<li class="rvps2"><span class="rvts36">Made cheat menu's Pause When Active effect immediate</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts38">GUI</span></p>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<ul style="text-indent: 0px; padding: 0; margin: 0 0 0 24px; list-style-position: outside; list-style-type: disc;">
<li class="rvps2"><span class="rvts36">Added Tools - GUI option to partially disable visual themes, so the emulator can be made to look like it did in 2.1.1 and earlier releases. Drag &amp; Drop - if dropping a .fcm with no ROM loaded, prompt for one (same functionality that was added to .fm2 files)</span></li>
<li class="rvps2"><span class="rvts36">Added single-instance mode, which makes starting a second copy of FCEUX load the file into the first, then exit.Mode off by default, togglable under Config - GUI</span></li>
</ul>
<p class="rvps2"><span class="rvts36"><br/></span></p>
<p class="rvps2"><span class="rvts36"></span><span class="rvts6"></span></p>
<p class="rvps4" style="clear: both;"><span class="rvts18">Created with the Personal Edition of HelpNDoc: </span><a class="rvts19" href="https://www.helpndoc.com/create-epub-ebooks">Produce electronic books easily</a></p>
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