211 lines
5.4 KiB
Lua
211 lines
5.4 KiB
Lua
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--Bugs Bunny Birthday Blowout
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--Written by XKeeper
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--Creates Lag and Sprite counters as well as Camera position
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-- ************************************************************************************
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-- ************************************************************************************
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-- ************************************************************************************
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function box(x1,y1,x2,y2,color)
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if (x1 >= 0 and x1 <= 255 and x2 >= 0 and x2 <= 255 and y1 >= 0 and y1 <= 244 and y2 >= 0 and y2 <= 244) then
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gui.drawbox(x1,y1,x2,y2,color);
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end;
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end;
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-- ************************************************************************************
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-- ************************************************************************************
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-- ************************************************************************************
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function filledbox(x1,y1,x2,y2,color)
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for i = 0, math.abs(y1 - y2) do
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line(x1,y1 + i,x2,y1 + i,color);
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end;
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end;
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-- ************************************************************************************
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-- ************************************************************************************
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-- ************************************************************************************
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function lifebar(x, y, sx, sy, a1, a2, oncolor, offcolor, noborder)
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-- this function will have the effect of drawing an HP bar
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-- keep in mind xs and ys are 2px larger to account for borders
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x1 = x;
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x2 = x + sx + 4;
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y1 = y;
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y2 = y + sy + 4;
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w = math.floor(a1 / math.max(1, a1, a2) * sx);
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if not a2 then w = 0 end;
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if (noborder) then
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box(x1 + 1, y1 + 1, x2 - 1, y2 - 1, "#000000");
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else
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box(x1 + 1, y1 + 1, x2 - 1, y2 - 1, "#ffffff");
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box(x1 , y1 , x2 , y2 , "#000000");
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end;
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if (w < sx) then
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filledbox(x1 + w + 2, y1 + 2, x2 - 2, y2 - 2, offcolor);
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end;
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if (w > 0) then
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filledbox(x1 + 2, y1 + 2, x1 + 2 + w, y2 - 2, oncolor);
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end;
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end;
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-- ************************************************************************************
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-- ************************************************************************************
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-- ************************************************************************************
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function line(x1,y1,x2,y2,color)
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if (x1 >= 0 and x1 <= 255 and x2 >= 0 and x2 <= 255 and y1 >= 0 and y1 <= 244 and y2 >= 0 and y2 <= 244) then
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local success = pcall(function() gui.drawline(x1,y1,x2,y2,color) end);
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if not success then
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text(60, 224, "ERROR: ".. x1 ..",".. y1 .." ".. x2 ..",".. y2);
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end;
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end;
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end;
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function text(x,y,str)
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if (x >= 0 and x <= 255 and y >= 0 and y <= 240) then
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gui.text(x,y,str);
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end;
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end;
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function pixel(x,y,color)
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if (x >= 0 and x <= 255 and y >= 0 and y <= 240) then
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gui.drawpixel(x,y,color);
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end;
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end;
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function drawpos(cx, cy, ex, ey, n)
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sx = ex - cx;
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sy = ey - cy;
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num = "";
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if n then
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num = string.format("%02X", n);
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end;
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if sx >= 0 and sx <= 255 and sy >= 0 and sy <= 244 then
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line(sx, sy, sx + 16, sy + 0, "#ff0000");
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line(sx, sy, sx + 0, sy + 16, "#ff0000");
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text(sx, sy, num);
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elseif sx < 0 and sy >= 0 and sy <= 244 then
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line(0, sy, 16, sy, "#ff0000");
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text(4, sy, num);
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elseif sx > 255 and sy >= 0 and sy <= 244 then
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line(239, sy, 255, sy, "#ff0000");
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text(243, sy, num);
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elseif sy < 0 and sx >= 0 and sx <= 256 then
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line(sx, 8, sx, 24, "#ff0000");
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text(sx, 8, num);
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elseif sy > 244 and sx >= 0 and sx <= 256 then
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line(sx, 212, sx, 244, "#ff0000");
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text(sx, 216, num);
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end;
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end;
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lagdetectorold = 0;
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timer = 0;
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lagframes = 0;
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lastlag = 0;
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while (true) do
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timer = timer + 1;
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lagdetector = memory.readbyte(0x00f5);
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-- if lagdetector == lagdetectorold then
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if AND(lagdetector, 0x20) == 0x20 then
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-- if lagdetector == 0x0C then
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lagframes = lagframes + 1;
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else
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if lagframes ~= 0 then
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lastlag = lagframes;
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end;
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lagframes = 0;
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lagdetectorold = lagdetector;
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end;
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memory.writebyte(0x00f5, OR(lagdetector, 0x20));
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playerx = memory.readbyte(0x0432) + memory.readbyte(0x0433) * 0x100;
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playery = memory.readbyte(0x0435) + memory.readbyte(0x0436) * 0x100;
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screenx = memory.readbyte(0x0456) + memory.readbyte(0x0457) * 0x100;
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screeny = memory.readbyte(0x0458) + memory.readbyte(0x0459) * 0x100;
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text( 8, 8, string.format("%04X, %04X", playerx, playery));
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text( 8, 16, string.format("%04X, %04X", screenx, screeny));
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drawpos(screenx, screeny, playerx, playery);
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tmp = 0;
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for i = 0, 0xb do
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offset = 0x7680 + i * 0x20;
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enemyt = memory.readbyte(offset);
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enemyx = memory.readbyte(offset + 2) + memory.readbyte(offset + 3) * 0x100;
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enemyy = memory.readbyte(offset + 4) + memory.readbyte(offset + 5) * 0x100;
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if enemyt ~= 0xff then
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-- text(160, 8 + 8 * tmp, string.format("%02X: %02X <%04X, %04X>", i, enemyt, enemyx, enemyy));
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drawpos(screenx, screeny, enemyx, enemyy, i);
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tmp = tmp + 1;
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end
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end;
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text(142, 192, string.format("%02d lag frames", lastlag));
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text(142, 216, string.format("%02d active sprites", tmp));
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-- box(2, 208, 2 + 8 * lastlag, 210, "#ff4444");
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-- box(2, 209, 2 + 8 * lastlag, 211, "#ff4444");
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-- box(2, 212, 2 + 8 * tmp, 213, "#4444ff");
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-- box(2, 214, 2 + 8 * tmp, 215, "#4444ff");
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lifebar(144, 200, 100, 4, lastlag, 8, "#ffcc22", "#000000");
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lifebar(144, 208, 100, 4, tmp, 12, "#4488ff", "#000000");
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FCEU.frameadvance();
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end;
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