280 lines
11 KiB
HTML
280 lines
11 KiB
HTML
|
<html>
|
||
|
<head>
|
||
|
<title>FCEUX SDL Documentation</title>
|
||
|
</head>
|
||
|
<body>
|
||
|
<center><h1>FCEUX SDL Documentation</h1></center>
|
||
|
<center><i>Last updated August 13, 2008<br />Valid as of FCEUX 2.0.2</i></center>
|
||
|
<p>
|
||
|
<b>Table of Contents:</b>
|
||
|
<ul>
|
||
|
<li /><a href="#intro">Introduction</a>
|
||
|
<li /><a href="#features-input">Input</a>
|
||
|
<li /><a href="#features-input-zapper">Zapper</a>
|
||
|
<li /><a href="#features-expansion-fds">Famicom Disk System</a>
|
||
|
<li /><a href="#features-expansion-genie">Game Genie</a>
|
||
|
<li /><a href="#features-expansion-vs">VS Unisystem</a>
|
||
|
</ul>
|
||
|
<li /><a href="#features-ips">Automatic IPS Patching</a>
|
||
|
</ul>
|
||
|
<li /><a href="#using">Using FCEUX</a>
|
||
|
<ul>
|
||
|
<li /><a href="#using-keys">Key Assignments</a>
|
||
|
<ul />
|
||
|
<li /><a href="#using-keys-vs">VS Unisystem</a>
|
||
|
<li /><a href="#using-keys-fds">Famicom Disk System</a>
|
||
|
<li /><a href="#using-keys-gamepad">Game Pad</a>
|
||
|
<li /><a href="#using-keys-powerpad">Power Pad</a>
|
||
|
<li /><a href="#using-keys-fkb">Family Keyboard</a>
|
||
|
</ul>
|
||
|
<li /><a href="#using-cli">Command-line options</a>
|
||
|
</ul>
|
||
|
<li /><a href="#credits">Credits</a>
|
||
|
</ul>
|
||
|
</p>
|
||
|
<hr width="100%">
|
||
|
<a name="intro"><h2>Introduction</h2></a>
|
||
|
<p> FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that
|
||
|
is an evolution of the original FCE Ultra emulator. Over time FCE
|
||
|
Ultra had separated into many separate branches.
|
||
|
</p>
|
||
|
<p>The concept behind FCEUX is to merge elements from FCE Ultra,
|
||
|
FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch
|
||
|
of FCEU. As the X implies, it is an all-encompassing FCEU emulator
|
||
|
that gives the best of all worlds for the general player, the
|
||
|
ROM-hacking community, and the Tool-Assisted Speedrun Community.
|
||
|
</p>
|
||
|
</p>
|
||
|
<p>
|
||
|
In several places references are made to the "base directory". If you
|
||
|
are running a port on a UN*X-like system(Linux/*BSD/Mac OSX/SunOS/etc.), the
|
||
|
base directory is "~/.fceux", or in other words,
|
||
|
"your home directory plus .fceux".
|
||
|
</p>
|
||
|
<hr width="90%">
|
||
|
<a name="features-input"><h3>Input</h3></a>
|
||
|
<p>
|
||
|
FCE Ultra emulates the standard NES gamepad, the Four-Score multiplayer
|
||
|
adapter, the Zapper, the Power Pad, and the Arkanoid controller. The
|
||
|
Famicom version of the Arkanoid controller, the "Space Shadow" gun, the
|
||
|
Famicom 4-player adapter, and the Family Keyboard are also emulated.
|
||
|
</p>
|
||
|
<a name="features-input-zapper"><h4>Zapper</h4></a>
|
||
|
<p>
|
||
|
Most Zapper NES games expect the Zapper to be plugged into port 2.
|
||
|
and most VS Unisystem games expect the Zapper to be plugged
|
||
|
into port 1.
|
||
|
</p><p>
|
||
|
The left mouse button is the emulated trigger button for the
|
||
|
Zapper. The right mouse button is also emulated as the trigger,
|
||
|
but as long as you have the right mouse button held down, no color
|
||
|
detection will take place, which is effectively like pulling the
|
||
|
trigger while the Zapper is pointed away from the television screen.
