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< title > Press Release 2.1.2< / title >
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< span class = "largerfont" > FCEUX< br / > < / span > The all in one NES/Famicom/Dendy Emulator
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< h1 > FCEUX 2.1.2 Release< / h1 >
03 November 2009
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The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.
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< h2 > Common< / h2 >
2009-12-04 18:04:46 +00:00
New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU < br / >
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Dragon Ball Z 3 now playable again < br >
Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions < br >
Mapper 253 mostly implemented < br >
Mapper 43 fixed bug < br >
< h2 > Win32< / h2 >
Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files. < br >
Movies now record FDS disk swapping commands< br >
Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50< br >
Ram Watch and Ram Search dialogs imported from GENS rerecording< br >
Ram Filter dialog removed (now redundant compared to both cheat search and ram search)< br >
Lua script window ported from GENS< br >
Fix for the directory overrides bug that caused overrides to reset< br >
Debugger: .deb file saving/loading restored< br >
"Save config file" menu item < br >
"New PPU" menu item< br >
< h3 > Minor Bug fixes< / h3 >
Minor fixes to recent menus< br >
Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog< br >
Restored DPCM Logging when Code/Data Logger is active< br >
Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)< br >
Made Trace Logger refresh adequately when using stepping options in the debugger.< br >
< h2 > Lua< / h2 >
joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new "invert" option.< br >
Lua5.1.dll no longer required to use lua.< br >
fceu.unpause()< br >
Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()< br >
emu. library, has all the same functions as fceu. library for better compatibility between lua emulators< br >
Many additional function names to increase consistency with other lua emulators< br >
Added movie.recording() and movie.playing()< br >
Added memory.getregister() and memory.setregister()< br >
Added gui.popup and input.popup< br >
Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()< br >
< h2 > New Lua Scripts< / h2 >
A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.< br >
A rewinding tool written by Jonathan Blow< br >
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< a href = "home.html" > Home< / a > | < a href = "download.html" > Download< / a > |
< a href = "documentation.html" > Documentation< / a > | < a href = "version.html" >
Version History< / a > | < a href = "contact.html" > Contact< / a > | < a href = "links.html" > Links< / a >
< br / > We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
< br / > ©2009 adelikat
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