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< p class = "rvps2" > < span class = "rvts22" > What's New? < / span > < span class = "rvts26" > 2.0.2< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Released August 14, 2008< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > This release includes a large number of bug fixes, feature enhancements, and new features.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Fixed Crashing Bugs< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * restore savestate error recovery functionality. Will prevent crashes after savestate error messages< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Fixed - Low speeds (1%) crash FCEUX< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * fixes bug where palflag 1 in .fm2 files crashes fceux< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * FCEUX no longer crashes when attempting to open a non movie file< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Buffer overflow (change vsprintf to vsnprintf)< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Minor Bug fixes< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SRAM not wiped on power cycle (during movies)< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Moviefilenames without extension now automatically get fm2< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * auto-fill .fcs extension in save state as dialog< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * FCM> FM2 converter releases file handle< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * fix a new bug in windows build which caused fourscore emulation to fail in some cases< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Player 3 no longer inputs when not used< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * prints a special message when trying to open an FCM reminding user to convert.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * fixes bug where Avi recording with no sound messes up the format< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Fixed bug where Convert .fcm didn't do special characters< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * fixed the (null) in the default lua directory listing< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Ctrl+X now works in the memory watch dialog< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Dialog window positions won't "disappear" (-32000 protection on all dialogs that remember x,y)< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * fixed View Slots bug - will now always show the used slots< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * added shift+L as default hotkey for reload lua script< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * added input display to the FCEUX main menu< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * change config filename from fceu98.cfg to fceux.cfg< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > New Features< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * restore IPS patching capability which was lost when archive support was added< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * re-enable an "author" text field in the record movie dialog< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * re-enable support for old-format savestates. (Note: can not be loaded into a movie!)< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Added new toggle - frame adv. - lag skip (menu item + hotkey mapping + saved in config), will cause frame adv. to skip frames where input is not read< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Added support for loading movies from archives (just like ROM files). Note: Movies loaded from an archive file will be read-only.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * movie replay dialog displays fractions of a second on movie length< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Savestates now save the Lagcounter information.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * added a mute turbo option in sound config< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config).< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Mappers< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * remove cnrom chr rom size limit for homebrew roms< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * mmc5 - 64KB WRAM games now work correctly< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * upgrade to cah4e3's latest mapper 163& 164 code to fix a crash in a game< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Debugging Tools< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Debugger - restore snap functionality< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Debugger - add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Debugger - debugger window is now resizeable< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * nametable viewer will display correct NT,CHR,ATTR data in more cases (specifically, including some exotic mmc5 cases).< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Lua< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Savestates remember Lua painting< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * add memory.readbyterange to emulua< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > SDL only< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: fixed --input(1-4) options. input1 and 2 are regular inputs, input3 and 4 are famicom expansion inputs< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL fix configfile woes. configfile now goes to ~/.fceux/fceux.cfg< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: fixed segfault when opening .fcm files< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Saner sound defaults for less choppy sound< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: "--special" option fixed for special video scaling filters< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: cleaned up the SConsruct< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: fixed issue where fceu would lock up when file dialogs were opened during fullscreen< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: fixed bug where fceux would close when file dialogs were closed< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: File open dialog is now used to movie playback< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: File open wrapper now takes a titlebar argument< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Cleanup of usage< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: rename options --no8lim -> --nospritelim and --color -> --ntsccolor< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Screenshots now always prepend the game name.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Changed default A/B from numpad 2 and 3 to j and k.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Enable frameskip by default< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Fixed a bug that would crash fceux if the emulation speed was overincreased< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: New default hotkeys to more closely match win32 defaults< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Added lua script loading hotkey (f3). Non win32 SDL requires zenity for this to function.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * SDL: Build script cleanup; also added option for DEBUG builds.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
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