|
||
|
Note that you must hold the right button down for a short
|
||
|
time to have the desired effect.
|
||
|
</p>
|
||
|
<hr width="90%">
|
||
|
<a name="features-expansion-fds"><h4>Famicom Disk System</h4></a>
|
||
|
<p>
|
||
|
You will need the FDS BIOS ROM image in the base FCEUX directory.
|
||
|
It must be named "disksys.rom". FCEUX will not load FDS games
|
||
|
without this file.
|
||
|
</p>
|
||
|
Two types of FDS disk images are supported: disk images with the
|
||
|
FWNES-style header, and disk images with no header. The number
|
||
|
of sides on headerless disk images is calculated by the total file
|
||
|
size, so don't put extraneous data at the end of the file.
|
||
|
<p>
|
||
|
You should make backups of all of your FDS games you use with
|
||
|
FCEUX. This is because FCEUX will write the disk image back to
|
||
|
the storage medium, and the disk image in RAM might have been corrupted
|
||
|
because of inaccurate emulation(this case is not likely to occur, but
|
||
|
it could occur).
|
||
|
</p>
|
||
|
<a name="features-expansion-genie"><h4>Game Genie</h4></a>
|
||
|
<p>
|
||
|
The Game Genie ROM image is loaded from the file "gg.rom" in the
|
||
|
base directory the first time Game Genie emulation is enabled and
|
||
|
a ROM image is loaded since the time FCEUX has run.
|
||
|
</p><p>
|
||
|
The ROM image may either be the 24592 byte iNES-format image, or
|
||
|
the 4352 raw ROM image.
|
||
|
</p><p>
|
||
|
Remember that enabling/disabling Game Genie emulation will not take
|
||
|
effect until a new game is loaded(this statement shouldn't concern
|
||
|
any of the "run once" command-line driven ports).
|
||
|
</p>
|
||
|
<a name="features-expansion-vs"><h4>VS Unisystem</h4></a>
|
||
|
<p>
|
||
|
FCE Ultra currently only supports VS Unisystem ROM images in the
|
||
|
iNES format. DIP switches and coin insertion are both emulated.
|
||
|
The following games are supported, and have palettes provided(though not
|
||
|
necessarily 100% accurate or complete):
|
||
|
<ul>
|
||
|
<li />Dr. Mario
|
||
|
<li />VS Castlevania
|
||
|
<li />VS Duck Hunt
|
||
|
<li />VS Excitebike
|
||
|
<li />VS Gradius
|
||
|
<li />VS Golf
|
||
|
<li />VS Hogan's Alley
|
||
|
<li />VS Ice Climber
|
||
|
<li />VS Pinball
|
||
|
<li />VS Platoon
|
||
|
<li />VS RBI Baseball
|
||
|
<li />VS Sky Kid
|
||
|
<li />VS Slalom
|
||
|
<li />VS Star Luster
|
||
|
<li />VS Stroke and Match Golf
|
||
|
<li />VS Super Mario Bros
|
||
|
<li />VS Tetris
|
||
|
<li />VS The Goonies
|
||
|
</ul>
|
||
|
</p>
|
||
|
<a name="features-ips"><h3>Automatic IPS Patching</h3></a>
|
||
|
<p>
|
||
|
Place the IPS file in the same directory as the file to load,
|
||
|
and name it filename.ips.
|
||
|
</p>
|
||
|
<pre>
|
||
|
Examples: Boat.nes - Boat.nes.ips
|
||
|
Boat.zip - Boat.zip.ips
|
||
|
Boat.nes.gz - Boat.nes.gz.ips
|
||
|
Boat - Boat.ips
|
||
|
</pre>
|
||
|
<p>
|
||
|
Some operating systems and environments will hide file extensions.
|
||
|
Keep this in mind if you are having trouble.
|
||
|
</p>
|
||
|
<p>
|
||
|
Patching is supported for all supported formats(iNES, FDS, UNIF, and
|
||
|
NSF), but it will probably only be useful for the iNES format. It
|
||
|
can be used with the FDS format, but be warned that it will permanently
|
||
|
patch your disk image, as the disk image is written back to disk
|
||
|
when the game is unloaded(unless the disk image is in a zip file, in
|
||
|
which case it isn't written back to disk). UNIF files can't be
|
||
|
patched well with the IPS format because they are chunk-based with no
|
||
|
fixed offsets.
|
||
|
</p>
|
||
|
<hr width="100%">
|
||
|
<a name="using"><h2>Using FCEUX</h2></a>
|
||
|
<p>
|
||
|
|
||
|
</p>
|
||
|
<a name="using-keys"><h3>Key Assignments</h3></a>
|
||
|
<p>
|
||
|
<table border>
|
||
|
<tr><th>Key:</th><th>Action:</th></tr>
|
||
|
<tr><td>F2</td><td>Cheat menu (command-line only)</td></tr>
|
||
|
<tr><td>F3</td><td>Load lua script</td></tr>
|
||
|
<tr><td>F5</td><td>Save state.</td></tr>
|
||
|
<tr><td>Shift + F5</td><td>Record FM2 movie.</td></tr>
|
||
|
<tr><td>Shift + F7</td><td>Playback FM2 movie.</td></tr>
|
||
|
<tr><td>F7</td><td>Load state.</td></tr>
|
||
|
<tr><td>0-9</td><td>Select save state slot.</td></tr>
|
||
|
<tr><td>F12</td><td>Save screen snapshot.</td></tr>
|
||
|
<tr><td>F11</td><td>Reset.</td></tr>
|
||
|
</table>
|
||
|
</p>
|
||
|
<a name="using-keys-vs"><h4>VS Unisystem</h4></a>
|
||
|
<p>
|
||
|
Does this work?
|
||
|
<table border>
|
||
|
<tr><th>Key:</th><th>Action:</th></tr>
|
||
|
<tr><td>F8</td><td>Insert coin.</td></tr>
|
||
|
<tr><td>F6</td><td>Show/Hide dip switches.</td></tr>
|
||
|
<tr><td>1-8</td><td>Toggle dip switches(when dip switches are shown).</td></tr>
|
||
|
</table>
|
||
|
</p>
|
||
|
<a name="using-keys-fds"><h4>Famicom Disk System</h4></a>
|
||
|
<p>
|
||
|
Does this work?
|
||
|
<table border>
|
||
|
<tr><th>Key:</th><th>Action:</th></tr>
|
||
|
<tr><td>F6</td><td>Select disk and disk side.</td></tr>
|
||
|
<tr><td>F8</td><td>Eject or Insert disk.</td></tr>
|
||
|
</table>
|
||
|
</p>
|
||
|
<a name="using-keys-gamepad"><h4>Game Pad</h4></a>
|
||
|
<p>
|
||
|
<table border>
|
||
|
<tr><th>Key:</th><th nowrap>Button on Emulated Gamepad:</th></tr>
|
||
|
<tr><td>K</td><td>B</td></tr>
|
||
|
<tr><td>J</td><td>A</td></tr>
|
||
|
<tr><td>Enter/Return</td><td>Start</td></tr>
|
||
|
<tr><td>Tab</td><td>Select</td></tr>
|
||
|
<tr><td>W</td><td>Up</td></tr>
|
||
|
<tr><td>A</td><td>Left</td></tr>
|
||
|
<tr><td>S</td><td>Down</td></tr>
|
||
|
<tr><td>D</td><td>Right</td></tr>
|
||
|
</table>
|
||
|
</p>
|
||
|
<a name="using-keys-powerpad"><h4>Power Pad</h4></a>
|
||
|
<p>
|
||
|
Does this work?
|
||
|
<table border>
|
||
|
<tr><th colspan="4">Side B</th></tr>
|
||
|
<tr><td width="25%">O</td><td width="25%">P</td>
|
||
|
<td width="25%">[</td><td width="25%">]</td></tr>
|
||
|
<tr><td>K</td><td>L</td><td>;</td><td>'</td></tr>
|
||
|
<tr><td>M</td><td>,</td><td>.</td><td>/</td></tr>
|
||
|
</table>
|
||
|
<br />
|
||
|
<table border>
|
||
|
<tr><th colspan="4">Side A</th></tr>
|
||
|
<tr><td width="25%"></td><td width="25%">P</td>
|
||
|
<td width="25%">[</td><td width="25%"></td></tr>
|
||
|
<tr><td>K</td><td>L</td><td>;</td><td>'</td></tr>
|
||
|
<tr><td></td><td>,</td><td>.</td><td></td></tr>
|
||
|
</table>
|
||
|
</p>
|
||
|
<a name="using-keys-fkb"><h4>Family Keyboard</h4></a>
|
||
|
<p>
|
||
|
All emulated keys are mapped to the closest open key on the PC
|
||
|
keyboard, with a few exceptions. The emulated "@" key is
|
||
|
mapped to the "`"(grave) key, and the emulated "kana" key
|
||
|
is mapped to the "Insert" key(in the 3x2 key block above the
|
||
|
cursor keys).
|
||
|
</p>
|
||
|
<p>
|
||
|
To enable or disable Family Keyboard input, press the "Scroll Lock" key.
|
||
|
When Family Keyboard input is enabled, FCE Ultra will also attempt
|
||
|
to prevent any key presses from being passed to the GUI or system.
|
||
|
</p>
|
||
|
<a name="using-cli"><h3>Command-line</h3></a>
|
||
|
<p>
|
||
|
FCEUX supports arguments passed on the command line. Arguments
|
||
|
are taken in the form of "--parameter value". Most arguments that have
|
||
|
both a parameter and a value will be saved in the configuration file.
|
||
|
</p>
|
||
|
TODO: Many more options.
|
||
|
<p>
|
||
|
<table border>
|
||
|
<tr><th>Argument:</th><th>Value Type:</th><th>Default value:</th><th>Description:</th></tr>
|
||
|
<tr><td>--pal</td><td>0|1</td><td>0</td><td>Emulate a PAL NES. Otherwise emulate an NTSC NES.</td></tr>
|
||
|
<tr><td>--gamegenie</td><td>0|1</td><td>0</td><td>Emulate a gamie genie (gg.rom required).</td></tr>
|
||
|
<tr><td>--nospritelim</td><td>0|1</td><td>1</td><td>Disbales the 8 sprites per scanline limitation.</td></tr>
|
||
|
<tr><td>--frameskip</td><td>integer</td><td>0</td><td>Sets number of frames to skip per emulated frame (must be built with frameskip support).</td></tr>
|
||
|
<tr><td>--palette</td><td>filename</td><td>0</td><td>Load a custom global palette from given file. Specifying "0" will cause FCEUX to stop using the custom global palette.</td></tr>
|
||
|
<tr><td>--ntsccolor</td><td>0|1</td><td>0</td><td>Enable NTSC NES colors.</td></tr>
|
||
|
|
||
|
<tr><td>--sound</td><td>0|1</td><td>1</td><td>Enable sound</td></tr>
|
||
|
<tr><td>--soundvol x</td><td>integer</td><td>100</td><td>Set sound volume.</td></tr>
|
||
|
<tr><td>--soundq x</td><td>0|1</td><td>1</td><td>Enable high-quality sound emulation.</td></tr>
|
||
|
<tr><td>--clipsides</td><td>0|1</td><td>0</td><td>Clip leftmost and rightmost 8 columns of pixels of the video output.</td></tr>
|
||
|
<tr><td>--slend /td><td>integer</td><td>231</td><td>Last scanline to be rendered.</td></tr>
|
||
|
<tr><td>--slstart</td><td>integer</td><td>0</td><td>First scanline to be rendered</td></tr>
|
||
|
</table>
|
||
|
</p>
|
||
|
</p>
|
||
|
|
||
|
<a name="credits"><h2>Credits</h2></a>
|
||
|
<p>
|
||
|
<table border width="100%">
|
||
|
<tr><th>Name:</th><th>Contribution(s):</th></tr>
|
||
|
<tr><td>punkrockguy318</td><td>FCEUX SDL Documentation rewrite.</td></tr>
|
||
|
</table>
|
||
|
</p>
|
||
|
</body>
|
||
|
</html>
|